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BattleMech Technical Readout
Name/Model: Uziel (Giroux) OTT-96G
Designer: Shoresy
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Striker
Configuration: Biped BattleMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,641,875 C-Bills
Battle Value: 1,267
Chassis: Foundation E50 Endo Steel
Power Plant: 250 Light Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 Large Pulse Lasers
1 Light PPC
1 Anti-Missile System
1 Small Laser
Manufacturer: Defiance Industries
Primary Factory: Furillo
Communications: Neil 6000-G
Targeting & Tracking: Unknown
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Overview:
Defiance Industries has long been one of the primary driving forces behind advancements in
military technology, and not only within the Lyran State. The corporationÃ?Â?Ã?Â?s
plants on Hesperus II are probably the most famous in the Inner Sphere, but its facilities
on Furillo, though unable to produce the sheer volumes of equipment that the Hesperus plants
do, are no less capable. FurilloÃ?Â?Ã?Â?s general manager, Duke Thelonius Gracchi, felt
nonetheless that even within Defiance his divisions were considered second-rate. In an
effort to boost Defiance-FurilloÃ?Â?Ã?Â?s image and increase morale among his thousands
of employees, he commissioned the Uziel and personally sold the new Ã?Â?Ã?Â?Mech to
units within both the LAAF and the AFFC.
Capabilities:
The Uziel is not a groundbreaking BattleMech design, especially when compared with some of
the new designs to come out of Hesperus II. It does, however, incorporate several newly
developed weapon systems into an effective combat package. The main production version is
designed for Ã?Â?Ã?Â?Mech units that specialize in harassment. Its LB 2-X autocannon
gives it the ability to reach out and damage an enemy from extreme ranges. Though the weapon
does relatively little damage, it is ideal for hit-and-fade tactics, arresting the
enemyÃ?Â?Ã?Â?s attention and either driving them into a trap or simply harassing them
from afar. The Uziel, however, is not primarily a ranged-attack Ã?Â?Ã?Â?Mech. It mounts
a battery of various-class lasers as well as an SRM 6 launcher, giving it a short-range
barrage that is tough to beat in an Inner Sphere Ã?Â?Ã?Â?Mech of its size.
Though the Furillo plant and its Uziel are still looked down upon by many within both
the LAAF and Defiance, the Ã?Â?Ã?Â?Mech was in great demand during the Fifteenth Battle
for Hesperus. With Furillo just two jumps away, forces on both sides of the fight clamored
for reinforcements while DefianceÃ?Â?Ã?Â?s board of directors demanded that Gracchi send
as many new Ã?Â?Ã?Â?Mechs as possible to aid in the defense of his sister divisions.
More than one newscast from the planet prominently featured the Uziel standing guard in
front of DefianceÃ?Â?Ã?Â?s mountain entrances, so while the company as a whole is still
spending most of their resources on Hesperus II, the Furillo plant has been buried in orders
for their new Ã?Â?Ã?Â?Mech.
Deployment:
Like just about every other BattleMech debuted during the Civil War, the Uziel has found its
way into dozens of different units, most of whom would never have requested or received any
in the first place. Quite a few have also found their way into the Lyran Regulars regiments,
though that is more by accident than by intention.
Variants
Defiance produces one variant, a configuration based on their original prototype that
bears little resemblance to the primary model. The 2S mounts paired standard PPCs and
machine guns along with a Beagle Active Probe and the Harvester SRM pack. It is only
produced in limited quantities, but does give potential customers the option of buying a
powerful reconnaissance Ã?Â?Ã?Â?Mech.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 250 Light Fusion 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Armor Factor: 169 9.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 26
Center Torso (rear): 6
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 24
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Laser CT 1 0.50
Anti-Missile System RT 1 0.50
Large Pulse Laser RT 2 7.00
Light PPC RT 2 3.00
Large Pulse Laser LT 2 7.00
Anti-Missile System (Ammo 12) RA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 34
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 3
Specials: AMS
Distribution
Name/Model: Uziel (Giroux) OTT-96G
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
====================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Ferro-Fibrous 4. Hand Actuator
5. Ferro-Fibrous 5. Sensors 5. Anti-Missile System (Ammo 12)
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3.Large Pulse Laser 3. Light Fusion Engine 3.Large Pulse Laser
4.Large Pulse Laser 4. Compact Gyro 4.Large Pulse Laser
5.Double Heat Sink 5. Compact Gyro 5.Light PPC
6.Double Heat Sink 6. Light Fusion Engine 6.Light PPC
1.Double Heat Sink 1. Light Fusion Engine 1. Anti-Missile System
2. Ferro-Fibrous 2. Light Fusion Engine 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Small Laser 3. Ferro-Fibrous
4. Endo Steel 4.Double Heat Sink 4. Endo Steel
5. Endo Steel 5.Double Heat Sink 5. Endo Steel
6. Endo Steel 6.Double Heat Sink 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Uziel (Giroux) OTT-96G
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 169 x 2.5 x 1 422.500
Internal Structure (Endo Steel w/ Light Fusion Engine): 83 x 1.5 x 1 x 0.75 (+) 93.375 = 515.875
Gyro (Compact): 50 x 0.5 (+) 25.000 = 540.875
Defensive Equipment:
Anti-Missile System (+) 32.000 = 572.875
Anti-Missile System (Ammo 12) (+) 11.000 = 583.875
Explosive Ammunition: 1 Critical Space (-) 15.000 = 568.875
Defensive Movement Factor: +3 (*) 1.30 = 739.538
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Final Defensive Battle Rating: 739.538
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) - 26 (Weapons) = 2
Offensive Equipment:
Large Pulse Laser 119.000
Large Pulse Laser (+) 119.000 = 238.000
Light PPC (+) 88.000 = 326.000
Small Laser (+) 9.000 = 335.000
Total 'Mech Tonnage: (+) 50.000 = 385.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 527.450
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Final Offensive Battle Rating: 527.450
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BattleMech Battle Value
----------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 739.538
Offensive Battle Rating: (+) 527.450 = 1,266.988
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Final BattleMech Battle Value: 1,267
Alpha Strike Conversion
Name/Model: Uziel (Giroux) OTT-96G
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 12 x 2 = 24
Total Heat Output:
Movement = 2
Anti-Missile System (+) 1 = 3
Large Pulse Laser (+) 10 = 13
Large Pulse Laser (+) 10 = 23
Light PPC (+) 5 = 28
Small Laser (+) 1 = 29
Heat Efficiency:
Heat Dissipation Rate = 24
Total Heat Output - 4 (-) 25 = -1
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Unit is Inefficient: -1
===================================================================================================================
Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Light PPC (+) 0.375 = 0.675
Large Pulse Laser (+) 0.990 = 1.665
Large Pulse Laser (+) 0.990 = 2.655
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 63.720
Divided by the maximum heat output - 4 (/) 25 = 2.549
Rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Light PPC (+) 0.500 = 0.500
Large Pulse Laser (+) 0.990 = 1.490
Large Pulse Laser (+) 0.990 = 2.480
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 59.520
Divided by the maximum heat output - 4 (/) 25 = 2.381
Rounded up to the nearest tenth = 2.4
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Final Medium Range Damage Value: 3
===================================================================================================================
Determine Long Range Heat Efficiency
-------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 12 x 2 = 24
Total Heat Output:
Movement = 2
Anti-Missile System (+) 1 = 3
Light PPC (+) 5 = 8
Heat Efficiency:
Heat Dissipation Rate = 24
Total Heat Output - 4 (-) 4 = 20
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Unit is Efficient: 20
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Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Light PPC (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 169 armor points x 1 169.000 = 169.000
Armor Factor Conversion (/) 30 = 5.633
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere Light Fusion on a 50 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
===================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 11.000
Overheat Factor 0 (Overheat) (+) 0.000 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.250
Final DIR Defensive Interaction Rating (+) 18.000 = 20.250
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 20.250 = 31.250
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 34.250
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Final Point Value: 34
Cost Breakdown
Name/Model: Uziel (Giroux) OTT-96G
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===============================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (169 pts) 9.5 x 20,000 190,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 270,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 370,000.00
Engine (Light Fusion): (15,000 x 250 x 50) / 75 (+) 2,500,000.00 = 2,870,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 4,670,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,870,000.00
Life Support: 50,000 (+) 50,000.00 = 4,920,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 5,020,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 5,092,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 23,000.00 = 5,115,000.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 5,150,000.00
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Total Structural Cost: 5,150,000.00
===============================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------------
Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 275,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 450,000.00
Light PPC 150,000 (+) 150,000.00 = 600,000.00
Small Laser 11,250 (+) 11,250.00 = 611,250.00
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Total Weapons and Equipment Cost 611,250.00
===============================================================================================================================
BattleMech Cost
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Structural Cost: 5,150,000.00
Weapons and Equipment Cost: (+) 611,250.00 = 5,761,250.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 8,641,875.00
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Final BattleMech Cost 8,641,875.00