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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sutherland RPI-13 [Air cavalry type]
Designer:           Tician_TCN-017
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            15
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3117
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         3,100,572 C-Bills
Battle Value:       169

Chassis:              RPI KF Endo Steel
Power Plant:          Yggdrasil Drive 90 XXL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Float System 
    Jump Capacity:    90 meters (30 meters)
Armor:                Tungsten plate Ferro-Fibrous
Armament:             
    1 30 mm KF Assault rifle Heavy Machine Gun (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       TCS A95
Targeting & Tracking: Single head-mount Factsphere Sensor

================================================================================================
Overview:
    RPI-13 Sutherland is a fifth generation Knightmare Frame, developed by Holy Britannian
    Empire 5 years later after the conquest of Japan/Area 11. Surpassing in many ways its
    predecessor, the RPI-11 Glasgow, this machine was designed with priority on anti-KF combat.
    Soon enough Sutherland became mainline mass production Knightmare of Britannia's military
    forces throughout the conflicts of second half of 2010-s a.t.b. years and participated
    during most, if not all, major battles. Even after introduction of more advanced models like
    Gloucester, significant number of Sutherlands were still prefered by many elite pilots of
    the Empire, most likely due to its reliable and effective design.

Capabilities:
    Being one of the first in the 5th generation of Knightmares, the Sutherland features a
    completely redesigned, simplified cockpit system with improved life support functions and
    better user interface controls. As well as general performance upgrades, the Landspinner
    Propulsion System was greatly enhanced, refined for higher speeds, and better stability when
    in combat. Most of the Frame's body was also completely redesigned, such as adding more
    additional armor plates (known specifically as "L307 Reinforced Tungsten metal" plating)
    reshaped in order to better increase the pilot and unit's protection. The head was also
    simplified, incorporating a unique somewhat humanoid appearance with built-in eyes, although
    still retaining the same Factsphere Sensor system as seen on the Glasgow.
    One of the greatest upgrades for Sutherland was brand new Float system, allowing RPI-13 to
    fly by itself without calling air transport. This variant, sometimes designated as
    Sutherland Air, was able to use same handheld weaponry as base design - however, due to the
    complexities of aerial maneuvers, coomon pilots preferences were mostly given to the
    easiest-to-use samples. As a result, typical armament of Sutherland Air included only 30 mm
    KF Assault rifle, sometimes with addition of Jousting lance, which was simple enough for use
    in aerial combat and didn't required such skill level as sword fencing.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               1.00                     
Engine:                                     90 XXL (C)                 1.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                               3 (1)                                             
Heat Sinks (Compact):                           10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   46                     2.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              4       
    Center Torso:                       5              5       
    Center Torso (rear):                               5       
    R/L Torso:                          4              4       
    R/L Torso (rear):                                  4       
    R/L Arm:                            2              4       
    R/L Leg:                            3              4       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Spikes (Armored)                                          CT                1          0.50             
Heavy Machine Gun (Ammo 100) (C)                          RT                1          1.00             
Jump Jet                                                  RT                1          0.50             
Heavy Machine Gun (Ammo 100) (C)                          LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Lance                                                     RA                1          1.00             
Heavy Machine Gun (C)                                     LA                1          0.50             
Heavy Machine Gun (Ammo 50) (C)                           LA                1          0.50             
Mechanical Jump Booster                                 LL/RL               4          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 10
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"/6"j
Damage: (S) 0* / (M) 0 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: ARM, JMPW1, MEL