BattleMech Technical Readout
Name/Model: Gelgoog Jager MS-14Jg
Designer: CasvalRemDeikun
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 75
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3081
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Experimental
Total Cost: 19,624,850 C-Bills
Battle Value: 1,465
Chassis: MS-14 frame Composite
Power Plant: Minovsky Ultracompact Fusion Reactor 375 XL
Walking Speed: 54 kph [43.2 kph]
Maximum Speed: 86.4 kph [64.8 kph]
Jump Jets: OTMT-84 Rocket thrusters
Jump Capacity: 150 meters [120 meters]
Armor: Super-hard steel alloy
Armament:
1 LMGW-79 Beam machine gun Large Pulse Laser
2 Beam spot gun Small Pulse Lasers
1 Sturm faust LRM 10 (I-OS)
2 Z-6 rotary blaster Micro Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Omni-comm station 85 model
Targeting & Tracking: Zeon Mono-Eye 79 model
================================================================================================
Overview:
A variation of the MS-14 line, the Gelgoog Jager was designed with United Maintance Plan for
precission firing tasks, which gave to it alternate designation "Gelgoog Sniper Type". This
machine, created near the end of One-Year War, greatly increased its specifications and ease
of piloting compare to basic MS-14A, as well as simplified its manufacturing process and
improved the interchangeability of its parts with other Zeon mobile suit models. In this
case the few produced Gelgoog Jagers were prefered by top Zeon aces, and units which
survived the final battles of the war were still in line due to easied maintance and part
compartability with Rick Dom II and Zaku Kai.
One of Gelgoog Jagers was used by small group of Zeon remnants, operating near Von Braun
lunar city, and arrived with them to Yavin 4. During the battle with combined Imperial fleet
unknown pilot, operating the MS-14Jg, shot down around 34 TIE-fighters and damaged two
Lancer-class AA corvettes before his mobile suit took direct hit from ion cannon and was
seriously damaged by light torpedo from Skipray blastboat - although Gelgoog Jager remained
maintainable after such damages, its owner passed out in case of temporary disabled life
support systems and traumatic brain injury sustained at the time of impact. Anyway restored
MS-14Jg was assigned to Tallisibeth Enwandung-Esterhazy, who used it during late 0085 UC
campaign.
Capabilities:
The Gelgoog Jäger was equipped with a total of 24 posture control sub-thrusters in addition
to the main thrusters, significantly improving its mobility in space. Due to its nature as a
sniper unit, its monoeye has a larger field of vision than standard units. In addition,
since it was designed as a commander unit, it was equipped with a head-mounted blade antenna
by default for enhanced communications. Similarly, its backpack had another antenna and a
laser communication unit.
The Gelgoog Jäger's primary weapon was a LMGW-79 Beam machine gun, which could either fire
pulsed beam pellets or a single-shot long-range beam. Its low rate of beam deterioration,
combined with exceptionally accurate scope and the Jäger's latest fire control hardware and
software, granted it unparalleled firing accuracy. For close combat each forearm of MS-14Jg
mounts single beam spot guns, able to deal lethal damage at close range or intercept
incoming missiles. Each beam spot gun could also emit a beam blade, however they are much
shorter and less powerful than twin full-sized beam sabers, stored in heap armor.
Most of MS-14Jg pilots added to listed above loadout some weaponry or equipment, prefered by
their own combat style - in case of machine used by Tallisibeth Enwandung-Esterhazy that was
shield, able to withstand multiple beam weapons heat before breakdown (same model as used by
Regelgu), single sturm faust on rear skirt magnetic grip and head-installed twin Z-6 rotary
blasters for anti-infantry combat / additional anti-missile defence.
Deployment:
This tactical readout was based on events of Star Wars x Gundam UC crossover
"Звездные Войны: Железная Воля (Star Wars: the Iron Will)", written
by Апостол Зирайя.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Composite (IS) 4.00
Engine: 375 XL 19.50
Walking MP: 5 [4]
Running MP: 8 [6]
Jumping MP: 5 [4]
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Small 2.00
Armor Factor: 211 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 30
Center Torso (rear): 16
R/L Torso: 16 22
R/L Torso (rear): 10
R/L Arm: 12 21
R/L Leg: 16 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Micro Pulse Lasers H 2 1.00
Jump Jet CT 1 1.00
LRM 10 (I-OS) CT 1 2.00
Cargo, Liquid (1 ton) RT 1 1.00
Jump Jet RT 1 1.00
Cargo, Liquid (1 ton) LT 1 1.00
Jump Jet LT 1 1.00
Large Pulse Laser RA 2 6.00
Medium Vibroblade (IS) RA 2 5.00
Small Pulse Laser RA 1 1.00
Medium Shield (IS) LA 5 4.00
Medium Vibroblade (IS) LA 2 5.00
Small Pulse Laser LA 1 1.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 2 / (L) 2, OV: 0
Armor (A): 7, Structure (S): 2
Specials: CT2, ENE, IF0*, MEL, SHLD
Distribution
Name/Model: Gelgoog Jager MS-14Jg
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
==============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors 4. Hand Actuator
5. Small Pulse Laser 5. Micro Pulse Laser 5. Small Pulse Laser
6.Medium Vibroblade (IS) 6. Micro Pulse Laser 6.Medium Vibroblade (IS)
1.Medium Vibroblade (IS) 1.Medium Vibroblade (IS)
2.Medium Shield (IS) 2.Large Pulse Laser
3.Medium Shield (IS) 3.Large Pulse Laser
4.Medium Shield (IS) 4. Roll Again
5.Medium Shield (IS) 5. Roll Again
6.Medium Shield (IS) 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Cargo, Liquid (1 ton) 3. XL Engine 3. Cargo, Liquid (1 ton)
4. Jump Jet 4. Gyro 4. Jump Jet
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. LRM 10 (I-OS) 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Gelgoog Jager MS-14Jg
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
==================================================================================================
Defensive Battle Rating
--------------------------------------------------------------------------------------------------
Armor (Standard): 211 x 2.5 x 1 527.500
Internal Structure (Composite w/ XL Engine): 114 x 1.5 x 0.5 x 0.75 (+) 64.125 = 591.625
Gyro (Standard): 75 x 0.5 (+) 37.500 = 629.125
Defensive Equipment:
Medium Shield (IS) (+) 135.000 = 764.125
Defensive Movement Factor: +2 (*) 1.20 = 916.950
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Final Defensive Battle Rating: 916.950
==================================================================================================
Offensive Battle Rating
--------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 5 (Movement) - 27 (Weapons) = -6
Offensive Equipment:
Large Pulse Laser 265.000
Small Pulse Laser (+) 24.000 = 289.000
Small Pulse Laser (+) 24.000 = 313.000
LRM 10 (I-OS) (+) 22.000 = 335.000
Medium Vibroblade (IS) (+) 17.000 = 352.000
Medium Vibroblade (IS) (+) 17.000 = 369.000
Micro Pulse Laser [Inefficient] (+) 6.000 = 375.000
Micro Pulse Laser [Inefficient] (+) 6.000 = 381.000
Total 'Mech Tonnage: (+) 75.000 = 456.000
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 624.720
--------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 624.720
==================================================================================================
BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 916.950
Offensive Battle Rating: (+) 624.720 = 1,541.670
Cockpit (Small): (*) 0.95 = 1,464.587
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Final BattleMech Battle Value: 1,465
Alpha Strike Conversion
Name/Model: Gelgoog Jager MS-14Jg
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
====================================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
====================================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Equipped with Medium or Large Shields (-) 1 = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
====================================================================================================================================
Determine Short/Medium Range Heat Efficiency
------------------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 4
Large Pulse Laser (+) 10 = 14
Micro Pulse Laser (+) 1 = 15
Micro Pulse Laser (+) 1 = 16
Small Pulse Laser (+) 2 = 18
Small Pulse Laser (+) 2 = 20
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 16 = 4
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Unit is Efficient: 4
====================================================================================================================================
Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (I-OS) (+) 0.060 = 0.060
Small Pulse Laser (+) 0.330 = 0.390
Small Pulse Laser (+) 0.330 = 0.720
Micro Pulse Laser (+) 0.330 = 1.050
Micro Pulse Laser (+) 0.330 = 1.380
Large Pulse Laser (+) 1.100 = 2.480
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
====================================================================================================================================
Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (I-OS) (+) 0.060 = 0.060
Small Pulse Laser (+) 0.330 = 0.390
Small Pulse Laser (+) 0.330 = 0.720
Large Pulse Laser (+) 1.100 = 1.820
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
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Final Medium Range Damage Value: 2
====================================================================================================================================
Determine Long Range Heat Efficiency
------------------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 4
Large Pulse Laser (+) 10 = 14
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 10 = 10
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Unit is Efficient: 10
====================================================================================================================================
Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (I-OS) (+) 0.060 = 0.060
Large Pulse Laser (+) 1.100 = 1.160
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Long Range Damage Value: 2
====================================================================================================================================
Convert Armor
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Standard: 211 armor points x 1 211.000 = 211.000
Armor Factor Conversion (/) 30 = 7.033
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Final Armor Value: 7
====================================================================================================================================
Convert Structure
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Engine: Clan XL on a 75 ton BattleMech = 4.0
Structure: Composite (*) 0.5 = 2.0
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Final Structure Value: 2
====================================================================================================================================
Determine Special Abilities
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Unit is equipped with 2 tons of Cargo = CT2
Unit contains no explosive components = ENE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is equipped with Medium Vibroblade = MEL
Unit is equipped with Medium Shield = SHLD
====================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 9.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 10.500
Overheat Factor 0 (Overheat) (+) 0.000 = 10.500
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 11.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 11.500
Blanket Offensive Modifier 1 (Base) - 0.1 (SHLD) (*) 0.900 = 10.350
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 16.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 17.600
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Special Ability Factor [SHLD] 2 (1 per 3 Armor points) (+) 2.000 = 3.500
Final DIR Defensive Interaction Rating (+) 17.500 = 21.000
Unit's Final Point Value:
Offensive Value = 10.350
Defensive Value (+) 21.000 = 31.350
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Final Point Value: 31
Cost Breakdown
Name/Model: Gelgoog Jager MS-14Jg
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
====================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------
Armor (Standard): (211 pts) 13.5 x 10,000 135,000.00
Internal Structure (Composite): 75 x 1,600 x 1 (+) 120,000.00 = 255,000.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 405,000.00
Engine (XL): (20,000 x 375 x 75) / 75 (+) 7,500,000.00 = 7,905,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 9,105,000.00
Cockpit (Small): 175,000 (+) 175,000.00 = 9,280,000.00
Life Support: 50,000 (+) 50,000.00 = 9,330,000.00
Sensors: 75 x 2,000 (+) 150,000.00 = 9,480,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 9,540,000.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 34,500.00 = 9,574,500.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 9,627,000.00
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Total Structural Cost: 9,627,000.00
====================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------
Cargo, Liquid (1 ton) 50 x 2 100.00
Cargo, Liquid (1 ton) 50 x 2 (+) 100.00 = 200.00
Jump Jets 75 x (5 x 5) x 200 (+) 375,000.00 = 375,200.00
Large Pulse Laser 175,000 (+) 175,000.00 = 550,200.00
LRM 10 (I-OS) 80,000 (+) 80,000.00 = 630,200.00
Medium Shield (IS) 100,000 (+) 100,000.00 = 730,200.00
Medium Vibroblade (IS) 400,000 (+) 400,000.00 = 1,130,200.00
Medium Vibroblade (IS) 400,000 (+) 400,000.00 = 1,530,200.00
Micro Pulse Laser 12,500 (+) 12,500.00 = 1,542,700.00
Micro Pulse Laser 12,500 (+) 12,500.00 = 1,555,200.00
Small Pulse Laser 16,000 (+) 16,000.00 = 1,571,200.00
Small Pulse Laser 16,000 (+) 16,000.00 = 1,587,200.00
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Total Weapons and Equipment Cost 1,587,200.00
====================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------
Structural Cost: 9,627,000.00
Weapons and Equipment Cost: (+) 1,587,200.00 = 11,214,200.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 19,624,850.00
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Final BattleMech Cost 19,624,850.00