Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Alpha Strike |  Cost |  Availability  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Bogatyr (Death Knight) Prime
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           ilClan / 3152
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,653,702 C-Bills
Battle Value:       2,694

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [140.4 kph]
Jump Jets:            Improved
    Jump Capacity:    210 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Large Pulse Laser
    2 Medium Pulse Lasers
    2 Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter.
    
    Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
    the design has been further streamlined, with ferro-fibrous armor plating replacing the
    original’s standard armor plate, and an improved sensor system installed that make it a
    more effective heavy reconnaissance machine, even if those systems now make the design more
    difficult to repair in comparison to its predecessor and require components and materials
    that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
    Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to increase the mass of the machine to the upper
    range of a medium-weight BattleMech and decrease the power rating of the fusion core,
    providing less ground speed to the design. This  frees up significant mass for other
    improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
    OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
    with a MASC system to provide bursts of speed when needed, making it able to reach sprints
    over 100 kph for short periods.
    
    They also provided an armored skin with an effective protection rating greater to that on
    the original design, but with less mass cost due to being ferro-fibrous materials.
    Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
    full-head ejection system.

Deployment:
    The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
    several ristars fielding those first off the production lines. A production run each was
    even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
    renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
    units and similar formations that prize mobility. The clan has come to appreciate this new
    machine and is considering trialling for the right to manufacture them for themselves.

Variants:
    The prime configuration is a highly mobile energy boat configuration with a secondary heavy
    recon role. It is armed with a single large pulse laser mounted in the right arm backed by a
    pair of small pulse lasers placed directly below for a close-in anti-personnel role. The
    left arm carries a pair of medium pulse lasers and each energy weapon is tied into an
    advanced targeting computer. The model’s mobility is given to it by a series of improved
    jump jets making the machine capable of leaping up to 210 meters in a single jump, as well
    as a supercharger which gives its pilot the option of switching between both the
    supercharger and its built-in MASC system or they can choose to use both for an extreme
    burst of ground speed. The ‘Mech’s heavy recon role is enhanced by the addition of a
    light active probe that improves its already impressive sensor system, as well as a
    head-mounted Angel ECM Suite.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [13]                                            
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  182                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Angel ECM Suite                                           H                 2          2.00             
Improved Jump Jet                                         CT                2          1.00             
3 Improved Jump Jets                                      RT                6          3.00             
Light Active Probe                                        RT                1          0.50             
Supercharger                                              RT                1          1.00             
3 Improved Jump Jets                                      LT                6          3.00             
MASC                                                      LT                2          2.00             
Large Pulse Laser                                         RA                2          6.00             
2 Small Pulse Lasers                                      RA                2          2.00             
2 Medium Pulse Lasers                                     LA                2          4.00             
Targeting Computer                                        LA                3          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 58
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/14"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: AECM, ENE, LPRB, OMNI, RCN