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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shadowhawk 2D HS
Designer:           theholylancer
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,268,657 C-Bills
Battle Value:       1,353

Chassis:              Endo Steel
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Ultra AC/5
    2 SRM 6s
    2 Medium Lasers
    1 Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    A multirole Mech developed in 2550 during the Golden Age, the Shadow Hawk is a powerful
    fusion of maneuverability and firepower. With a mix of long-range and short-range weapons,
    good maneuverability thanks to jump jets, and excellent endurance, the Shadow Hawk has long
    been regarded as one of the best ‘Mechs in its weight class. The Shadow Hawk is equally
    adept whether commanding a reconnaissance company or serving as a spotter for heavy and
    assault lances. Custom variant of the Shadow Hawk SH-2D, which was created by the New Avalon
    Institute of Science as an experimental test unit in order to field-testing cutting-edge
    military equipment.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     8.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             19       
    Center Torso (rear):                               4       
    R/L Torso:                         13             19       
    R/L Torso (rear):                                  4       
    R/L Arm:                            9             18       
    R/L Leg:                           13             19       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Anti-Missile System                                       RT                1          0.50             
Anti-Missile System (Ammo 12)                             RT                1          1.00             
Jump Jet                                                  RT                1          0.50             
2 SRM 6s                                                  RT                4          6.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Ultra AC/5                                                LT                5          9.00             
Ultra AC/5 (Ammo 20)                                      LT                1          1.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 35
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/6"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 5
Specials: AMS, JMPW1, SRM1/1