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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Dragon DRG-NDZ "Dizzy Dragob
Designer:           magical_savior
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3085
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         13,896,880 C-Bills
Battle Value:       1,864

Chassis:              Endo Steel
Power Plant:          240 Light Fusion
Walking Speed:        43.2 kph  [54 kph]  
Maximum Speed:        54 kph    [97.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hardened with CASE
Armament:             
    1 Snub-Nose PPC
    1 Medium X-Pulse Laser
    1 MML 7
    1 Small Laser
    1 Flamer
    2 Flamer (Vehicle)s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Named because it's known for crashing into groups of enemies and fighting in all directions
    "until it gets dizzy," and being salvaged from a DRG-7N. Yep, that's the reason. It isn't a
    "deez" joke. Probably.

Capabilities:
    Mixed melee and Solaris support. An uncivilized weapon, for a barbaric age.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                  240 Light Fusion              9.00                     
    Walking MP:                               4 [5]                                             
    Running MP:                               5 [9]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    20.00                     
    Type:                                    Hardened                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             27       
    Center Torso (rear):                              12       
    R/L Torso:                         14             16       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             14       
    R/L Leg:                           14             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    H                 1          1.00             
2 Flamer (Vehicle)s                                       CT                2          1.00             
CASE                                                      RT                1          0.50             
Flamer (Vehicle) (Ammo 40)                                RT                2          2.00             
Small Laser                                             RT (R)              1          0.50             
Supercharger                                              RT                1          1.00             
CASE                                                      LT                1          0.50             
MML 7                                                     LT                4          4.50             
MML 7 (Ammo 14) [SRM]                                     LT                1          1.00             
MML 7 (Ammo 17) [LRM]                                     LT                1          1.00             
Medium X-Pulse Laser                                      LT                1          2.00             
Snub-Nose PPC                                             RA                2          6.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 11,  Structure (S): 3
Specials: CASE, CR, HT1/-/-, IF0*, REAR0*/-/-, TSM