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IndustrialMech Technical Readout
Name/Model: Porter C SolahmaMech
Designer: P8BL
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 30
Role: Scout
Configuration: Biped IndustrialMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,925,755 C-Bills
Battle Value: 527
Chassis: Industrial
Power Plant: 120 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Heavy Industrial
Armament:
1 Improved Heavy Medium Laser
2 ProtoMech AC/2s
Manufacturer: Good Land Manufacturing Inc.
Primary Factory: Unknown
Communications: BroadBand
Targeting & Tracking: Unknown
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Overview:
An IndustrialMech made for work in spaceports, port towns, expeditions and any operation
that requires hauling cargo - something the Porter is exceptional at, being able to carry
six tons across its shoulders and another three in its right arm clamp.
Capabilities:
The Porter excels at moving cargo, being able to carry up to nine tons of material at speeds
of up to 54 kilometers an hour. Its right arm is equipped with a lift hoist and, although
cumbersome, is extremely mobile. A smaller secondary arm is attached to the left torso and
is used for stability, movement and, in extreme circumstances, punching. The Porter’s
engine, set slightly to the left, is perfectly adequate for an IndustrialMech of its size
and era, though the whole package is scantly protected by a few tons of Commercial Armour.
Its legs, while sturdy and robust, are nevertheless pushed to their limit by the near-30
tons of machinery and cargo they support, and are thus more susceptible to attacks than
average.
Deployment:
The Porter is rarely, if ever, found in frontline combat, and is instead found hauling cargo
galaxywide, as its name would suggest.
Variants:
The cargo pods on the Porter are highly modular and have led to a dizzying array of
configurations, some of which were even adopted by Good Land Manufacturing Inc. and later
distributors as official models. The most common is the 1A, which replaces three tons of
cargo with four machine guns and one ton of ammunition for use in lawless cities and
frontier spaceports, though later more radical configurations add jump jets, improved armor,
targeting systems, alternate engine types and even missile pods, turning the Porter into
something roughly resembling a BattleMech.
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Equipment Mass
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Internal Structure: Industrial 6.00
Engine: 120 Fusion 4.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Industrial (Adv. FCS) 3.00
Armor Factor: 80 5.00
Type: Heavy Industrial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (rear): 2
R/L Torso: 7 9
R/L Torso (rear): 2
R/L Arm: 5 9
R/L Leg: 7 9
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Weapons and Ammo Location Critical Tonnage
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ProtoMech AC/2 RT 2 3.50
ProtoMech AC/2 (Ammo 20) [Armor-Piercing] RT 1 1.00
ProtoMech AC/2 LT 2 3.50
ProtoMech AC/2 (Ammo 20) [Armor-Piercing] LT 1 1.00
Improved Heavy Medium Laser RA 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 17
TP: IM, SZ: 1, TMM: 1, MV: 8"
Damage: (S) 2 / (M) 2 / (L) 0*, OV: 0
Armor (A): 3, Structure (S): 3
Specials: AFC, CASE
Distribution
Name/Model: Porter C SolahmaMech
Technology: Clan
Tonnage: 30
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit (Adv. FCS) 3. Lower Arm Actuator
4. Hand Actuator 4. Empty 4.Improved Heavy Medium Laser
5. Empty 5. Sensors 5.Improved Heavy Medium Laser
6. Empty 6. Life Support 6. Empty
1. Empty 1. Empty
2. Empty 2. Empty
3. Empty 3. Empty
4. Empty 4. Empty
5. Empty 5. Empty
6. Empty 6. Empty
Left TorsoCenter TorsoRight Torso
1.ProtoMech AC/2 1. Fusion Engine 1.ProtoMech AC/2
2.ProtoMech AC/2 2. Fusion Engine 2.ProtoMech AC/2
3. ProtoMech AC/2 (Ammo 20) [Armor-Piercing] 3. Fusion Engine 3. ProtoMech AC/2 (Ammo 20) [Armor-Piercing]
4. Heat Sink 4. Gyro 4. Heat Sink
5. Heat Sink 5. Gyro 5. Heat Sink
6. Heat Sink 6. Gyro 6. Heat Sink
1. Empty 1. Gyro 1. Empty
2. Empty 2. Fusion Engine 2. Empty
3. Empty 3. Fusion Engine 3. Empty
4. Empty 4. Fusion Engine 4. Empty
5. Empty 5. Empty 5. Empty
6. Empty 6. Empty 6. Empty
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Empty 5. Empty
6. Empty 6. Empty
Battle Value Breakdown
Name/Model: Porter C SolahmaMech
Technology: Clan
Tonnage: 30
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Heavy Industrial): 80 x 2.5 x 1 200.000
Internal Structure (Industrial w/ Fusion Engine): 51 x 1.5 x 0.5 x 1 (+) 38.250 = 238.250
Gyro (Standard): 30 x 0.5 (+) 15.000 = 253.250
Defensive Movement Factor: +2 (*) 1.20 = 303.900
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Final Defensive Battle Rating: 303.900
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 9 (Weapons) = 5
Offensive Equipment:
Improved Heavy Medium Laser 93.000
ProtoMech AC/2 (+) 34.000 = 127.000
ProtoMech AC/2 (+) 34.000 = 161.000
ProtoMech AC/2 (Ammo 20) [Armor-Piercing] (+) 4.000 = 165.000
ProtoMech AC/2 (Ammo 20) [Armor-Piercing] (+) 4.000 = 169.000
Total 'Mech Tonnage: (+) 30.000 = 199.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 222.880
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Final Offensive Battle Rating: 222.880
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IndustrialMech Battle Value
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Defensive Battle Rating: 303.900
Offensive Battle Rating: (+) 222.880 = 526.780
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Final IndustrialMech Battle Value: 527
Alpha Strike Conversion
Name/Model: Porter C SolahmaMech
Technology: Clan
Tonnage: 30
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 0
Improved Heavy Medium Laser (+) 7 = 7
ProtoMech AC/2 (+) 1 = 8
ProtoMech AC/2 (+) 1 = 9
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) 5 = 5
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Unit is Efficient: 5
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ProtoMech AC/2 (+) 0.200 = 0.200
ProtoMech AC/2 (+) 0.200 = 0.400
Improved Heavy Medium Laser (+) 1.000 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ProtoMech AC/2 (+) 0.200 = 0.200
ProtoMech AC/2 (+) 0.200 = 0.400
Improved Heavy Medium Laser (+) 1.000 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Medium Range Damage Value: 2
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 0
ProtoMech AC/2 (+) 1 = 1
ProtoMech AC/2 (+) 1 = 2
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -2 = 12
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Unit is Efficient: 12
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ProtoMech AC/2 (+) 0.200 = 0.200
ProtoMech AC/2 (+) 0.200 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Long Range Damage Value: 0*
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Convert Armor
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Heavy Industrial: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Engine: Clan Fusion on a 30 ton IndustrialMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with an advanced fire control system = AFC
Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0.5 (Long) = 6.500
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 0.5 (IndustrialMech) (+) 1.500 = 7.500
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 8.250
Final DIR Round to nearest half point = 8.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 8.500 = 9.500
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 9.500 = 16.500
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Final Point Value: 17
Cost Breakdown
Name/Model: Porter C SolahmaMech
Technology: Clan
Tonnage: 30
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Heavy Industrial): (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Industrial): 30 x 300 x 1 (+) 9,000.00 = 59,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 119,000.00
Engine (Fusion): (5,000 x 120 x 30) / 75 (+) 240,000.00 = 359,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 959,000.00
Cockpit (Industrial w/ Adv. FCS): 200,000 (+) 200,000.00 = 1,159,000.00
Life Support: 50,000 (+) 50,000.00 = 1,209,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 1,269,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 11,400.00 = 1,280,400.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 1,301,400.00
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Total Structural Cost: 1,301,400.00
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Weapons and Equipment Cost
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CASE 3 x 50,000 150,000.00
Improved Heavy Medium Laser 150,000 (+) 150,000.00 = 300,000.00
ProtoMech AC/2 95,000 (+) 95,000.00 = 395,000.00
ProtoMech AC/2 95,000 (+) 95,000.00 = 490,000.00
ProtoMech AC/2 (Ammo 20) [Armor-Piercing] [Empty Bin] 0 (+) 0.00 = 490,000.00
ProtoMech AC/2 (Ammo 20) [Armor-Piercing] [Empty Bin] 0 (+) 0.00 = 490,000.00
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Total Weapons and Equipment Cost 490,000.00
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IndustrialMech Cost
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Structural Cost: 1,301,400.00
Weapons and Equipment Cost: (+) 490,000.00 = 1,791,400.00
IndustrialMech Cost Multiplier: 1 + (30 / 400) (*) 1.08 = 1,925,755.00
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Final IndustrialMech Cost 1,925,755.00