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Design Overview
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                 IndustrialMech Technical Readout

Name/Model:         Porter PR-10 CargoMech
Designer:           P8BL
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Primitive)
Technology Rating:  D
Tonnage:            30
Role:               Scout
Configuration:      Biped IndustrialMech
Era/Year:           Star League / 2460
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         1,198,518 C-Bills
Battle Value:       248

Chassis:              Porter V1 Primitive Industrial
Power Plant:          Pitban 110 Primitive Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                M-Grade 1 Primitive Commercial
Armament:             
Manufacturer:         Good Land Manufacturing Inc.
    Primary Factory:  Unknown
Communications:       BroadBand
Targeting & Tracking: Mk.I Eyeball

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Overview:
    An IndustrialMech made for work in spaceports, port towns, expeditions and any operation
    that requires hauling cargo - something the Porter is exceptional at, being able to carry
    six tons across its shoulders and another three in its right arm clamp.

Capabilities:
    The Porter excels at moving cargo, being able to carry up to nine tons of material at speeds
    of up to 64 kilometers an hour. Its right arm is equipped with a lift hoist and, although
    cumbersome, is extremely mobile. A smaller secondary arm is attached to the left torso and
    is used for stability, movement and, in extreme circumstances, punching. The Porter’s
    engine, set slightly to the left, is notably overpowered for an IndustrialMech of its size
    and era, though the whole package is scantly protected by a few tons of Commercial Armour.
    Its legs, while sturdy and robust, are nevertheless pushed to their limit by the near-30
    tons of machinery and cargo they support, and are thus more susceptible to attacks than
    average.

Deployment:
    The Porter is rarely, if ever, found in frontline combat, and is instead found hauling cargo
    galaxywide, as its name would suggest.

Variants:
    The cargo pods on the Porter are highly modular and have led to a dizzying array of
    configurations, some of which were even adopted by Good Land Manufacturing Inc. and later
    distributors as official models. The most common is the 1A, which replaces three tons of
    cargo with four machine guns and one ton of ammunition for use in lawless cities and
    frontier spaceports, though later more radical configurations add jump jets, improved armor,
    targeting systems and even missile pods, turning the Porter into something roughly
    resembling a BattleMech.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                    Primitive Industrial            6.00                     
Engine:                                110 Primitive Fusion            3.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                       Primitive                  2.00                     
Cockpit:                               Primitive Industrial            5.00                     
Armor Factor:                                  105                     4.50                     
    Type:                              Primitive Commercial                                     

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               4       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Cargo, Standard (3 tons)                                  RT                3          3.00             
Cargo, Standard (3 tons)                                  LT                3          3.00             
Lift Hoist                                                RA                3          3.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 5
TP: IM,  SZ: 1,  TMM: 1,  MV: 6"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 3
Specials: BAR, BFC, CT6, ENE