BattleMech Technical Readout
Name/Model: Mandrake [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 25
Role: Scout
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,831,771 C-Bills
Battle Value: 775
Chassis: Endo Steel
Power Plant: 275 XL
Walking Speed: 118.8 kph
Maximum Speed: 183.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Heavy Ferro-Fibrous
Armament:
1 Improved Heavy Medium Laser (C)
1 Flamer (C)
2.5 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Active Probe
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Overview:
Etna Industries had finally found success with their Fortalice super-heavy line of mechs,
200t behemoths that cost over 150,000,000 c-bills per unit. This price tag was putting off
many potential customers, often citing that building a Lance around the mech would be
unfeasable. To help address this, the company developed the Mandrake line of mechs,
ultralight designs capable of being carried by the Fortalice and deployed during attacks
against the mobile battlement. While extremely expensive for a traditional mech, they were
inexpensive compared to the super-heavy and thus often bundled as free equipment with the
Fortalice, meant to assist with battle armor deployment, repelling assaulting forces, and
act as an advanced scout and spotter.
Capabilities:
The Mandrake was built with advanced scouting systems while also packing enough firepower to
threaten the rear armor of any target. To save enough weight to equip all this gear, a
clan-grade XL Engine and endosteel frame was combined with an Inner Sphere XL Gyro and Heavy
Ferro-Fibrous Armor. This meant that despite weighing in at only 25 tons, the Mandrake has
a respectable array of equipment.
Its scouting and recon suite of equipment begins with its active probe, able to sniff out
hidden enemy targets. This data can then be relayed back to allies with a C3 slave computer
while a TAG system provides firing solution data for artillery. All of this is protected by
an ECM suite that also allows for sabatoging similar systems in enemy units. While less
advanced, the Mandrake also comes with a natoriously loud flamer installed to allow for it
to set up smoke screens for its allies.
Offensively, the mech has an Improved Heavy Medium Laser installed just under the cockpit, a
weapon able to seriously threaten the flank of any target in its aiming reticle. A total of
2.5 tons of space is left empty in the Mandrake to allow for it to fit a variety of tailored
offensive options as the scenario demands. All configurations are kept extremely cool
thanks to the incorporation of double heat sinks.
Deployment:
These features were the main considerations in its design, as its intended role is to serve
as support for a Fortalice. That 200T mechs role is as a mobile fortress, carrying an
internal garrison of 12 Battle Armors and up to 100T of additional supplies. The Mandrake
is designed to minimize the reduction in carried supplies while remaining a legitimate
flanking threat. While docked within the Fortalice, the super-heavy design has three rumble
seats to allow for these mech warriors to rest and rotate with the normal crew inorder to
keep the Super-heavy moving without pause. When a Fortalice is assaulted, these can quickly
be deployed with the battle armor inorder to spot for the larger mechs impressive arsenal.
Variants:
MDR-4K: This version has its back weapons set upas three SRM-2 launchers. These
provide excellent damage while fishing for cracks in the enemy armor created by the IHML.
BV2.0: 917 Cost: 5,502,917.
MDR-4L: An itteration of the Mandrake-Prime configuration, this time it has three AP
Gauss Rifles mounted to its back, letting it hunt infantry forces that can plague its larger
allies. BV2.0: 933. Cost: 5,502,917.
MDR-4M: an energy heavy version of the design, it equips two medium lasers along with
a micro pulse laser. BV2.0: 1,030 Cost: 5,581,042
Notable MechWarriors:
Quirks: if using these optional rules, the folloiwng are recommended
- Narrow/Low Profile (+3 Points)
- Compact Mech (+1 point)
- Low Mounted Arms (-2 points)
- No Cooling Jacket - Flamer (-2 poitns)
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Equipment Mass
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Internal Structure: Endo Steel (C) 1.50
Engine: 275 XL (C) 8.00
Walking MP: 11
Running MP: 17
Jumping MP: 0
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: XL 1.50
Cockpit: Small 2.00
Armor Factor: 89 4.50
Type: Heavy Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 13
Center Torso (rear): 3
R/L Torso: 6 10
R/L Torso (rear): 2
R/L Arm: 4 8
R/L Leg: 6 12
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Location Fixed Spaces Remaining
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Head 2 Improved Heavy Medium Laser (C) 0
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 2
1 ECM Suite (C)
1 Active Probe (C)
1 Endo Steel (C)
5 Heavy Ferro-Fibrous
Left Torso 2 XL Engine (C) 3
1 C3 Slave
2 Endo Steel (C)
4 Heavy Ferro-Fibrous
Right Arm 1 Light TAG (C) 1
1 Endo Steel (C)
5 Heavy Ferro-Fibrous
Left Arm 1 Flamer (C) 1
1 Endo Steel (C)
5 Heavy Ferro-Fibrous
Right Leg 1 Endo Steel (C) 0
1 Heavy Ferro-Fibrous
Left Leg 1 Endo Steel (C) 0
1 Heavy Ferro-Fibrous
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Fixed Equipment Location Critical Tonnage
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Improved Heavy Medium Laser (C) H 2 1.00
Active Probe (C) RT 1 1.00
ECM Suite (C) RT 1 1.00
C3 Slave LT 1 1.00
Light TAG (C) RA 1 0.50
Flamer (C) LA 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 32
TP: BM, SZ: 1, TMM: 4, MV: 22"
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 1
Specials: C3S, ECM, LTAG, MHQ1, OMNI, PRB, RCN
Distribution
Name/Model: Mandrake [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 25
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors 4. Hand Actuator
5. Flamer (C) 5.Improved Heavy Medium Laser (C) 5. Light TAG (C)
6. Endo Steel (C) 6.Improved Heavy Medium Laser (C) 6. Endo Steel (C)
1. Heavy Ferro-Fibrous 1. Heavy Ferro-Fibrous
2. Heavy Ferro-Fibrous 2. Heavy Ferro-Fibrous
3. Heavy Ferro-Fibrous 3. Heavy Ferro-Fibrous
4. Heavy Ferro-Fibrous 4. Heavy Ferro-Fibrous
5. Heavy Ferro-Fibrous 5. Heavy Ferro-Fibrous
6. Empty 6. Empty
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. C3 Slave 3. XL Engine (C) 3. ECM Suite (C)
4. Empty 4. XL Gyro 4. Active Probe (C)
5. Empty 5. XL Gyro 5. Empty
6. Empty 6. XL Gyro 6. Empty
1. Endo Steel (C) 1. XL Gyro 1. Endo Steel (C)
2. Endo Steel (C) 2. XL Gyro 2. Heavy Ferro-Fibrous
3. Heavy Ferro-Fibrous 3. XL Gyro 3. Heavy Ferro-Fibrous
4. Heavy Ferro-Fibrous 4. XL Engine (C) 4. Heavy Ferro-Fibrous
5. Heavy Ferro-Fibrous 5. XL Engine (C) 5. Heavy Ferro-Fibrous
6. Heavy Ferro-Fibrous 6. XL Engine (C) 6. Heavy Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel (C) 5. Endo Steel (C)
6. Heavy Ferro-Fibrous 6. Heavy Ferro-Fibrous
Battle Value Breakdown
Name/Model: Mandrake [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 25
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 89 x 2.5 x 1 222.500
Internal Structure (Endo Steel w/ XL Engine): 43 x 1.5 x 1 x 0.75 (+) 48.375 = 270.875
Gyro (XL): 25 x 0.5 (+) 12.500 = 283.375
Defensive Equipment:
Active Probe (C) (+) 12.000 = 295.375
ECM Suite (C) (+) 61.000 = 356.375
Explosive Equipment: 2 Critical Spaces (-) 2.000 = 354.375
Defensive Movement Factor: +4 (*) 1.40 = 496.125
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Final Defensive Battle Rating: 496.125
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 10 (Weapons) = 14
Offensive Equipment:
Improved Heavy Medium Laser (C) 93.000
Flamer (C) (+) 6.000 = 99.000
Total 'Mech Tonnage: (+) 25.000 = 124.000
Speed Factor: 17 (Run) + 0 (Jump) (*) 2.580 = 319.920
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Final Offensive Battle Rating: 319.920
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BattleMech Battle Value
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Defensive Battle Rating: 496.125
Offensive Battle Rating: (+) 319.920 = 816.045
Cockpit (Small): (*) 0.95 = 775.243
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Final BattleMech Battle Value: 775
Alpha Strike Conversion
Name/Model: Mandrake [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 25
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 11 (Walk) = 22"
Ground Target Movement Modifier at 22" is 4
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Final Movement and Movement Modes: 22"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
Flamer (Clan) (+) 3 = 5
Improved Heavy Medium Laser (Clan) (+) 7 = 12
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 8 = 12
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Unit is Efficient: 12
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Flamer (C) (+) 0.200 = 0.200
Improved Heavy Medium Laser (C) (+) 1.000 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Improved Heavy Medium Laser (C) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) -2 = 22
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Unit is Efficient: 22
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 89 armor points x 1 89.000 = 89.000
Armor Factor Conversion (/) 30 = 2.967
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Final Armor Value: 3
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Convert Structure
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Engine: Clan XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with ECM Suite = ECM
Unit is equipped with Light TAG = LTAG
Unit is equipped as a mobile headquarters = MHQ1
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Special Ability Factor [LTAG] Light TAG (+) 0.250 = 4.750
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.750
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[4 (22" Move)] x 0.25} (*) 2.000 = 14.000
Final DIR Round to nearest half point = 14.000
Unit's Defensive Value:
Movement Factor 2.75 (0.25 per 2") = 2.750
Final DIR Defensive Interaction Rating (+) 14.000 = 16.750
Unit's Final Point Value:
Offensive Value = 4.750
Defensive Value (+) 16.750 = 21.500
Agile [4 (TMM) - 1] x 1 (Medium) (+) 3.000 = 24.500
C3 21.5 (Subtotal) x 0.05 (+) 1.000 = 25.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 27.500
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 28.500
Force Bonus [PRB] Active Probe (+) 1.000 = 29.500
Force Bonus [RCN] Recon (+) 2.000 = 31.500
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Final Point Value: 32
Cost Breakdown
Name/Model: Mandrake [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 25
Configuration: Biped OmniMech
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Structural Cost
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Armor (Heavy Ferro-Fibrous): (89 pts) 4.5 x 25,000 112,500.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 152,500.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 202,500.00
Engine (XL): (20,000 x 275 x 25) / 75 (+) 1,833,333.33 = 2,035,833.33
Gyro (XL): 1.5 x 750,000 (+) 1,125,000.00 = 3,160,833.33
Cockpit (Small): 175,000 (+) 175,000.00 = 3,335,833.33
Life Support: 50,000 (+) 50,000.00 = 3,385,833.33
Sensors: 25 x 2,000 (+) 50,000.00 = 3,435,833.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,495,833.33
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 3,507,333.33
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 3,524,833.33
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Total Structural Cost: 3,524,833.33
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Weapons and Equipment Cost
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Active Probe (C) 200,000 200,000.00
C3 Slave 250,000 (+) 250,000.00 = 450,000.00
ECM Suite (C) 200,000 (+) 200,000.00 = 650,000.00
Flamer (C) 7,500 (+) 7,500.00 = 657,500.00
Improved Heavy Medium Laser (C) 150,000 (+) 150,000.00 = 807,500.00
Light TAG (C) 40,000 (+) 40,000.00 = 847,500.00
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Total Weapons and Equipment Cost 847,500.00
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BattleMech Cost
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Structural Cost: 3,524,833.33
Weapons and Equipment Cost: (+) 847,500.00 = 4,372,333.33
OmniMech Conversion Cost: (3,524,833.33 + 847,500.00) x 0.25 (+) 1,093,083.33 = 5,465,416.67
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 6,831,770.83
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Final BattleMech Cost 6,831,771.00