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BattleMech Technical Readout
Name/Model: All-Terrain Scout Transport (AT-ST) Mk. II
Designer: P8BL
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 15
Role: Scout
Configuration: Biped BattleMech
Era/Year: ilClan / 3250
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,332,850 C-Bills
Battle Value: 389
Chassis: All Terrain Composite
Power Plant: PowaTek AH-50 90 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: 60 meters
Armor: 9095-T8511 grade durasteel
Armament:
1 Light E-Web Medium Pulse Laser
2 Dymek DW-3 Rocket Launcher 10s
2 Taim & Bak MS4 ER Small Lasers
Manufacturer: Imperial Department of Military Research, Kuat Drive Yards
Primary Factory: Unknown (IDofMR), Unknown (KDY)
Communications: C1 SoroSuub
Targeting & Tracking: Ground-Penetrating Sensors
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Overview:
Colloquially known as a "chicken walker" because of its shape and walking motion, the AT-ST
was a light, heavily-armed, ground combat vehicle, and able to trek various environments.
The stock model was equipped with a chin-mounted, double blaster cannon, a light E-Web twin
blaster cannon on the port side, a concussion grenade launcher on the starboard side of its
head, two clawed feet, and was encased with 9095-T8511 grade durasteel.
Capabilities:
The AT-ST was designed to be a recon, hit-and-run vehicle. It was lighter than its bigger
brother, the AT-AT, and could withstand standard blaster fire, but was vulnerable to heavy
laser fire and missiles, as well as physical attacks to the legs and the side of the head.
The AT-ST's chin blasters had an effective range of two kilometers and were used for
anti-vehicle attacks, while the armor-shielded blaster cannon and grenade launcher provided
close-range protection against infantry and light emplacements. Like the AT-AT, the AT-ST
utilized a holographic targeting system, allowing a 360-degree view of its position. The
armor was not sufficient to withstand blasts from starship cannons, but was impervious to
small-arms fire.
Variants:
Known modifications included a top-mounted, shielded gun turret for soldiers standing on
lookout, mortars bolted to the upper side of the turret, side-mounted six-slot rocket
launchers instead of laser cannons, and grenade launcher mounts on the walker's lower
cheeks.
Other modifications included communications antennae, using additional armor plates to cover
the battery packs and having a winch system underneath the chin gun. During the construction
of the Imperial base on Endor, several AT-STs had their chin guns replaced with metal clamps
and were used to tear down trees and make clearings for future construction
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Equipment Mass
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Internal Structure: Composite 1.00
Engine: 90 XL 1.50
Walking MP: 6
Running MP: 9
Jumping MP: 2
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 46 3.00
Type: Standard
Internal Armor
Structure Value
Head: 3 0
Center Torso: 5 6
Center Torso (rear): 4
R/L Torso: 4 4
R/L Torso (rear): 4
R/L Arm: 2 4
R/L Leg: 3 6
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Weapons and Ammo Location Critical Tonnage
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Medium Pulse Laser CT 1 2.00
2 ER Small Lasers RA 2 1.00
2 Rocket Launcher 10s LA 2 1.00
Mechanical Jump Booster LL/RL 4 1.50
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Alpha Strike Statistics
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Point Value (PV): 17
TP: BM, SZ: 1, TMM: 2, MV: 12"/4"j
Damage: (S) 2 / (M) 2 / (L) 0*, OV: 0
Armor (A): 2, Structure (S): 1
Specials: ENE, JMPW2
Distribution
Name/Model: All-Terrain Scout Transport (AT-ST) Mk. II
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Rocket Launcher 10 3. Cockpit 3. ER Small Laser
4. Rocket Launcher 10 4. Roll Again 4. ER Small Laser
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Heat Sink 4. Gyro 4. Heat Sink
5. Heat Sink 5. Gyro 5. Heat Sink
6. Heat Sink 6. Gyro 6. Heat Sink
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Medium Pulse Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Mechanical Jump Booster 5.Mechanical Jump Booster
6.Mechanical Jump Booster 6.Mechanical Jump Booster
Battle Value Breakdown
Name/Model: All-Terrain Scout Transport (AT-ST) Mk. II
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 46 x 2.5 x 1 115.000
Internal Structure (Composite w/ XL Engine): 26 x 1.5 x 0.5 x 0.5 (+) 9.750 = 124.750
Gyro (Standard): 15 x 0.5 (+) 7.500 = 132.250
Defensive Movement Factor: +3 (*) 1.30 = 171.925
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Final Defensive Battle Rating: 171.925
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 9.5 (Weapons) = 4.5
Offensive Equipment:
Medium Pulse Laser 48.000
Rocket Launcher 10 (+) 18.000 = 66.000
Rocket Launcher 10 (+) 18.000 = 84.000
ER Small Laser (+) 17.000 = 101.000
ER Small Laser (+) 17.000 = 118.000
Total 'Mech Tonnage: (+) 15.000 = 133.000
Speed Factor: 9 (Run) + 1 (Jump) (*) 1.630 = 216.790
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Final Offensive Battle Rating: 216.790
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BattleMech Battle Value
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Defensive Battle Rating: 171.925
Offensive Battle Rating: (+) 216.790 = 388.715
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Final BattleMech Battle Value: 389
Alpha Strike Conversion
Name/Model: All-Terrain Scout Transport (AT-ST) Mk. II
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 15 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 2 (Jump) = 4"j
Jumping Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 12"/4"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 2
ER Small Laser (+) 2 = 4
ER Small Laser (+) 2 = 6
Medium Pulse Laser (+) 4 = 10
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) 6 = 4
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Unit is Efficient: 4
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Rocket Launcher 10 (+) 0.060 = 0.060
Rocket Launcher 10 (+) 0.060 = 0.120
ER Small Laser (+) 0.300 = 0.420
ER Small Laser (+) 0.300 = 0.720
Medium Pulse Laser (+) 0.660 = 1.380
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Rocket Launcher 10 (+) 0.060 = 0.060
Rocket Launcher 10 (+) 0.060 = 0.120
ER Small Laser (+) 0.300 = 0.420
ER Small Laser (+) 0.300 = 0.720
Medium Pulse Laser (+) 0.660 = 1.380
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Medium Range Damage Value: 2
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -2 = 12
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Unit is Efficient: 12
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Rocket Launcher 10 (+) 0.060 = 0.060
Rocket Launcher 10 (+) 0.060 = 0.120
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Long Range Damage Value: 0*
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Convert Armor
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Standard: 46 armor points x 1 46.000 = 46.000
Armor Factor Conversion (/) 30 = 1.533
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere XL on a 15 ton BattleMech = 1.0
Structure: Composite (*) 0.5 = 0.5
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Jumping TMM is 2 less than Ground TMM = JMPW2
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0.5 (Long) = 6.500
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 6.000
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 6.000 = 8.000
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 8.000 = 15.000
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 17.000
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Final Point Value: 17
Cost Breakdown
Name/Model: All-Terrain Scout Transport (AT-ST) Mk. II
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (46 pts) 3.0 x 10,000 30,000.00
Internal Structure (Composite): 15 x 1,600 x 1 (+) 24,000.00 = 54,000.00
Myomer (Standard): 15 x 2,000 (+) 30,000.00 = 84,000.00
Engine (XL): (20,000 x 90 x 15) / 75 (+) 360,000.00 = 444,000.00
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 744,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 944,000.00
Life Support: 50,000 (+) 50,000.00 = 994,000.00
Sensors: 15 x 2,000 (+) 30,000.00 = 1,024,000.00
Arm Actuators: 15 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 3,000.00 = 1,027,000.00
Leg Actuators: 15 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 10,500.00 = 1,037,500.00
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Total Structural Cost: 1,037,500.00
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Weapons and Equipment Cost
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ER Small Laser 11,250 11,250.00
ER Small Laser 11,250 (+) 11,250.00 = 22,500.00
Mechanical Jump Booster 15 x (2 x 2) x 150 (+) 9,000.00 = 31,500.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 91,500.00
Rocket Launcher 10 15,000 (+) 15,000.00 = 106,500.00
Rocket Launcher 10 15,000 (+) 15,000.00 = 121,500.00
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Total Weapons and Equipment Cost 121,500.00
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BattleMech Cost
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Structural Cost: 1,037,500.00
Weapons and Equipment Cost: (+) 121,500.00 = 1,159,000.00
BattleMech Cost Multiplier: 1 + (15 / 100) (*) 1.15 = 1,332,850.00
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Final BattleMech Cost 1,332,850.00