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BattleMech Technical Readout
Name/Model: Spider Engineer Mech Bridge
Designer: Wisecrack
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Configuration: Quad BattleMech
Era/Year: Civil War / 3067
Rules (Current): Advanced
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 3,113,133 C-Bills
Battle Value: 744
Chassis: Standard
Power Plant: 200 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Medium Lasers
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 4.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 112 7.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 12 16
Center Torso (rear): 6
R/L Torso: 10 12
R/L Torso (rear): 5
R/L Front Leg: 10 12
R/L Rear Leg: 10 12
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Weapons and Ammo Location Critical Tonnage
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Machine Gun H 1 0.50
Cargo, Standard (1.5 tons) (Armored) CT 2 1.50
Machine Gun (Ammo 100) RT 1 0.50
2 Medium Lasers RT 2 2.00
Bridgelayer, Heavy LT 12 6.00
Tracks * 4 4.00
* Tracks occupy 1 critical slot in each leg
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Alpha Strike Statistics
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Point Value (PV): 21
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 3
Specials: ARM, BRID, CT1.5
Distribution
Name/Model: Spider Engineer Mech Bridge
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
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Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Machine Gun 4. Foot Actuator
5. Tracks 5. Sensors 5. Tracks
6. Roll Again 6. Life Support 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Bridgelayer, Heavy 1. Fusion Engine 1. Heat Sink
2.Bridgelayer, Heavy 2. Fusion Engine 2. Heat Sink
3.Bridgelayer, Heavy 3. Fusion Engine 3. Medium Laser
4.Bridgelayer, Heavy 4. Gyro 4. Medium Laser
5.Bridgelayer, Heavy 5. Gyro 5. Machine Gun (Ammo 100)
6.Bridgelayer, Heavy 6. Gyro 6. Roll Again
1.Bridgelayer, Heavy 1. Gyro 1. Roll Again
2.Bridgelayer, Heavy 2. Fusion Engine 2. Roll Again
3.Bridgelayer, Heavy 3. Fusion Engine 3. Roll Again
4.Bridgelayer, Heavy 4. Fusion Engine 4. Roll Again
5.Bridgelayer, Heavy 5.Cargo, Standard (1.5 ton) 5. Roll Again
6.Bridgelayer, Heavy 6.Cargo, Standard (1.5 ton) 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Tracks 5. Tracks
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Spider Engineer Mech Bridge
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
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Defensive Battle Rating
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Armor (Standard): 112 x 2.5 x 1 280.000
Internal Structure (Standard w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 392.500
Gyro (Standard): 40 x 0.5 (+) 20.000 = 412.500
Defensive Equipment:
Bridgelayer, Heavy (+) 20.000 = 432.500
Armored Components:
Cargo, Standard (+) 10.000 = 442.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 427.500
Defensive Movement Factor: +3 (*) 1.30 = 555.750
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Final Defensive Battle Rating: 555.750
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 6 (Weapons) = 8
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Machine Gun (+) 5.000 = 97.000
Machine Gun (Ammo 100) (+) 0.500 = 97.500
Total 'Mech Tonnage: (+) 40.000 = 137.500
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 188.375
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Final Offensive Battle Rating: 188.375
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BattleMech Battle Value
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Defensive Battle Rating: 555.750
Offensive Battle Rating: (+) 188.375 = 744.125
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Final BattleMech Battle Value: 744
Alpha Strike Conversion
Name/Model: Spider Engineer Mech Bridge
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 2
Medium Laser (+) 3 = 5
Medium Laser (+) 3 = 8
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) 4 = 6
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Unit is Efficient: 6
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Medium Laser (+) 0.500 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -2 = 12
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Unit is Efficient: 12
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 112 armor points x 1 112.000 = 112.000
Armor Factor Conversion (/) 30 = 3.733
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere Fusion on a 40 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with armored components = ARM
Unit is equipped with Bridgelayer, Heavy = BRID
Unit is equipped with 1.5 tons of Cargo = CT1.5
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 5.000
Overheat Factor 0 (Overheat) (+) 0.000 = 5.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 11.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 13.200
Final DIR Round to nearest half point = 13.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.750
Final DIR Defensive Interaction Rating (+) 13.000 = 14.750
Unit's Final Point Value:
Offensive Value = 5.000
Defensive Value (+) 14.750 = 19.750
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 20.750
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Final Point Value: 21
Cost Breakdown
Name/Model: Spider Engineer Mech Bridge
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
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Structural Cost
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Armor (Standard): (112 pts) 7.0 x 10,000 70,000.00
Internal Structure (Standard): 40 x 400 x 1 (+) 16,000.00 = 86,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 166,000.00
Engine (Fusion): (5,000 x 200 x 40) / 75 (+) 533,333.33 = 699,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,299,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,499,333.33
Life Support: 50,000 (+) 50,000.00 = 1,549,333.33
Sensors: 40 x 2,000 (+) 80,000.00 = 1,629,333.33
Leg Actuators: 40 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 56,000.00 = 1,685,333.33
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Total Structural Cost: 1,685,333.33
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Weapons and Equipment Cost
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Bridgelayer, Heavy 100,000 100,000.00
Cargo, Standard (1.5 ton) (Armored) 0 x 3 + (2 x 150,000) (+) 300,000.00 = 400,000.00
Machine Gun 5,000 (+) 5,000.00 = 405,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 405,000.00
Medium Laser 40,000 (+) 40,000.00 = 445,000.00
Medium Laser 40,000 (+) 40,000.00 = 485,000.00
Tracks (500 x 200 x 40) / 75 (+) 53,333.33 = 538,333.33
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Total Weapons and Equipment Cost 538,333.33
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BattleMech Cost
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Structural Cost: 1,685,333.33
Weapons and Equipment Cost: (+) 538,333.33 = 2,223,666.67
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 3,113,133.33
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Final BattleMech Cost 3,113,133.00