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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) B
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,864,896 C-Bills
Battle Value:       2,642

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous with CASE II
Armament:             
    2 ER PPCs
    2 ER Medium Lasers
    1 Streak SRM 4
    2 ER Small Lasers
    2 AP Gauss Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Watchdog CEWS
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    The B configuration of the Bogatyr appears almost like a small Warhammer, as it has
    arm-mounted extended-range particle cannons backed by torso mounted extended-range medium
    and small lasers and anti-personnel Gauss rifles that share a ton of ammunition. Backing
    these weapons is a Streak SRM-4 that has its own ton of ammunition. The Gauss rifles and
    missiles are protected by advanced CASE systems. Heat can be a problem for this
    configuration even with the addition of 4 extra double heat sinks and no mass was leftover
    for jump jets.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Watchdog CEWS                                             H                 2          1.50             
AP Gauss Rifle (Ammo 40)                                  CT                1          1.00             
AP Gauss Rifle                                            RT                1          0.50             
CASE II                                                   RT                1          0.50             
ER Medium Laser                                           RT                1          1.00             
ER Small Laser                                            RT                1          0.50             
Streak SRM 4                                              RT                1          2.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
AP Gauss Rifle                                            LT                1          0.50             
CASE II                                                   LT                1          0.50             
ER Medium Laser                                           LT                1          1.00             
ER Small Laser                                            LT                1          0.50             
MASC                                                      LT                2          2.00             
ER PPC                                                    RA                2          6.00             
ER PPC                                                    LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 2
Armor (A): 6,  Structure (S): 3
Specials: CASEII, ECM, LPRB, OMNI, RCN, WAT