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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Wolverine IIC 2F
Designer:           theholylancer
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            50
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Experimental
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         19,072,000 C-Bills
Battle Value:       2,347

Chassis:              Puma Type Medium Endo Steel
Power Plant:          Consolidated 350 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph [151.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Alpha Plate Special Ferro-Fibrous
Armament:             
    1 ER PPC
    2 Series 2b ER Medium Lasers
    4 DuPont Ultra PM Flamers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Garret T-11b
Targeting & Tracking: Sync-Tracker (39-42071)

================================================================================================
Overview:
    An incredibly underhanded machine made for special purpose missions. Only ever deployed
    against clan opponents who completely breaks Zellbrigen and has openly declared their
    intentions to invade Kelsberg, or Inner Sphere forces where its goal is the conquest of the
    planet.
    
    This was originally a Conjurer 2, keeping its clan built engine, structure and armor an
    supercharger was added to enhance this already amazing speed to over 150 km/h, its changes
    to its loadout and goal meant that it was renamed as a Wolverine IIC as a signal to its
    nature.
    
    The machine has some Original spec Star League era Null Signature System, coupled with its
    intended mate of Chameleon Light Polarization Shield system. Both of which means that this
    is a head hunting machine, but it is not simply limited to high value commanders.
    
    Its primary weapon is a clan spec ERPPC, that can and could unexpectedly head cap a
    commander, in or outside of their mechs. But the rest of its armament is meant for close in
    work, 4 flamers ensure that any unprotected infantry is well cooked, alongside 2 clan spec
    ER Medium lasers for any vehicles.
    
    Against inner sphere foes, where there is a clear command structure, especially with a clear
    commander and a bunch of sub commands of questionable loyalty (like mercenaries), the ER PPC
    is great at taking extreme snipe shots at said commanders. The use of NSS and CLPS means
    that it can wait for the perfect opportunity at relatively close distances, and that more
    than once it has caught these targets outside of their mech and ensuring a quick death and
    it would break the morale of the invaders long before they even see the main defending
    forces.
    
    When faced with clan adversaries, where there is a easy chain of succession and local unit
    cohesion is not easily broken, it works with its star mates (usually a couple of Shadow
    Cats) where they will draw away as much defending forces as possible. Usually at least two
    if not three machines are assigned to this task should the distraction doesn't fully remove
    the defenders. They then uses its speed to get into the techs and support personal left over
    alongside any supplies it can find and make use of its 4 flamers to ensure that the
    logistical support of any clan invasion force is broken well before the final fight, leaving
    them under-supplied and under-repaired. Its amazing speed is then essential for making good
    on its escape after such bloody work.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 7                                               
    Running MP:                              11 [14]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                     9.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               8       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Supercharger                                              CT                1          1.50             
ER PPC                                                    RT                2          6.00             
2 ER Medium Lasers                                        LT                2          2.00             
2 Flamers                                                 RA                2          1.00             
Chameleon LPS (IS)                                        *                 6          0.00             
2 Flamers                                                 LA                2          1.00             
Null-Signature System (IS)                                **                7          0.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 2,  TMM: 3,  MV: 18"
Damage: (S) 3 / (M) 2 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: ENE, HT1/-/-, STL