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Member Review - Rudel Gurken : 04-Dec-2018 11:03 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
The advantages of this design are excellent armor and long-range firepower. But 6 full salvoes and you´re empty. Your short-range weapons are not worth talking about. It has no non-ammo weapons (Ok: you can fire your MG till the doctor is comming). The other reviewer have said it all: Rip the SRM and MG out and install MdLasers and ammo. |
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Member Review - Sleeping Dragon : 17-Dec-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
| Comment: |
This 'Mech clearly suffered from downgrade. Ammo bays are too small and it can no longer run away. I don't know who felt the need to replace the next to useless AMS (with rules before TW) with single machine gun and full ton of ammo, but it did nothing to improve the situation of the machine. Even a small laser and one ton of LRMs would be an improvement. SRMs as a backup are also inadequate. The only use for this machine would be placing it next to a truck filled with reloads. Empty the ammo bins, cool down as they connect you to the truck, close the ammo bays and repeat until the enemy is no more. If you want a siege machine than there are better (even Trebuchet). This machine needs heavy modification. |
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Member Review - Fang : 15-Sep-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
| Comment: |
Where's the armor? Where's the ammo? Where are the heatsinks? This mech is ot a bombardier, it's a bomb. and a dud at that. Only six salvos per launcher, but don't fire both at the same time! heat build up is a pain in this machine, and I speak from personal experience. Drop the MG for more ammo and armor, or downgrade the LRM20's to LRM 15's and add some ammo and heatsinks. My advice...save your money for an Archer or Catapult if you must have a missle boat |
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Member Review - Paul : 07-Nov-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
It's got great armor, and some serious firepower with 2 LRM20's. Regretably, it only has 2 tons of armor, and a MG and SRM4 as the backup when that inevitably runs dry. Not too happy with that MG ammo in the CT neither.
I'm with those that would drop the SRM4 and MG in favor of some more LRM armor or backup weaponry.
Still, as said, the armor is superb. You will empty those LRM20 racks before it croaks. Just watch your heat a bit, and don't fire those LRMs until the range drops to Medium or Short range. After that, either focus on anti-infantry duty, or try to become a pest. Physicals from 65 ton Mechs are pretty neat, esspecially when giving some hapless Medium or Light a 13 point kick or 4 or 5 hex charge. If you're quirck to dump your ammo, you can get a lot of milage out of this Mech before it croaks. That's useful, since you can then either keep your physical attacks up, or you force your enemy to direct a lot of firepower against it to drop it.
Within that use, I'd take a CPLT A1 over it any day. 4 JumpJets, and no MG or SRM4 ammo to worry about. Also twice the LRM ammo. Regardlessly, this Mech has to play the underdog game well to be useful. That's not hard. Either it's ignored and does more damage than it should, or you frustrate the opponent by forcing him to try to kill it. Don't be too shy when using this design. Use it like a bulletsponge. |
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Member Review - mud : 12-Oct-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
| Comment: |
Quite inferior. The LRM ammo won't last you one fight. The only reason the SRMs are there is so that the people who made the Archer don't sue. |
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