Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Alpha Strike |  Cost |  Availability  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Mandrake MDR-4K
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            25
Role:               Scout
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,878,646 C-Bills
Battle Value:       917

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        118.8 kph 
Maximum Speed:        183.6 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Heavy Ferro-Fibrous
Armament:             
    1 Improved Heavy Medium Laser (C)
    3 SRM 2s (C)
    1 Flamer (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Active Probe

================================================================================================
Overview:
    Etna Industries had finally found success with their Fortalice super-heavy line of mechs,
    200t behemoths that cost over 150,000,000 c-bills per unit.  This price tag was putting off
    many potential customers, often citing that building a Lance around the mech would be
    unfeasable.  To help address this, the company developed the Mandrake line of mechs,
    ultralight designs capable of being carried by the Fortalice and deployed during attacks
    against the mobile battlement.  While extremely expensive for a traditional mech, they were
    inexpensive compared to the super-heavy and thus often bundled as free equipment with the
    Fortalice, meant to assist with battle armor deployment, repelling assaulting forces, and
    act as an advanced scout and spotter.

Capabilities:
    The Mandrake was built with advanced scouting systems while also packing enough firepower to
    threaten the rear armor of any target.  To save enough weight to equip all this gear, a
    clan-grade XL Engine and endosteel frame was combined with an Inner Sphere XL Gyro and Heavy
    Ferro-Fibrous Armor.  This meant that despite weighing in at only 25 tons, the Mandrake has
    a respectable array of equipment.
    
    Its scouting and recon suite of equipment begins with its active probe, able to sniff out
    hidden enemy targets.  This data can then be relayed back to allies with a C3 slave computer
    while a TAG system provides firing solution data for artillery.  All of this is protected by
    an ECM suite that also allows for sabatoging similar systems in enemy units.  While less
    advanced, the Mandrake also comes with a natoriously loud flamer installed to allow for it
    to set up smoke screens for its allies.
    
    Offensively, the mech has an Improved Heavy Medium Laser installed just under the cockpit, a
    weapon able to seriously threaten the flank of any target in its aiming reticle.  A total of
    2.5 tons of space is left empty in the Mandrake to allow for it to fit a variety of tailored
    offensive options as the scenario demands.  All configurations are kept extremely cool
    thanks to the incorporation of double heat sinks.

Deployment:
    These features were the main considerations in its design, as its intended role is to serve
    as support for a Fortalice.  That 200T mechs role is as a mobile fortress, carrying an
    internal garrison of 12 Battle Armors and up to 100T of additional supplies.  The Mandrake
    is designed to minimize the reduction in carried supplies while remaining a legitimate
    flanking threat.  While docked within the Fortalice, the super-heavy design has three rumble
    seats to allow for these mech warriors to rest and rotate with the normal crew inorder to
    keep the Super-heavy moving without pause.  When a Fortalice is assaulted, these can quickly
    be deployed with the battle armor inorder to spot for the larger mechs impressive arsenal.

Variants:
    MDR-4K: This version has its back weapons set upas three SRM-2 launchers.  These
    provide excellent damage while fishing for cracks in the enemy armor created by the IHML.
    BV2.0: 917 Cost: 5,502,917.
    
    MDR-4L: An itteration of the Mandrake-Prime configuration, this time it has three AP
    Gauss Rifles mounted to its back, letting it hunt infantry forces that can plague its larger
    allies.  BV2.0: 933.  Cost: 5,502,917.
    
    MDR-4M: an energy heavy version of the design, it equips two medium lasers along with
    a micro pulse laser.  BV2.0: 1,030 Cost: 5,581,042

Notable MechWarriors:
    Quirks: if using these optional rules, the folloiwng are recommended
    - Narrow/Low Profile (+3 Points)
    - Compact Mech (+1 point)
    - Low Mounted Arms (-2 points)
    - No Cooling Jacket - Flamer (-2 poitns)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               1.50                     
Engine:                                     275 XL (C)                 8.00                     
    Walking MP:                                 11                                              
    Running MP:                                 17                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   89                     4.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8             13       
    Center Torso (rear):                               3       
    R/L Torso:                          6             10       
    R/L Torso (rear):                                  2       
    R/L Arm:                            4              8       
    R/L Leg:                            6             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Heavy Medium Laser (C)                           H                 2          1.00             
Active Probe (C)                                          RT                1          1.00             
ECM Suite (C)                                             RT                1          1.00             
SRM 2 (C)                                                 RT                1          0.50             
C3 Slave                                                  LT                1          1.00             
2 SRM 2s (C)                                              LT                2          1.00             
SRM 2 (Ammo 50) (C)                                       LT                1          1.00             
Light TAG (C)                                             RA                1          0.50             
Flamer (C)                                                LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 1,  TMM: 4,  MV: 22"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: C3S, ECM, LTAG, MHQ1, OMNI, PRB, RCN