Battle Value Breakdown
Name/Model: Minuteman
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Heavy Industrial): 0 x 2.5 x 1 0.000
Internal Structure (Industrial w/ Fusion Engine): 19 x 1.5 x 0.5 x 1 (+) 14.250 = 14.250
Gyro (Standard): 10 x 0.5 (+) 5.000 = 19.250
Defensive Movement Factor: +3 (*) 1.30 = 25.025
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Final Defensive Battle Rating: 25.025
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) = 14
Total 'Mech Tonnage: (+) 11.500 = 11.500
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 15.755
Basic Fire Control System: (*) 0.900 = 14.180
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Final Offensive Battle Rating: 14.180
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IndustrialMech Battle Value
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Defensive Battle Rating: 25.025
Offensive Battle Rating: (+) 14.180 = 39.205
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Final IndustrialMech Battle Value: 39
Alpha Strike Conversion
Name/Model: Minuteman
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 0
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -4 = 14
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Unit is Efficient: 14
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 0
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -4 = 14
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Unit is Efficient: 14
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Industrial: 0 armor points x 1 0.000 = 0.000
Armor Factor Conversion (/) 30 = 0.000
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Final Armor Value: 0
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Convert Structure
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Engine: Inner Sphere Fusion on a 10 ton IndustrialMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with a basic fire control system = BFC
Unit is equipped with 2 tons of Cargo = CT2
Unit contains no explosive components = ENE
Unit is equipped with Industrial Triple-Strength Myomer = I-TSM
Unit is equipped with Searchlight, Mounted = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (Overheat) (+) 0.000 = 0.500
Blanket Offensive Modifier 1 (Base) - 0.1 (BFC) (*) 0.900 = 0.450
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 2.0 (Non-Vehicle Unit) = 0.000
Structure Factor 1 (Structure) x 0.5 (IndustrialMech) (+) 0.500 = 0.500
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 0.600
Final DIR Round to nearest half point = 0.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 0.500 = 1.750
Unit's Final Point Value:
Offensive Value = 0.450
Defensive Value (+) 1.750 = 2.200
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Final Point Value: 2
Cost Breakdown
Name/Model: Minuteman
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Heavy Industrial): (0 pts) 0.0 x 10,000 0.00
Internal Structure (Industrial): 10 x 300 x 1 (+) 3,000.00 = 3,000.00
Myomer (Industrial Triple-Strength): 10 x 12,000 (+) 120,000.00 = 123,000.00
Engine (Fusion): (5,000 x 50 x 10) / 75 (+) 33,333.33 = 156,333.33
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 456,333.33
Cockpit (Industrial): 100,000 (+) 100,000.00 = 556,333.33
Life Support: 50,000 (+) 50,000.00 = 606,333.33
Sensors: 10 x 2,000 (+) 20,000.00 = 626,333.33
Arm Actuators: 10 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 4,600.00 = 630,933.33
Leg Actuators: 10 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 7,000.00 = 637,933.33
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Total Structural Cost: 637,933.33
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Weapons and Equipment Cost
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Cargo, Standard (2 ton) 0 x 4 0.00
Searchlight, Mounted 2,000 (+) 2,000.00 = 2,000.00
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Total Weapons and Equipment Cost 2,000.00
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IndustrialMech Cost
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Structural Cost: 637,933.33
Weapons and Equipment Cost: (+) 2,000.00 = 639,933.33
IndustrialMech Cost Multiplier: 1 + (10 / 400) (*) 1.03 = 655,931.67
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Final IndustrialMech Cost 655,932.00