Battle Value Breakdown
Name/Model: Heavy Armored Personnel Carrier HAPC
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 208 x 2.5 x 1 520.000
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 557.500
Unit Type Modifier: Tracked (*) 0.90 = 501.750
Defensive Movement Factor: +3 (*) 1.30 = 652.275
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Final Defensive Battle Rating: 652.275
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Offensive Battle Rating
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Offensive Equipment:
Machine Gun 5.000
Machine Gun (Ammo 100) (+) 0.500 = 5.500
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 30.500
Speed Factor: 8 (Flank) (*) 1.370 = 41.785
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Final Offensive Battle Rating: 41.785
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Combat Vehicle Battle Value
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Defensive Battle Rating: 652.275
Offensive Battle Rating: (+) 41.785 = 694.060
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Final BattleMech Battle Value: 694
Alpha Strike Conversion
Name/Model: Heavy Armored Personnel Carrier HAPC
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 208 armor points x 1 208.000 = 208.000
Armor Factor Conversion (/) 30 = 6.933
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Final Armor Value: 7
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 3 tons of tons of space allocated for infantry transport = IT3
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/-/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 1.8 (Tracked) = 12.600
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.600
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 18.720
Final DIR Round to nearest half point = 18.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 18.500 = 19.750
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 19.750 = 20.250
Brawler 20.25 (Subtotal) * 0.25 (6 to 10" Move; Short-only) (-) 5.000 = 15.250
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Final Point Value: 15
Cost Breakdown
Name/Model: Heavy Armored Personnel Carrier HAPC
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (208 pts) 13.0 x 10,000 130,000.00
Internal Structure (Standard) 5.0 x 10,000 (+) 50,000.00 = 180,000.00
Control Components 2.5 x 10,000 (+) 25,000.00 = 205,000.00
Engine (Internal Combustion) (1,250 x 250 x 50) / 75 (+) 208,333.33 = 413,333.33
Turret 0.5 x 5,000 (+) 2,500.00 = 415,833.33
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Total Structural Cost 415,833.33
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Weapons and Equipment Cost
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Compartment, Infantry (3 ton) 6 x 0 0.00
Machine Gun 5,000 (+) 5,000.00 = 5,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 5,000.00
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Total Weapons and Equipment Cost 5,000.00
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Combat Vehicle Cost
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Structural Cost 415,833.33
Weapons and Equipment Cost (+) 5,000.00 = 420,833.33
Combat Vehicle Cost Multiplier 1 + (50 / 100) (*) 1.5 = 631,250.00
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Final Combat Vehicle Cost 631,250.00