BattleMech Technical Readout
Name/Model: Aphid AP-H1D
Designer: KaiserDunk
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Configuration: Quad BattleMech
Era/Year: Succession Wars / 3028
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,565,200 C-Bills
Battle Value: 513
Chassis: MMM Type AP
Power Plant: LTV 160
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: StarSlab/1
Armament:
2 Martell Model 5 Medium Lasers
1 Sperry Browning Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Magestrix Alpha
Targeting & Tracking: O/P 911
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Overview:
Designed at the start of the Fourth Succession War when it looked like certain subsystems
purchased from the Capellan Confederation needed for the manufacture of light scout ?Mechs
such as the Locust were bout to be cut off by the advancing Davion forces, the Aphid was
rapidly designed using domestically available components. The new ?Mech was rapidly
prototyped and put into production in a surprisingly short period of time. It took less
than two years from the initial proposal to the new ?Mech entering service as the Aphid.
Capabilities:
The Aphid was designed for speed and reliability in the field. While the complexity of a
quad chassis would seem to be counter-intuitive given this objectiive, the design allows for
the mass and inertia to be widely distributed across the four legs, This in turn lowers
the operational stresses low across each leg.
The firepower of the Aphid is centered on the two torso-mounted Martell Model 5 medium
lasers. The lasers have a very accurate and well-protected platform, and the lack of a
need for ammunition resupply allows an Aphid to operate further from traditional supply
lines. A single SperryBrowning machine gun is mounted under the cockpit, providing some
defense against infantry and unarmored light vehicles without any additional heat. The
Aphid actually has one of the most forgiving heat curves of any light ?Mech, only generating
waste heat when the lasers are fired while moving at maximum speed.
The electronics systems, especially the communication system, was a major source of
concern for the Majistracy armed forces as the supplier for the Locust was in danger of
being cut off and its chassis was proving very difficult to modify to allow for the
substitution of a different component. Instead, the Aphid was designed with the Magestrix
Alpha communications suite, which is rugged, reliable, and powerful though the size of it
required the cockpit to be designed around the Alpha.
Deployment:
The Aphid is only seen in the various Curiasser units as well as in some scout lances of the
Lancers. While there has been some interest from the Capellan Confederation, the lack of
sufficient production capacity at the Majesty Metals & Mining facility on Canopus IV has
limited the supply to barely meet the needs of the Majestracy. Earthworks Incorporated has
supposedly been in negotiations with MM&M to manufacture the Aphid under license at their
Grand Base facility but this far to no apparent avail.
Variants:
The only variant thus far contemplated is intended to extend the range of the Aphid in the
field by replacing the single machingun with a Diverse Optics Type 10 small laser under the
cockpit. This would increase the overall heat load on the light ?Mech, and has given the
concept a new nickname of the Hotfoot, as the laser will e right under the MehWarrior.
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 160 Fusion 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 64 4.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 6 8
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 1
R/L Front Leg: 4 7
R/L Rear Leg: 4 7
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Weapons and Ammo Location Critical Tonnage
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Machine Gun H 1 0.50
Machine Gun (Ammo 100) CT 1 0.50
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 19
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials:
Distribution
Name/Model: Aphid AP-H1D
Technology: Inner Sphere
Tonnage: 20
Configuration: Quad BattleMech
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Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Machine Gun 4. Foot Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Machine Gun (Ammo 100) 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Aphid AP-H1D
Technology: Inner Sphere
Tonnage: 20
Configuration: Quad BattleMech
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Defensive Battle Rating
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Armor (Standard): 64 x 2.5 x 1 160.000
Internal Structure (Standard w/ Fusion Engine): 35 x 1.5 x 1 x 1 (+) 52.500 = 212.500
Gyro (Standard): 20 x 0.5 (+) 10.000 = 222.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 207.500
Defensive Movement Factor: +4 (*) 1.40 = 290.500
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Final Defensive Battle Rating: 290.500
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 6 (Weapons) = 8
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Machine Gun (+) 5.000 = 97.000
Machine Gun (Ammo 100) (+) 0.500 = 97.500
Total 'Mech Tonnage: (+) 20.000 = 117.500
Speed Factor: 12 (Run) + 0 (Jump) (*) 1.890 = 222.075
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Final Offensive Battle Rating: 222.075
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BattleMech Battle Value
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Defensive Battle Rating: 290.500
Offensive Battle Rating: (+) 222.075 = 512.575
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Final BattleMech Battle Value: 513
Alpha Strike Conversion
Name/Model: Aphid AP-H1D
Technology: Inner Sphere
Tonnage: 20
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 6
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Medium Laser (+) 0.500 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere Fusion on a 20 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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No special abilities identified for this unit
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 6.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 10.500
Final DIR Round to nearest half point = 10.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 10.500 = 12.500
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 12.500 = 17.000
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 19.000
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Final Point Value: 19
Cost Breakdown
Name/Model: Aphid AP-H1D
Technology: Inner Sphere
Tonnage: 20
Configuration: Quad BattleMech
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Structural Cost
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Armor (Standard): (64 pts) 4.0 x 10,000 40,000.00
Internal Structure (Standard): 20 x 400 x 1 (+) 8,000.00 = 48,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 88,000.00
Engine (Fusion): (5,000 x 160 x 20) / 75 (+) 213,333.33 = 301,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 901,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,101,333.33
Life Support: 50,000 (+) 50,000.00 = 1,151,333.33
Sensors: 20 x 2,000 (+) 40,000.00 = 1,191,333.33
Leg Actuators: 20 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 28,000.00 = 1,219,333.33
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Total Structural Cost: 1,219,333.33
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Weapons and Equipment Cost
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Machine Gun 5,000 5,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 5,000.00
Medium Laser 40,000 (+) 40,000.00 = 45,000.00
Medium Laser 40,000 (+) 40,000.00 = 85,000.00
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Total Weapons and Equipment Cost 85,000.00
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BattleMech Cost
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Structural Cost: 1,219,333.33
Weapons and Equipment Cost: (+) 85,000.00 = 1,304,333.33
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 1,565,200.00
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Final BattleMech Cost 1,565,200.00