Units »Search» BattleMechs »Black Marauder KERENSKY HELP US ALL
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BattleMech Technical Readout
Name/Model: Black Marauder KERENSKY HELP US ALL
Designer: IIIIllllllIllIIIIIllll
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 200
Role: Sniper
Configuration: Superheavy Biped BattleMech
Era/Year: ilClan / 3250
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 371,834,000 C-Bills
Battle Value: 5,239
Chassis: Endo Steel
Power Plant: 400 XXL
Walking Speed: 21.6 kph
Maximum Speed: 21.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Hardened with CASE II
Armament:
4 ER PPCs (C)
1 Rotary AC/5 (C)
1 Laser Anti-Missile System (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Bloodhound Active Probe
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Overview:
"And turned the head that the mech didn't have, staring with eyes that it shouldn't have,
and grinning a rictus, mirthful, smirk with the teeth that it couldn't have." - Science
insanity.
quirks: Black marauder(custom), narrow/low profile, accurate weapon(er-ppc x4, Rac-5),
stable, command mech, hyper-extending actuators, directional torso mount(rac-5), Unnatural
gait (custom)
Black marauder: pilot receives 1 level of any madness trait per kill of a human being; i.e.,
if the mech destroys a vehicle with 4 crew members and there are no survivors, +4 madness,
and if a mech is destroyed with a successful pilot ejection, no madness gained (RPG only).
Unnatural gait: treat like a 75-ton mech for the movement profile (5,8,0), speed not reduced
by hardened armor (bv = 8,143, with 1/1 warrior = 17,182), [warning, op as hell, see bv]
{clarification on tonnage, only speed calculation is affected, nothing else is touched,
such as melee damage or weight for dropships}
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Equipment Mass
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Internal Structure: Endo Steel (C) 20.00
Engine: 400 XXL (C) 17.50
Walking MP: 2
Running MP: 2
Jumping MP: 0
Heat Sinks (Double): 38 [76] (C) 28.00
Gyro: Superheavy 8.00
Cockpit: Superheavy 4.00
Armor Factor: 600 75.00
Type: Hardened (C)
Internal Armor
Structure Value
Head: 4 12
Center Torso: 60 95
Center Torso (rear): 25
R/L Torso: 42 64
R/L Torso (rear): 20
R/L Arm: 33 66
R/L Leg: 42 84
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Weapons and Ammo Location Critical Tonnage
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Rotary AC/5 (Ammo 40) (C) H 1 2.00
Angel ECM Suite (C) RT 1 2.00
Laser Anti-Missile System (C) RT 1 1.00
Rotary AC/5 (C) RT 4 10.00
Bloodhound Active Probe LT 2 2.00
CASE II (C) LT 1 0.50
Rotary AC/5 (Ammo 120) (C) LT 3 6.00
2 ER PPCs (C) RA 2 12.00
2 ER PPCs (C) LA 2 12.00
Void-Signature System * 4 0.00
* Void-Signature System occupies 1 critical slot in each location except the Head
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Alpha Strike Statistics
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Point Value (PV): 148
TP: BM, SZ: 4, TMM: 0, MV: 2"
Damage: (S) 8 / (M) 8 / (L) 8, OV: 0
Armor (A): 40, Structure (S): 8
Specials: AECM, AMS, BH, CASEII, CR, LG, MAS, RCN
Distribution
Name/Model: Black Marauder KERENSKY HELP US ALL
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Biped BattleMech
================================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Superheavy Cockpit 3. Lower Arm Actuator
4. ER PPC (C) 4. Rotary AC/5 (Ammo 40) (C) 4. ER PPC (C)
5. ER PPC (C) 5. Sensors 5. ER PPC (C)
6. Double Heat Sink (C) 6. Life Support 6. Double Heat Sink (C)
1. Double Heat Sink (C) 1. Double Heat Sink (C)
2. Double Heat Sink (C) 2. Double Heat Sink (C)
3. Double Heat Sink (C) 3. Double Heat Sink (C)
4. Double Heat Sink (C) 4. Double Heat Sink (C)
5. Double Heat Sink (C) 5. Double Heat Sink (C)
6. Void-Signature System 6. Void-Signature System
Left TorsoCenter TorsoRight Torso
1. XXL Engine (C) 1. XXL Engine (C) 1. XXL Engine (C)
2. XXL Engine (C) 2. XXL Engine (C) 2. XXL Engine (C)
3. Double Heat Sink (C) 3. XXL Engine (C) 3. Double Heat Sink (C)
4. Double Heat Sink (C) 4. Superheavy Gyro 4. Double Heat Sink (C)
5.Bloodhound Active Probe 5. Superheavy Gyro 5. Angel ECM Suite (C)
6.Bloodhound Active Probe 6. Double Heat Sink (C) 6. Laser Anti-Missile System (C)
1. CASE II (C) 1. Double Heat Sink (C) 1.Rotary AC/5 (C)
2. Rotary AC/5 (Ammo 40) (C) 2. Double Heat Sink (C) 2.Rotary AC/5 (C)
3. Rotary AC/5 (Ammo 40) (C) 3. Double Heat Sink (C) 3.Rotary AC/5 (C)
4. Rotary AC/5 (Ammo 40) (C) 4. Double Heat Sink (C) 4.Rotary AC/5 (C)
5. Endo Steel (C) 5. Double Heat Sink (C) 5. Endo Steel (C)
6. Void-Signature System 6. Void-Signature System 6. Void-Signature System
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel (C) 5. Endo Steel (C)
6. Void-Signature System 6. Void-Signature System
Alpha Strike Conversion
Name/Model: Black Marauder KERENSKY HELP US ALL
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Biped BattleMech
=======================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 200 (greater than 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Equipped with Hardened Armor (-) 1 = 2"
Ground Target Movement Modifier at 2" is 0
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Final Movement and Movement Modes: 2"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 38 x 2 = 76
Total Heat Output:
Movement = 6
ER PPC (Clan) (+) 15 = 21
ER PPC (Clan) (+) 15 = 36
ER PPC (Clan) (+) 15 = 51
ER PPC (Clan) (+) 15 = 66
Laser Anti-Missile System (Clan) (+) 5 = 71
Rotary AC/5 (Clan) (+) 6 = 77
Void-Signature System (+) 10 = 87
Heat Efficiency:
Heat Dissipation Rate = 76
Total Heat Output - 4 (-) 83 = -7
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Unit is Inefficient: -7
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (C) (+) 1.500 = 1.500
ER PPC (C) (+) 1.500 = 3.000
ER PPC (C) (+) 1.500 = 4.500
ER PPC (C) (+) 1.500 = 6.000
Rotary AC/5 (C) (+) 2.000 = 8.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 76 = 608.000
Divided by the maximum heat output - 4 (/) 83 = 7.325
Rounded up to the nearest tenth = 7.4
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Final Short Range Damage Value: 8
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (C) (+) 1.500 = 1.500
ER PPC (C) (+) 1.500 = 3.000
ER PPC (C) (+) 1.500 = 4.500
ER PPC (C) (+) 1.500 = 6.000
Rotary AC/5 (C) (+) 2.000 = 8.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 76 = 608.000
Divided by the maximum heat output - 4 (/) 83 = 7.325
Rounded up to the nearest tenth = 7.4
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Final Medium Range Damage Value: 8
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 38 x 2 = 76
Total Heat Output:
Movement = 6
ER PPC (Clan) (+) 15 = 21
ER PPC (Clan) (+) 15 = 36
ER PPC (Clan) (+) 15 = 51
ER PPC (Clan) (+) 15 = 66
Laser Anti-Missile System (Clan) (+) 5 = 71
Rotary AC/5 (Clan) (+) 6 = 77
Void-Signature System (+) 10 = 87
Heat Efficiency:
Heat Dissipation Rate = 76
Total Heat Output - 4 (-) 83 = -7
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Unit is Inefficient: -7
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (C) (+) 1.500 = 1.500
ER PPC (C) (+) 1.500 = 3.000
ER PPC (C) (+) 1.500 = 4.500
ER PPC (C) (+) 1.500 = 6.000
Rotary AC/5 (C) (+) 2.000 = 8.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 76 = 608.000
Divided by the maximum heat output - 4 (/) 83 = 7.325
Rounded up to the nearest tenth = 7.4
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Final Long Range Damage Value: 8
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Convert Armor
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Hardened: 600 armor points x 2 1,200.000 = 1,200.000
Armor Factor Conversion (/) 30 = 40.000
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Final Armor Value: 40
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Convert Structure
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Engine: Clan XXL on a 200 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with Laser Anti-Missile System = AMS
Unit is equipped with Bloodhound Active Probe = BH
Unit is equipped with CASE II = CASEII
Unit is equipped with Hardened armor = CR
BattleMech over 100 tons = LG
Unit is equipped with Void-Signature System = MAS
Unit is equipped with Bloodhound Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 8 (Short) + 8 (Medium) + 8 (Medium) + 8 (Long) = 32.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 34.000
Overheat Factor 0 (Overheat) (+) 0.000 = 34.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 34.000
Defensive Interaction Rating:
Armor Factor 40 (Armor) x 2.0 (Non-Vehicle Unit) = 80.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 88.000
Defense Factor 1 + {[3 (MAS Special) - 1 (Large)] x 0.1} (*) 1.200 = 105.600
Final DIR Round to nearest half point = 105.500
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.250
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.500
Final DIR Defensive Interaction Rating (+) 105.500 = 107.000
Unit's Final Point Value:
Offensive Value = 34.000
Defensive Value (+) 107.000 = 141.000
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 144.000
Force Bonus [BH] Bloodhound Active Probe (+) 2.000 = 146.000
Force Bonus [RCN] Recon (+) 2.000 = 148.000
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Final Point Value: 148
Cost Breakdown
Name/Model: Black Marauder KERENSKY HELP US ALL
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Biped BattleMech
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Structural Cost
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Armor (Hardened): (600 pts) 75.0 x 15,000 1,125,000.00
Internal Structure (Endo Steel): 200 x 16,000 x 1 (+) 3,200,000.00 = 4,325,000.00
Myomer (Superheavy): 200 x 12,000 (+) 2,400,000.00 = 6,725,000.00
Engine (XXL): (100,000 x 400 x 200) / 75 (+) 106,666,666.67 = 113,391,666.67
Gyro (Superheavy): 8.0 x 500,000 (+) 4,000,000.00 = 117,391,666.67
Cockpit (Superheavy): 300,000 (+) 300,000.00 = 117,691,666.67
Life Support: 50,000 (+) 50,000.00 = 117,741,666.67
Sensors: 200 x 2,000 (+) 400,000.00 = 118,141,666.67
Heat Sinks (Double): 38 x 6,000 (+) 228,000.00 = 118,369,666.67
Arm Actuators: 200 x ((100 x 2 x 2) + (50 x 2 x 2) + (80 x 0 x 2)) (+) 120,000.00 = 118,489,666.67
Leg Actuators: 200 x ((150 x 2 x 2) + (80 x 2 x 2) + (120 x 2 x 2)) (+) 280,000.00 = 118,769,666.67
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Total Structural Cost: 118,769,666.67
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Weapons and Equipment Cost
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Angel ECM Suite (C) 750,000 750,000.00
Bloodhound Active Probe 500,000 (+) 500,000.00 = 1,250,000.00
CASE (C) 1 x 50,000 (+) 50,000.00 = 1,300,000.00
CASE II (C) 175,000 (+) 175,000.00 = 1,475,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 1,775,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 2,075,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 2,375,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 2,675,000.00
Laser Anti-Missile System (C) 225,000 (+) 225,000.00 = 2,900,000.00
Rotary AC/5 (C) 275,000 (+) 275,000.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Void-Signature System 2,000,000 (+) 2,000,000.00 = 5,175,000.00
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Total Weapons and Equipment Cost 5,175,000.00
========================================================================================================================================
BattleMech Cost
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Structural Cost: 118,769,666.67
Weapons and Equipment Cost: (+) 5,175,000.00 = 123,944,666.67
BattleMech Cost Multiplier: 1 + (200 / 100) (*) 3.00 = 371,834,000.00
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Final BattleMech Cost 371,834,000.00