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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Wyvern 5Nb (c)
Designer:           theholylancer
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            45
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         7,981,453 C-Bills
Battle Value:       1,745

Chassis:              Endo Steel
Power Plant:          180 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Large Pulse Laser (C)
    2 LRM 20s (C)
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Nova CEWS
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Hastily upgraded star league era royal Wyvern recovered from Artru's Castle Nautilus.
    
    One of the example retained for museum display now pushed into front line use due to the
    mis-jump to Fragmented timeline.
    
    A nova CEWS was included to receive networked data from other units.
    
    An upgrade that focused on the supporting role of a missile carrier, with twin 20 tube clan
    spec launchers with four tons of ammo split between them.
    
    The Large Pulse Laser was upgraded to clan spec, while the small laser was left as is given
    its lack of range and utility for a missile support platform that now lacks minimum range
    due to clan tech.
    
    To ensure it's original goals of being a tough urban fighter, maximum amount of clan spec
    Ferro Fibrous armor was used alongside their included case. And smaller clan spec double
    heat sinks allow the firing of all three of its primary weapons without heat concerns, only
    when frequent jumping does heat issues rears its ugly head.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       180 XL                   3.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  153                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             23       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  RT                1          0.50             
LRM 20 (C)                                                RT                4          5.00             
LRM 20 (Ammo 12) (C)                                      RT                2          2.00             
Jump Jet                                                  LT                1          0.50             
LRM 20 (C)                                                LT                4          5.00             
LRM 20 (Ammo 12) (C)                                      LT                2          2.00             
Nova CEWS (C)                                             LT                1          1.50             
Large Pulse Laser (C)                                     RA                2          6.00             
Small Laser                                               RA                1          0.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 0
Armor (A): 5,  Structure (S): 2
Specials: CASE, ECM, IF2, LRM2/2/2, MHQ1, NOVA, PRB, RCN