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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) H
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         20,451,927 C-Bills
Battle Value:       2,873

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [140.4 kph]
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Improved Heavy Large Laser
    1 ATM 9
    2 Improved Heavy Medium Lasers
    1 Streak SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    Alternate Configuration H is a heavy brawler, combining hard hitting firepower with good
    mobility. The left arm mounts a large advanced tactical missile system fed by three tons of
    munitions, while the right has an improved heavy large laser. Both side torsos halos have an
    improved heavy medium laser and the right includes a 4 pack of streak short-range missiles.
    The lasers have all been tied into an advanced targeting computer, and mobility is improved
    by enough jump jets to allow 150 meter leaps, and ground speed by the addition of a
    supercharger.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [13]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        H                 2          2.00             
Jump Jet                                                  CT                1          0.50             
Supercharger                                              CT                1          1.00             
Improved Heavy Medium Laser                               RT                2          1.00             
2 Jump Jets                                               RT                2          1.00             
Streak SRM 4                                              RT                1          2.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Improved Heavy Medium Laser                               LT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
MASC                                                      LT                2          2.00             
Improved Heavy Large Laser                                RA                3          4.00             
ATM 9                                                     LA                4          5.00             
ATM 9 (Ammo 7)                                            LA                1          1.00             
ATM 9 (Ammo 7) [ER]                                       LA                1          1.00             
ATM 9 (Ammo 7) [HE]                                       LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 58
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/10"j
Damage: (S) 5 / (M) 5 / (L) 1,  OV: 2
Armor (A): 6,  Structure (S): 3
Specials: CASE, JMPW1, OMNI