Battle Value Breakdown
Name/Model: Banger BNG-1
Technology: Inner Sphere
Tonnage: 15
Configuration: Tracked Combat Vehicle
==========================================================================
Defensive Battle Rating
--------------------------------------------------------------------------
Armor (Standard): 64 x 2.5 x 1 160.000
Internal Structure (Standard): 10 x 1.5 x 1 (+) 15.000 = 175.000
Unit Type Modifier: Tracked (*) 0.90 = 157.500
Defensive Movement Factor: +3 (*) 1.30 = 204.750
--------------------------------------------------------------------------
Final Defensive Battle Rating: 204.750
==========================================================================
Offensive Battle Rating
--------------------------------------------------------------------------
Offensive Equipment:
SRM 2 21.000
SRM 2 (Ammo 50) (+) 3.000 = 24.000
Total Vehicle Tonnage: 15 / 2 (+) 7.500 = 31.500
Speed Factor: 9 (Flank) (*) 1.500 = 47.250
--------------------------------------------------------------------------
Final Offensive Battle Rating: 47.250
==========================================================================
Combat Vehicle Battle Value
--------------------------------------------------------------------------
Defensive Battle Rating: 204.750
Offensive Battle Rating: (+) 47.250 = 252.000
--------------------------------------------------------------------------
Final BattleMech Battle Value: 252
Alpha Strike Conversion
Name/Model: Banger BNG-1
Technology: Inner Sphere
Tonnage: 15
Configuration: Tracked Combat Vehicle
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 15 (less than 40) = 1
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Cruise) = 12"
Tracked Motive Type = 12"t
Ground Target Movement Modifier at 12" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"t
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
SRM 2 (TU) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0*
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
SRM 2 (TU) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0*
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 2
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Standard: 10 structure points 10.000 = 10.000
Structure Conversion (/) 10 = 1.000
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/0*/-)
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.600
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 5.520
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 5.500 = 7.000
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 7.000 = 8.500
Agile [2 (TMM) - 1] x 0.5 (Medium) (+) 0.500 = 9.000
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 9