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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Máak Luuk' (II)
Designer:           tonyblitz1
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3051
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Unavailable
Total Cost:         6,999,608 C-Bills
Battle Value:       1,556

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Binary Laser Cannon
    1 Large Laser
    3 Streak SRM 2s
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Capabilities:
    Positive Quirks:
    Multi-Trac (+2),
    Coolant surges (+2)
    The ’Mech possesses a computerized coolant manager. However it struggles with flow
    turbulence and fluctuation.
    Each turn the ’Mech will generate 1d6 points of heat less than normal (but never less than
    zero)."
    
    Negative Quirks:
    Unbalanced (-1), Ammunition Feed Problem (SSRM2 x3)(-3)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             30       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
2 Jump Jets                                               RT                2          2.00             
Streak SRM 2 (Ammo 50)                                    RT                1          1.00             
Binary Laser Cannon                                     LT (T)              4          9.00             
2 Jump Jets                                               LT                2          2.00             
Large Laser                                             LT (T)              2          5.00             
Shoulder Turret (Armored)                                 LT                1          1.50             
3 Streak SRM 2s                                           RA                3          4.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: ARM, TUR(2/2/-)