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BattleMech Technical Readout
Name/Model: Bogatyr (Death Knight) (DK) A
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 55
Configuration: Biped OmniMech
Era/Year: ilClan / 3152
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 14,301,333 C-Bills
Battle Value: 2,528
Chassis: Endo Steel
Power Plant: 275 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [108 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous with CASE II
Armament:
1 ER PPC
1 Hyper-Assault Gauss 30
2 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Named for the heroic warriors of Slavic myth and legend who were akin to European
knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
home-grown medium-weight skirmisher and line fighter.
Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
the design has been further streamlined, with ferro-fibrous armor plating replacing the
original’s standard armor plate, and an improved sensor system installed that make it a
more effective heavy reconnaissance machine, even if those systems now make the design more
difficult to repair in comparison to its predecessor and require components and materials
that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).
Capabilities:
Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
scientists assigned to the project elected to increase the mass of the machine to the upper
range of a medium-weight BattleMech and decrease the power rating of the fusion core,
providing less ground speed to the design. This frees up significant mass for other
improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
with a MASC system to provide bursts of speed when needed, making it able to reach sprints
over 100 kph for short periods.
They also provided an armored skin with an effective protection rating greater to that on
the original design, but with less mass cost due to being ferro-fibrous materials.
Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
full-head ejection system.
Deployment:
The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
several ristars fielding those first off the production lines. A production run each was
even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
units and similar formations that prize mobility. The clan has come to appreciate this new
machine and is considering trialling for the right to manufacture them for themselves.
Variants:
Alternate Configuration A of the Death Knight only possesses the base movement profile of
the chassis, and only mounts a total of four weapons, but those four weapons can make it a
nightmare on the battlefield. The two head-mounted extended-range small lasers can each hit
as hard as a standard Inner Sphere medium lasers at almost that weapon’s same range, but
it is the arm-mounted weapons that can inspire fear in this model’s opponents.
inner Sphere forces of all stripes have long learned to respect the extreme range and
damage-dealing potential of the clan extended-range particle cannon, but in the last few
years, they have come to fear the potential of the hyper-assault Gauss rifles, particularly
of the larger variants. The type 30 HAG that has been mounted on this model is fed by 4 tons
of munitions ensuring battlefield longevity, and the cannon itself is encased in CASE
systems; standard version about thr portions of the weapon that are in the right arm, and
advanced models around the portion of the weapon in the side torso.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 275 XL 8.00
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 182 9.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (rear): 8
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 18
R/L Leg: 13 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Small Lasers H 2 1.00
CASE II RT 1 0.50
Hyper-Assault Gauss 30 (Ammo 16) RT 4 4.00
MASC LT 2 2.00
Hyper-Assault Gauss 30 RA/RT 8 13.00
ER PPC LA 2 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 5 / (M) 5 / (L) 4, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASEII, FLK2/2/2, OMNI
Battle Value Breakdown
Name/Model: Bogatyr (Death Knight) (DK) A
Technology: Clan
Tonnage: 55
Configuration: Biped OmniMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 182 x 2.5 x 1 455.000
Internal Structure (Endo Steel w/ XL Engine): 91 x 1.5 x 1 x 0.75 (+) 102.375 = 557.375
Gyro (Standard): 55 x 0.5 (+) 27.500 = 584.875
Defensive Movement Factor: +4 (*) 1.40 = 818.825
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Final Defensive Battle Rating: 818.825
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 26 (Heat Sinks) - 2 (Movement) - 25 (Weapons) = 5
Offensive Equipment:
ER PPC 412.000
Hyper-Assault Gauss 30 (+) 401.000 = 813.000
Hyper-Assault Gauss 30 (Ammo 4) (+) 50.000 = 863.000
Hyper-Assault Gauss 30 (Ammo 4) (+) 50.000 = 913.000
Hyper-Assault Gauss 30 (Ammo 4) (+) 50.000 = 963.000
Hyper-Assault Gauss 30 (Ammo 4) (+) 50.000 = 1,013.000
ER Small Laser (+) 31.000 = 1,044.000
ER Small Laser (+) 31.000 = 1,075.000
Total 'Mech Tonnage: (+) 55.000 = 1,130.000
Speed Factor: 10 (Run) + 0 (Jump) (*) 1.630 = 1,841.900
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,841.900
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 818.825
Offensive Battle Rating: (+) 1,841.900 = 2,660.725
Cockpit (Small): (*) 0.95 = 2,527.689
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,528
Alpha Strike Conversion
Name/Model: Bogatyr (Death Knight) (DK) A
Technology: Clan
Tonnage: 55
Configuration: Biped OmniMech
=====================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
=====================================================================================================================
Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Equipped with MASC (*) 1.25 = 12"
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"
=====================================================================================================================
Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 13 x 2 = 26
Total Heat Output:
Movement = 2
ER PPC (+) 15 = 17
ER Small Laser (+) 2 = 19
ER Small Laser (+) 2 = 21
Hyper-Assault Gauss 30 (+) 6 = 27
Heat Efficiency:
Heat Dissipation Rate = 26
Total Heat Output - 4 (-) 23 = 3
---------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 3
=====================================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Small Laser (+) 0.500 = 1.000
ER PPC (+) 1.500 = 2.500
Hyper-Assault Gauss 30 (+) 1.992 = 4.492
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
---------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
=====================================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Small Laser (+) 0.500 = 1.000
ER PPC (+) 1.500 = 2.500
Hyper-Assault Gauss 30 (+) 1.800 = 4.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.3
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Final Medium Range Damage Value: 5
=====================================================================================================================
Determine Long Range Heat Efficiency
---------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 13 x 2 = 26
Total Heat Output:
Movement = 2
ER PPC (+) 15 = 17
Hyper-Assault Gauss 30 (+) 6 = 23
Heat Efficiency:
Heat Dissipation Rate = 26
Total Heat Output - 4 (-) 19 = 7
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Unit is Efficient: 7
=====================================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER PPC (+) 1.500 = 1.500
Hyper-Assault Gauss 30 (+) 1.800 = 3.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.3
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Final Long Range Damage Value: 4
=====================================================================================================================
Convert Armor
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Ferro-Fibrous: 182 armor points x 1 182.000 = 182.000
Armor Factor Conversion (/) 30 = 6.067
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Final Armor Value: 6
=====================================================================================================================
Convert Structure
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Engine: Clan XL on a 55 ton BattleMech = 3.0
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Final Structure Value: 3
=====================================================================================================================
Determine Special Abilities
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Unit is equipped with CASE II = CASEII
Unit is equipped with forward facing Flak-capable weapons = FLK2/2/2
Unit utilizes modular (Omni) technology = OMNI
=====================================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 4 (Long) = 19.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 20.000
Overheat Factor 0 (Overheat) (+) 0.000 = 20.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 20.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 18.000 = 19.500
Unit's Final Point Value:
Offensive Value = 20.000
Defensive Value (+) 19.500 = 39.500
Agile [2 (TMM) - 1] x 5 (Medium) (+) 5.000 = 44.500
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Final Point Value: 45
Cost Breakdown
Name/Model: Bogatyr (Death Knight) (DK) A
Technology: Clan
Tonnage: 55
Configuration: Biped OmniMech
=================================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (182 pts) 9.5 x 20,000 190,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 278,000.00
Myomer (MASC): (275 x 2 x 1,000) + (55 x 2,000) (+) 660,000.00 = 938,000.00
Engine (XL): (20,000 x 275 x 55) / 75 (+) 4,033,333.33 = 4,971,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,871,333.33
Cockpit (Small): 175,000 (+) 175,000.00 = 6,046,333.33
Life Support: 50,000 (+) 50,000.00 = 6,096,333.33
Sensors: 55 x 2,000 (+) 110,000.00 = 6,206,333.33
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 6,284,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 11,000.00 = 6,295,333.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 6,333,833.33
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Total Structural Cost: 6,333,833.33
=================================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------------------
CASE 1 x 50,000 50,000.00
CASE II 175,000 (+) 175,000.00 = 225,000.00
ER PPC 300,000 (+) 300,000.00 = 525,000.00
ER Small Laser 11,250 (+) 11,250.00 = 536,250.00
ER Small Laser 11,250 (+) 11,250.00 = 547,500.00
Hyper-Assault Gauss 30 500,000 (+) 500,000.00 = 1,047,500.00
Hyper-Assault Gauss 30 (Ammo 4) [Empty Bin] 0 (+) 0.00 = 1,047,500.00
Hyper-Assault Gauss 30 (Ammo 4) [Empty Bin] 0 (+) 0.00 = 1,047,500.00
Hyper-Assault Gauss 30 (Ammo 4) [Empty Bin] 0 (+) 0.00 = 1,047,500.00
Hyper-Assault Gauss 30 (Ammo 4) [Empty Bin] 0 (+) 0.00 = 1,047,500.00
---------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,047,500.00
=================================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 6,333,833.33
Weapons and Equipment Cost: (+) 1,047,500.00 = 7,381,333.33
OmniMech Conversion Cost: (6,333,833.33 + 1,047,500.00) x 0.25 (+) 1,845,333.33 = 9,226,666.67
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 14,301,333.33
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Final BattleMech Cost 14,301,333.00