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                 BattleMech Technical Readout

Name/Model:         LeFay (Witch) WIC-4W
Designer:           Serf
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            45
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         8,111,445 C-Bills
Battle Value:       1,631

Chassis:              Endo Steel
Power Plant:          225 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Northrup 750 
    Jump Capacity:    150 meters [210 meters]
Armor:                Standard
Armament:             
    1 Light PPC
    1 Medium Pulse Laser
    6 Small X-Pulse Lasers
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Ostmann AMB
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Originally a late Star League design that never made it to production.  Originally called
    the Witch, it was meant to be a multi-role quick response, urban combat, and anti-insurgency
    platform, and was an iteration by the Maltex corporation on the Wyvern that eventually
    became its own design. The disruption from the Amaris Civil War and radical restructuring
    caused the designs for the Witch to be lost, until they were recovered and rebranded into
    the Lefay by Kong Interstellar.
    
    Although the Amaris Civil War halted its development in favor for more immediate production
    of war material, the Lefay's specifications would eventually end up rediscovered in the Free
    Worlds League. Strained from the Clan Invasion, and with the quick depletion of war material
    to a technologically superior enemy, the Witch went from merely a viable design to a greatly
    desirable one for its use of simpler and more cost effective Star League era systems and
    lower tech components, allowing it to be manufactured quickly to fill depleted mech bays.
    This made it a very lucrative export out of the Free Worlds League. With the simplicity of
    construction and affordability of materials, the crippled Connaught plant was able to
    produce limited amounts of the Witch, as well as sell the license to the designs to other
    plants in order to fund Kong's eventual recovery in 3065.
    
    The 1R model is the configuration of the Witch as it was discovered Kong Interstellar, built
    on the originally intended Ost Endo-steel chassis retooled from a Wyvern 5N. Constructed
    much in the same vein as the Blackjack, even sharing the same tonnage and engine rating as
    the original BJ-1X. It is likely the Witch was designed as a competitor to take advantage of
    the bad press that the Blackjack was receiving at the time, and to offer an alternative
    product on the market.

Capabilities:
    The Witch was originally named for the white witch moth, as the shape of the sloped chassis,
    armor plates, and the dorsal fin inherited from the Wyvern's chassis somewhat resemble a
    pair of moth wings. The shape of the Witch was an intentional design choice, as the Lefay's
    modest armor meant that it relied on positioning and cover from its speed for survival, and
    so the shape was meant to make the most of the 7 tons of standard armor as possible by
    increasing the front-arc's effective armor thickness by 40%.
    
    Because of this, the Witch's main anti-mech armaments were mounted in the high in the side
    torsos, so that the Witch could position itself hull-down in cover and still deliver
    effective fire. The Nightwind Large Laser was moved from the arm mount to the left shoulder.
    The original missile packs of the WVE-5N was traded for twin Totschlagen SRM 4 launchers in
    the right arm and torso, with two tons of ammo to feed them. This was an intentional design
    choice, as it was expected that the pilot would load inferno missiles to augment the
    anti-infantry and vehicle capabilities of the flamer, as well as offer the opportunity to
    make escapes by lighting fires to scramble hostile sensors.
    
    Design Quirks: Narrow/Low-Profile, Rugged (1)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                  225 Light Fusion              7.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                               5 [7]                                             
Heat Sinks (Double):                         10 [23]                   0.00                     
Gyro:                                          None                    0.00                     
Cockpit:                                    Interface                  4.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             21       
    Center Torso (rear):                               6       
    R/L Torso:                         11             17       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7              7       
    R/L Leg:                           11             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved C3 Computer                                      CT                2          2.50             
Jump Jet                                                  CT                1          0.50             
Targeting Computer                                        CT                3          3.00             
Jump Jet                                                  RT                1          0.50             
Medium Pulse Laser                                        RT                1          2.00             
4 Small X-Pulse Lasers                                    RT                4          4.00             
Jump Jet                                                  LT                1          0.50             
Light PPC                                                 LT                2          3.00             
Partial Wing                                            LT/RT               8          3.50             
2 Small X-Pulse Lasers                                    RA                2          2.00             
Flamer                                                    LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/14"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 4,  Structure (S): 2
Specials: C3I, DN, ENE, JMPS1, MHQ2