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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) (DK) Prime
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         21,145,358 C-Bills
Battle Value:       2,778

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [140.4 kph]
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 ER Large Pulse Laser
    2 ER Medium Pulse Lasers
    2 ATM 3s
    1 Laser Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    The Prime configuration of Clan Hell’s Horses’ version of the Bogatyr, the Death Knight,
    takes many cues from that machine’s own Prime model, but puts its own spin on them.
    Instead of improved jump jets, this version mounts only five standard jets, meaning it can
    only make leaps of up to 150 meters at a time. However, it also mounts a supercharger,
    granting it similar ground speeds. It also mounts pulse lasers, but in this case, it is an
    extended-range large pulse model in the right arm, and it doesn’t mount the small pulse
    lasers of the Scorpion’s version. Similarly, the medium pulse lasers are also
    extended-range models, but they are torso mounted instead of arm-mounted, and all three
    lasers are tied into an advanced targeting computer. Backing these weapons are a pair of
    3-racks of Advanced Tactical Missiles, fed from a two-ton ammunition bay. An extra pair of
    double heat sinks help to alleviate the heat produced by consistent use of these weapons. To
    aid in its role of heavy reconnaissance, there is active probe and an ECM suite mounted in
    this ‘Mech’s head, and a TAG system has been installed above the laser in the right arm.
    The final ton of its podspace is consumed with the addition of a left arm-mounted laser
    anti-missile system.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [13]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Active Probe                                              H                 1          1.00             
ECM Suite                                                 H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Supercharger                                              CT                1          1.00             
ATM 3                                                     RT                2          1.50             
ATM 3 (Ammo 20)                                           RT                1          1.00             
ATM 3 (Ammo 20) [HE]                                      RT                1          1.00             
ER Medium Pulse Laser                                     RT                2          2.00             
2 Jump Jets                                               RT                2          1.00             
ATM 3                                                     LT                2          1.50             
ER Medium Pulse Laser                                     LT                2          2.00             
2 Jump Jets                                               LT                2          1.00             
MASC                                                      LT                2          2.00             
ER Large Pulse Laser                                      RA                3          6.00             
TAG                                                       RA                1          1.00             
Laser Anti-Missile System                                 LA                1          1.00             
Targeting Computer                                        LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: AMS, CASE, ECM, JMPW1, OMNI, PRB, RCN, TAG