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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gremlin GRML-1
Designer:           user3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Primitive)
Technology Rating:  D
Tonnage:            30
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Star League / 2780
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         1,291,940 C-Bills
Battle Value:       420

Chassis:              Primitive
Power Plant:          75 Primitive Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Prototype
    Jump Capacity:    60 meters
Armor:                Primitive
Armament:             
    1 Medium Rifle
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    One of the very first BattleMech designs created by the engineers of the Capellan
    Confederation, the Gunfighter was a primitive design, equipped with many prototype
    technologies, as well as some systems soon to become obsolete. It provided the Confederation
    a test bed for developing such machines, but was soon surpassed by more advanced designs.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Primitive                  3.00                     
Engine:                                75 Primitive Fusion             2.00                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                       Primitive                  1.00                     
Cockpit:                                    Primitive                  5.00                     
Armor Factor:                                  101                     9.50                     
    Type:                                   Primitive                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             15       
    Center Torso (rear):                               5       
    R/L Torso:                          7             10       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5             10       
    R/L Leg:                            7             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jet (Prototype)s                                   CT                2          1.00             
Medium Rifle (Ammo 18)                                    RT                2          2.00             
Medium Rifle                                              RA                2          5.00             
2 Machine Guns                                            LA                2          1.00             
Machine Gun (Ammo 100)                                    LA                1          0.50             

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Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 10
TP: BM,  SZ: 1,  TMM: 0,  MV: 4"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: