BattleMech Technical Readout
Name/Model: UrbanMech UM-R71A
Designer: user3025
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 30
Role: Ambusher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,885,650 C-Bills
Battle Value: 983
Chassis: Standard
Power Plant: 60 Fusion
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: Standard
Jump Capacity: 60 meters
Armor: Ferro-Fibrous
Armament:
1 Rotary AC/5
1 ER Medium Laser
2 ER Small Lasers
Manufacturer: Orgus Industries
Primary Factory: Marcus
Communications: Dalban Interact
Targeting & Tracking: Unknown
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Overview:
Called upon to produce an effective light 'Mech for city-fighting, Orguss Industries replied
with the Urban-Mech. Cheap to produce, but potent in its assigned duties, the 'Mech was
manufactured in large numbers, many of which have survived into the present era. Now common
in city garrisons and defense units, the UrbanMech continues as an effective battle weapon.
Capabilities:
At 30 tons, the UrbanMech is only slightly heavier than Wasp and Stinger scout 'Mechs, and
so its slow speed seemed a distinct liability. It was designed for city combat, however, an
environment that severely limits most other 'Mechs. The 'Mech's Durallex Heavy armor
provides considerable protection, and its low, stocky profile makes it a difficult target.
On some models, Orguss Industries followed an unorthodox, armless design. While this
further streamlined the machine's profile, it handicapped the UrbanMech in other ways. The
'Mech was obviously unable to defend itself in hand-to-hand combat, and damage that would
normally have struck the 'Mech's arms was transferred directly to the torso. Thus, armless
UrbanMechs were usually deployed where the likelihood of meeting enemy 'Mechs was small.
The Imperator-B Class 10 autocannon is the UrbanMech's primary weapon. With its low heat
buildup and reliable design, the weapon suited the UrbanMechs hit-and-run fighting style.
The light laser that supports the Imperator is only marginally effective, but is useful in
persuading hostile infantry to keep their heads down.
Variants
As noted above, the major variant of the UrbanMech is the armless version. The
disadvantages of this design proved fatal, and so very few have survived to the present.
House Liao has a few UMs with Imperator-Zeta Class 20 autocannon, but the weapon's heat and
mass have kept the 'Mech from gaining any great popularity.
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Equipment Mass
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Internal Structure: Standard 3.00
Engine: 60 Fusion 1.50
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 105 5.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 14
Center Torso (rear): 6
R/L Torso: 7 10
R/L Torso (rear): 4
R/L Arm: 5 10
R/L Leg: 7 14
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Weapons and Ammo Location Critical Tonnage
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Jump Jet RT 1 0.50
Rotary AC/5 (Ammo 60) RT 3 3.00
Jump Jet LT 1 0.50
Rotary AC/5 RA 8 10.00
ER Medium Laser LA 1 1.00
2 ER Small Lasers LA 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 27
TP: BM, SZ: 1, TMM: 0, MV: 4"j
Damage: (S) 4 / (M) 4 / (L) 2, OV: 0
Armor (A): 4, Structure (S): 3
Specials: CASE
Distribution
Name/Model: UrbanMech UM-R71A
Technology: Clan (Mixed)
Tonnage: 30
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Ferro-Fibrous 3. Cockpit 3.Rotary AC/5
4. ER Small Laser 4. Roll Again 4.Rotary AC/5
5. ER Small Laser 5. Sensors 5.Rotary AC/5
6. ER Medium Laser 6. Life Support 6.Rotary AC/5
1.Double Heat Sink 1.Rotary AC/5
2.Double Heat Sink 2.Rotary AC/5
3. Ferro-Fibrous 3.Rotary AC/5
4. Ferro-Fibrous 4.Rotary AC/5
5. Ferro-Fibrous 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Rotary AC/5 (Ammo 20)
2.Double Heat Sink 2. Fusion Engine 2. Rotary AC/5 (Ammo 20)
3.Double Heat Sink 3. Fusion Engine 3. Jump Jet
4.Double Heat Sink 4. Gyro 4. Ferro-Fibrous
5.Double Heat Sink 5. Gyro 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Gyro 6. Rotary AC/5 (Ammo 20)
1. Roll Again 1. Gyro 1.Double Heat Sink
2. Roll Again 2. Fusion Engine 2.Double Heat Sink
3. Roll Again 3. Fusion Engine 3.Double Heat Sink
4. Roll Again 4. Fusion Engine 4.Double Heat Sink
5. Roll Again 5.Double Heat Sink 5. Roll Again
6. Roll Again 6.Double Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: UrbanMech UM-R71A
Technology: Clan (Mixed)
Tonnage: 30
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 105 x 2.5 x 1 262.500
Internal Structure (Standard w/ Fusion Engine): 51 x 1.5 x 1 x 1 (+) 76.500 = 339.000
Gyro (Standard): 30 x 0.5 (+) 15.000 = 354.000
Defensive Movement Factor: +1 (*) 1.10 = 389.400
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Final Defensive Battle Rating: 389.400
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 3 (Movement) - 15 (Weapons) = 8
Offensive Equipment:
Rotary AC/5 345.000
ER Medium Laser (+) 108.000 = 453.000
Rotary AC/5 (Ammo 20) (+) 43.000 = 496.000
Rotary AC/5 (Ammo 20) (+) 43.000 = 539.000
Rotary AC/5 (Ammo 20) (+) 43.000 = 582.000
ER Small Laser (+) 31.000 = 613.000
ER Small Laser (+) 31.000 = 644.000
Total 'Mech Tonnage: (+) 30.000 = 674.000
Speed Factor: 3 (Run) + 1 (Jump) (*) 0.880 = 593.120
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Final Offensive Battle Rating: 593.120
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BattleMech Battle Value
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Defensive Battle Rating: 389.400
Offensive Battle Rating: (+) 593.120 = 982.520
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Final BattleMech Battle Value: 983
Alpha Strike Conversion
Name/Model: UrbanMech UM-R71A
Technology: Clan (Mixed)
Tonnage: 30
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
Jumping Movement: 2 (Jump) = 4"j
Jumping Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 3
ER Medium Laser (+) 5 = 8
ER Small Laser (+) 2 = 10
ER Small Laser (+) 2 = 12
Rotary AC/5 (+) 6 = 18
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 14 = 6
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Unit is Efficient: 6
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Small Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.700 = 1.700
Rotary AC/5 (+) 2.000 = 3.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.7
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Small Laser (+) 0.500 = 1.000
ER Medium Laser (+) 0.700 = 1.700
Rotary AC/5 (+) 2.000 = 3.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.7
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Final Medium Range Damage Value: 4
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 3
Rotary AC/5 (+) 6 = 9
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 5 = 15
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Unit is Efficient: 15
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Rotary AC/5 (+) 2.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 105 armor points x 1 105.000 = 105.000
Armor Factor Conversion (/) 30 = 3.500
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Final Armor Value: 4
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Convert Structure
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Engine: Clan Fusion on a 30 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 14.500
Overheat Factor 0 (Overheat) (+) 0.000 = 14.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 11.000
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 11.000
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") + 0.5 (Jump-capable) = 1.000
Final DIR Defensive Interaction Rating (+) 11.000 = 12.000
Unit's Final Point Value:
Offensive Value = 14.500
Defensive Value (+) 12.000 = 26.500
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Final Point Value: 27
Cost Breakdown
Name/Model: UrbanMech UM-R71A
Technology: Clan (Mixed)
Tonnage: 30
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (105 pts) 5.5 x 20,000 110,000.00
Internal Structure (Standard): 30 x 400 x 1 (+) 12,000.00 = 122,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 182,000.00
Engine (Fusion): (5,000 x 60 x 30) / 75 (+) 120,000.00 = 302,000.00
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 602,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 802,000.00
Life Support: 50,000 (+) 50,000.00 = 852,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 912,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 972,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 6,000.00 = 978,000.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 999,000.00
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Total Structural Cost: 999,000.00
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 130,000.00
ER Small Laser 11,250 (+) 11,250.00 = 141,250.00
ER Small Laser 11,250 (+) 11,250.00 = 152,500.00
Jump Jets 30 x (2 x 2) x 200 (+) 24,000.00 = 176,500.00
Rotary AC/5 275,000 (+) 275,000.00 = 451,500.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 451,500.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 451,500.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 451,500.00
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Total Weapons and Equipment Cost 451,500.00
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BattleMech Cost
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Structural Cost: 999,000.00
Weapons and Equipment Cost: (+) 451,500.00 = 1,450,500.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 1,885,650.00
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Final BattleMech Cost 1,885,650.00