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Design Overview
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                 BattleMech Technical Readout

Name/Model:         RPGD Bomb Fortress BFR-5L
Designer:           Griper
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,624,942 C-Bills
Battle Value:       1,139

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    6 LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designer: Take up positions in advantageous terrain and focus on supporting your troops.
    When the enemy gets close, avoid them by jumping.  Try to stop their force.  If you can't
    avoid their force, avoid them by jumping.

Capabilities:
    GM: Since multiple LRM5s are installed, heat management is important.  This allows for
    flewible operation.  Depending on the thermal stat, there are seven possible options,
    ranging from "no firing" to "firing all six."  Considering ammunition, this is a rather
    interesting choice.  I'm a little concerned though, that the ammunition for the LRMs
    equipped on the torso and head is in the legs.

Deployment:
    LRM5s are the most flexible way to use LRMs, so long as you have the crit space.  The Bomb
    Fortress has that space.  All told however, mirrors the Trebuchet-5N's 2xLRM15, trading the
    ML backup for jump jets and better heat management.
    Yeah, ammo in the legs never made sense.  Best not think about the portal technology put in
    the ammo feeds.  Also: Ew, lopsided JJs.  I can live with mis-matched weapon placement, but
    that mid-air drift?  Gross.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              5       
    Center Torso:                      18             22       
    Center Torso (rear):                               5       
    R/L Torso:                         13             14       
    R/L Torso (rear):                                  3       
    R/L Arm:                            9              5       
    R/L Leg:                           13             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 5                                                     H                 1          2.00             
2 LRM 5s                                                  CT                2          4.00             
2 Jump Jets                                               RT                2          1.00             
LRM 5                                                     RT                1          2.00             
3 Jump Jets                                               LT                3          1.50             
2 LRM 5s                                                  LT                2          4.00             
LRM 5 (Ammo 48)                                           RL                2          2.00             
LRM 5 (Ammo 48)                                           LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 1 / (M) 2 / (L) 2,  OV: 0
Armor (A): 4,  Structure (S): 5
Specials: IF2, LRM1/2/2