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BattleMech Technical Readout
Name/Model: Bogatyr (Death Knight) (DK) Prime
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 55
Role: Skirmisher
Configuration: Biped OmniMech
Era/Year: ilClan / 3152
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 21,145,358 C-Bills
Battle Value: 2,778
Chassis: Endo Steel
Power Plant: 275 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [140.4 kph]
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Ferro-Fibrous
Armament:
1 ER Large Pulse Laser
2 ER Medium Pulse Lasers
2 ATM 3s
1 Laser Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
Named for the heroic warriors of Slavic myth and legend who were akin to European
knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
home-grown medium-weight skirmisher and line fighter.
Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
the design has been further streamlined, with ferro-fibrous armor plating replacing the
original’s standard armor plate, and an improved sensor system installed that make it a
more effective heavy reconnaissance machine, even if those systems now make the design more
difficult to repair in comparison to its predecessor and require components and materials
that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).
Capabilities:
Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
scientists assigned to the project elected to increase the mass of the machine to the upper
range of a medium-weight BattleMech and decrease the power rating of the fusion core,
providing less ground speed to the design. This frees up significant mass for other
improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
with a MASC system to provide bursts of speed when needed, making it able to reach sprints
over 100 kph for short periods.
They also provided an armored skin with an effective protection rating greater to that on
the original design, but with less mass cost due to being ferro-fibrous materials.
Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
full-head ejection system.
Deployment:
The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
several ristars fielding those first off the production lines. A production run each was
even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
units and similar formations that prize mobility. The clan has come to appreciate this new
machine and is considering trialling for the right to manufacture them for themselves.
Variants:
The Prime configuration of Clan Hell’s Horses’ version of the Bogatyr, the Death Knight,
takes many cues from that machine’s own Prime model, but puts its own spin on them.
Instead of improved jump jets, this version mounts only five standard jets, meaning it can
only make leaps of up to 150 meters at a time. However, it also mounts a supercharger,
granting it similar ground speeds. It also mounts pulse lasers, but in this case, it is an
extended-range large pulse model in the right arm, and it doesn’t mount the small pulse
lasers of the Scorpion’s version. Similarly, the medium pulse lasers are also
extended-range models, but they are torso mounted instead of arm-mounted, and all three
lasers are tied into an advanced targeting computer. Backing these weapons are a pair of
3-racks of Advanced Tactical Missiles, fed from a two-ton ammunition bay. An extra pair of
double heat sinks help to alleviate the heat produced by consistent use of these weapons. To
aid in its role of heavy reconnaissance, there is active probe and an ECM suite mounted in
this ‘Mech’s head, and a TAG system has been installed above the laser in the right arm.
The final ton of its podspace is consumed with the addition of a left arm-mounted laser
anti-missile system.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 275 XL 8.00
Walking MP: 5
Running MP: 8 [13]
Jumping MP: 5
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 182 9.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (rear): 8
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 18
R/L Leg: 13 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Active Probe H 1 1.00
ECM Suite H 1 1.00
Jump Jet CT 1 0.50
Supercharger CT 1 1.00
ATM 3 RT 2 1.50
ATM 3 (Ammo 20) RT 1 1.00
ATM 3 (Ammo 20) [HE] RT 1 1.00
ER Medium Pulse Laser RT 2 2.00
2 Jump Jets RT 2 1.00
ATM 3 LT 2 1.50
ER Medium Pulse Laser LT 2 2.00
2 Jump Jets LT 2 1.00
MASC LT 2 2.00
ER Large Pulse Laser RA 3 6.00
TAG RA 1 1.00
Laser Anti-Missile System LA 1 1.00
Targeting Computer LA 2 2.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 55
TP: BM, SZ: 2, TMM: 3, MV: 16"/10"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 1
Armor (A): 6, Structure (S): 3
Specials: AMS, CASE, ECM, JMPW1, OMNI, PRB, RCN, TAG
Distribution
Name/Model: Bogatyr (Death Knight) (DK) Prime
Technology: Clan
Tonnage: 55
Configuration: Biped OmniMech
============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors 4.Double Heat Sink
5.Double Heat Sink 5. Active Probe 5.Double Heat Sink
6.Double Heat Sink 6. ECM Suite 6. TAG
1. Laser Anti-Missile System 1.ER Large Pulse Laser
2.Targeting Computer 2.ER Large Pulse Laser
3.Targeting Computer 3.ER Large Pulse Laser
4. Endo Steel 4. Endo Steel
5. Ferro-Fibrous 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Jump Jet 3. XL Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5.ER Medium Pulse Laser 5. Gyro 5.ER Medium Pulse Laser
6.ER Medium Pulse Laser 6. Gyro 6.ER Medium Pulse Laser
1.ATM 3 1. Gyro 1.ATM 3
2.ATM 3 2. XL Engine 2.ATM 3
3.MASC 3. XL Engine 3. ATM 3 (Ammo 20)
4.MASC 4. XL Engine 4. ATM 3 (Ammo 20) [HE]
5. Endo Steel 5. Jump Jet 5. Endo Steel
6. Ferro-Fibrous 6. Supercharger 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Bogatyr (Death Knight) (DK) Prime
Technology: Clan
Tonnage: 55
Configuration: Biped OmniMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 182 x 2.5 x 1 455.000
Internal Structure (Endo Steel w/ XL Engine): 91 x 1.5 x 1 x 0.75 (+) 102.375 = 557.375
Gyro (Standard): 55 x 0.5 (+) 27.500 = 584.875
Defensive Equipment:
Active Probe (+) 12.000 = 596.875
ECM Suite (+) 61.000 = 657.875
Laser Anti-Missile System (+) 45.000 = 702.875
Defensive Movement Factor: +4 (*) 1.40 = 984.025
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 984.025
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) - 5 (Movement) - 29 (Weapons) = -2
Offensive Equipment:
ER Large Pulse Laser 340.000
ER Medium Pulse Laser (+) 146.250 = 486.250
ER Medium Pulse Laser (+) 146.250 = 632.500
ATM 3 (+) 53.000 = 685.500
ATM 3 [Inefficient] (+) 26.500 = 712.000
ATM 3 (Ammo 20) (+) 14.000 = 726.000
ATM 3 (Ammo 20) [HE] (+) 14.000 = 740.000
Total 'Mech Tonnage: (+) 55.000 = 795.000
Speed Factor: 13 (Run) + 3 (Jump) (*) 2.440 = 1,939.800
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,939.800
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 984.025
Offensive Battle Rating: (+) 1,939.800 = 2,923.825
Cockpit (Small): (*) 0.95 = 2,777.634
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,778
Alpha Strike Conversion
Name/Model: Bogatyr (Death Knight) (DK) Prime
Technology: Clan
Tonnage: 55
Configuration: Biped OmniMech
===================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Equipped with MASC and a Supercharger (*) 1.5 = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 16"/10"j
===================================================================================================================
Determine Short/Medium Range Heat Efficiency
-------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 13 x 2 = 26
Total Heat Output:
Movement = 5
ATM 3 (+) 2 = 7
ATM 3 (+) 2 = 9
ER Large Pulse Laser (+) 13 = 22
ER Medium Pulse Laser (+) 6 = 28
ER Medium Pulse Laser (+) 6 = 34
Laser Anti-Missile System (+) 5 = 39
Heat Efficiency:
Heat Dissipation Rate = 26
Total Heat Output - 4 (-) 35 = -9
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Unit is Inefficient: -9
===================================================================================================================
Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ATM 3 (+) 0.600 = 0.600
ATM 3 (+) 0.600 = 1.200
ER Medium Pulse Laser [Targeting Computer] (+) 0.809 = 2.009
ER Medium Pulse Laser [Targeting Computer] (+) 0.809 = 2.817
ER Large Pulse Laser [Targeting Computer] (+) 1.155 = 3.972
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 103.272
Divided by the maximum heat output - 4 (/) 35 = 2.951
Rounded up to the nearest tenth = 3.0
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Final Short Range Damage Value: 3
===================================================================================================================
Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ATM 3 (+) 0.400 = 0.400
ATM 3 (+) 0.400 = 0.800
ER Medium Pulse Laser [Targeting Computer] (+) 0.809 = 1.609
ER Medium Pulse Laser [Targeting Computer] (+) 0.809 = 2.417
ER Large Pulse Laser [Targeting Computer] (+) 1.155 = 3.572
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 92.872
Divided by the maximum heat output - 4 (/) 35 = 2.653
Rounded up to the nearest tenth = 2.7
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
===================================================================================================================
Determine Long Range Heat Efficiency
-------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 13 x 2 = 26
Total Heat Output:
Movement = 5
ATM 3 (+) 2 = 7
ATM 3 (+) 2 = 9
ER Large Pulse Laser (+) 13 = 22
Laser Anti-Missile System (+) 5 = 27
Heat Efficiency:
Heat Dissipation Rate = 26
Total Heat Output - 4 (-) 23 = 3
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Unit is Efficient: 3
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ATM 3 (+) 0.200 = 0.200
ATM 3 (+) 0.200 = 0.400
ER Large Pulse Laser [Targeting Computer] (+) 1.155 = 1.555
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Long Range Damage Value: 2
===================================================================================================================
Convert Armor
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Ferro-Fibrous: 182 armor points x 1 182.000 = 182.000
Armor Factor Conversion (/) 30 = 6.067
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Final Armor Value: 6
===================================================================================================================
Convert Structure
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Engine: Clan XL on a 55 ton BattleMech = 3.0
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Final Structure Value: 3
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with Laser Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
Unit is equipped with TAG = TAG
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 1 (Overheat) (+) 1.000 = 13.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 13.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 26.250
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 3.500
Final DIR Defensive Interaction Rating (+) 26.500 = 30.000
Unit's Final Point Value:
Offensive Value = 13.500
Defensive Value (+) 30.000 = 43.500
Agile [3 (TMM) - 1] x 3 (Medium) (+) 6.000 = 49.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 51.500
Force Bonus [PRB] Active Probe (+) 1.000 = 52.500
Force Bonus [RCN] Recon (+) 2.000 = 54.500
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Final Point Value: 55
Cost Breakdown
Name/Model: Bogatyr (Death Knight) (DK) Prime
Technology: Clan
Tonnage: 55
Configuration: Biped OmniMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (182 pts) 9.5 x 20,000 190,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 278,000.00
Myomer (MASC): (275 x 2 x 1,000) + (55 x 2,000) (+) 660,000.00 = 938,000.00
Engine (XL): (20,000 x 275 x 55) / 75 (+) 4,033,333.33 = 4,971,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,871,333.33
Cockpit (Small): 175,000 (+) 175,000.00 = 6,046,333.33
Life Support: 50,000 (+) 50,000.00 = 6,096,333.33
Sensors: 55 x 2,000 (+) 110,000.00 = 6,206,333.33
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 6,284,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 20,900.00 = 6,305,233.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 6,343,733.33
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Total Structural Cost: 6,343,733.33
======================================================================================================================
Weapons and Equipment Cost
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Active Probe 200,000 200,000.00
ATM 3 50,000 (+) 50,000.00 = 250,000.00
ATM 3 50,000 (+) 50,000.00 = 300,000.00
ATM 3 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 300,000.00
ATM 3 (Ammo 20) [HE] [Empty Bin] 0 (+) 0.00 = 300,000.00
CASE 1 x 50,000 (+) 50,000.00 = 350,000.00
ECM Suite 200,000 (+) 200,000.00 = 550,000.00
ER Large Pulse Laser 400,000 (+) 400,000.00 = 950,000.00
ER Medium Pulse Laser 150,000 (+) 150,000.00 = 1,100,000.00
ER Medium Pulse Laser 150,000 (+) 150,000.00 = 1,250,000.00
Jump Jets 55 x (5 x 5) x 200 (+) 275,000.00 = 1,525,000.00
Laser Anti-Missile System 225,000 (+) 225,000.00 = 1,750,000.00
Supercharger 275 x 10,000 (+) 2,750,000.00 = 4,500,000.00
TAG 50,000 (+) 50,000.00 = 4,550,000.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 4,570,000.00
----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 4,570,000.00
======================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------
Structural Cost: 6,343,733.33
Weapons and Equipment Cost: (+) 4,570,000.00 = 10,913,733.33
OmniMech Conversion Cost: (6,343,733.33 + 4,570,000.00) x 0.25 (+) 2,728,433.33 = 13,642,166.67
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 21,145,358.33
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Final BattleMech Cost 21,145,358.00