BattleMech Technical Readout
Name/Model: Von Paulus VP-A4S
Designer: KaiserDunk
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 50
Configuration: Quad BattleMech
Era/Year: Succession Wars / 3020
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,440,500 C-Bills
Battle Value: 1,057
Chassis: Henderson Mk IV
Power Plant: Pitban 200
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Medium
Armament:
1 Defiance 'Mech Hunter Autocannon/20
2 Defiance B3M Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Neil 6000a
Targeting & Tracking: ScanTrex TacCon
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Overview:
When the Von Paulus was introduced in 3020, it represented one of the first new BattleMech
designs introduced since the fall of the Star League. It was introduced to meet a need for
an urban defense unit to help protect vital Steiner economic and manufacturing centers.
To this end, the ?Mech was designed to be relatively well-protected and have a potent
punch while still being relatively inexpensive. A quad chassis was selected to help
concentrate the armor protection around the torso and primary weapon system. While not a
fast ?Mech, the Von Paulus is intended to be a tough defensive fighter.
Capabilities:
Because it is intended to be a defensive fighter, the Von Paulus is designed to carry as
much armor as possible. The ?Mech is designed to be just fast enough for an urban
environment, able to maneuver in heavily built up cities and industriplexes yet without
excess speed that would be wasted in close-quarters battle. The Von Paulus internal
structure is designed around a heavy gun mounting designed for the massive Defiance
?MechHunter autocannon. The gun mounting is able to absorb the impacts of both incoming
fire as well as the recoil of the weapon itself. This makes the ?MechHunter incredibly
reliable and accurate. The armor on the front of the chassis is engineered to form a heavy
glacis wrapped around the barrel of the autocannon, further helping protect it. This has
also given the ?Mech a distinctive appearance, leading one test pilot to dub it ?a Hetzer
with legs?.
This has led to an unfortunate tendency for some commanders to unfortunately consider
that the Von Paulus was shares more than just its appearance with the vehicle, and that it
is just as shoddy in construction. Only the reputation of Defiance Industries has kept
most Steiner commanders from disregarding the ?Mech, and the heavy protection has meant that
those commanders have grown to rely on it.
For those times when a Von Paulus needs to pull back to resupply, it mounts a pair of
Defiance medium lasers, with one facing rearward. While this is hardly sufficient
firepower for any purpose save defensive, the ?Mech relies more on its autocannon.
Deployment:
Because the Von Paulus is such a relatively new design, it is almost unknown outside of the
LAAF and uncommon even within it. The Von Paulus so far has been concentrated in Lyran
defensive units protecting high-value locations and targets such as military centers and
industrial centers. The manufacturing of the ?Mech has not been made the highest priority
for Defiance Industries, but it is important enough that it is thought that a majority of
Lyran defensive units will be primarily composed of Von Pauluses in less than 10 years,
along with similar units such as Hatchetmen.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 200 Fusion 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 11 1.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 23
Center Torso (rear): 8
R/L Torso: 12 18
R/L Torso (rear): 6
R/L Front Leg: 12 16
R/L Rear Leg: 12 24
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Weapons and Ammo Location Critical Tonnage
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Medium Laser CT 1 1.00
Medium Laser CT (R) 1 1.00
Autocannon/20 RT 10 14.00
Autocannon/20 (Ammo 10) RT 2 2.00
Autocannon/20 (Ammo 10) LT 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 29
TP: BM, SZ: 2, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 4
Specials: AC2/2/-, REAR1/1/-
Distribution
Name/Model: Von Paulus VP-A4S
Technology: Inner Sphere
Tonnage: 50
Configuration: Quad BattleMech
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Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Roll Again 4. Foot Actuator
5. Heat Sink 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Autocannon/20 (Ammo 5) 1. Fusion Engine 1.Autocannon/20
2. Autocannon/20 (Ammo 5) 2. Fusion Engine 2.Autocannon/20
3. Roll Again 3. Fusion Engine 3.Autocannon/20
4. Roll Again 4. Gyro 4.Autocannon/20
5. Roll Again 5. Gyro 5.Autocannon/20
6. Roll Again 6. Gyro 6.Autocannon/20
1. Roll Again 1. Gyro 1.Autocannon/20
2. Roll Again 2. Fusion Engine 2.Autocannon/20
3. Roll Again 3. Fusion Engine 3.Autocannon/20
4. Roll Again 4. Fusion Engine 4.Autocannon/20
5. Roll Again 5. Medium Laser 5. Autocannon/20 (Ammo 5)
6. Roll Again 6. Medium Laser (R) 6. Autocannon/20 (Ammo 5)
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Roll Again 6. Roll Again
Alpha Strike Conversion
Name/Model: Von Paulus VP-A4S
Technology: Inner Sphere
Tonnage: 50
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 11 x 1 = 11
Total Heat Output:
Movement = 2
Autocannon/20 (+) 7 = 9
Medium Laser (+) 3 = 12
Heat Efficiency:
Heat Dissipation Rate = 11
Total Heat Output - 4 (-) 8 = 3
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Unit is Efficient: 3
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Autocannon/20 (+) 2.000 = 2.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Autocannon/20 (+) 2.000 = 2.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Medium Range Damage Value: 3
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 11 x 1 = 11
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 11
Total Heat Output - 4 (-) -2 = 13
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Unit is Efficient: 13
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 168 armor points x 1 168.000 = 168.000
Armor Factor Conversion (/) 30 = 5.600
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere Fusion on a 50 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC2/2/-
Unit is equipped with rearward facing weapons = REAR1/1/-
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 10.000
Overheat Factor 0 (Overheat) (+) 0.000 = 10.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 16.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 17.600
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 17.500 = 18.500
Unit's Final Point Value:
Offensive Value = 10.000
Defensive Value (+) 18.500 = 28.500
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Final Point Value: 29
Cost Breakdown
Name/Model: Von Paulus VP-A4S
Technology: Inner Sphere
Tonnage: 50
Configuration: Quad BattleMech
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Structural Cost
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Armor (Standard): (168 pts) 10.5 x 10,000 105,000.00
Internal Structure (Standard): 50 x 400 x 1 (+) 20,000.00 = 125,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 225,000.00
Engine (Fusion): (5,000 x 200 x 50) / 75 (+) 666,666.67 = 891,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,491,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,691,666.67
Life Support: 50,000 (+) 50,000.00 = 1,741,666.67
Sensors: 50 x 2,000 (+) 100,000.00 = 1,841,666.67
Heat Sinks (Single): 1 x 2,000 (+) 2,000.00 = 1,843,666.67
Leg Actuators: 50 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 70,000.00 = 1,913,666.67
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Total Structural Cost: 1,913,666.67
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Weapons and Equipment Cost
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Autocannon/20 300,000 300,000.00
Autocannon/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 300,000.00
Autocannon/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 300,000.00
Autocannon/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 300,000.00
Autocannon/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 300,000.00
Medium Laser 40,000 (+) 40,000.00 = 340,000.00
Medium Laser 40,000 (+) 40,000.00 = 380,000.00
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Total Weapons and Equipment Cost 380,000.00
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BattleMech Cost
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Structural Cost: 1,913,666.67
Weapons and Equipment Cost: (+) 380,000.00 = 2,293,666.67
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 3,440,500.00
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Final BattleMech Cost 3,440,500.00