Units »Search» IndustrialMechs »Porter PR-10 CargoMech
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IndustrialMech Technical Readout
Name/Model: Porter PR-10 CargoMech
Designer: P8BL
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Primitive)
Technology Rating: D
Tonnage: 30
Role: Scout
Configuration: Biped IndustrialMech
Era/Year: Star League / 2460
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 1,198,518 C-Bills
Battle Value: 248
Chassis: Porter V1 Primitive Industrial
Power Plant: Pitban 110 Primitive Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: M-Grade 1 Primitive Commercial
Armament:
Manufacturer: Good Land Manufacturing Inc.
Primary Factory: Unknown
Communications: BroadBand
Targeting & Tracking: Mk.I Eyeball
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Overview:
An IndustrialMech made for work in spaceports, port towns, expeditions and any operation
that requires hauling cargo - something the Porter is exceptional at, being able to carry
six tons across its shoulders and another three in its right arm clamp.
Capabilities:
The Porter excels at moving cargo, being able to carry up to nine tons of material at speeds
of up to 64 kilometers an hour. Its right arm is equipped with a lift hoist and, although
cumbersome, is extremely mobile. A smaller secondary arm is attached to the left torso and
is used for stability, movement and, in extreme circumstances, punching. The Porter’s
engine, set slightly to the left, is notably overpowered for an IndustrialMech of its size
and era, though the whole package is scantly protected by a few tons of Commercial Armour.
Its legs, while sturdy and robust, are nevertheless pushed to their limit by the near-30
tons of machinery and cargo they support, and are thus more susceptible to attacks than
average.
Deployment:
The Porter is rarely, if ever, found in frontline combat, and is instead found hauling cargo
galaxywide, as its name would suggest.
Variants:
The cargo pods on the Porter are highly modular and have led to a dizzying array of
configurations, some of which were even adopted by Good Land Manufacturing Inc. and later
distributors as official models. The most common is the 1A, which replaces three tons of
cargo with four machine guns and one ton of ammunition for use in lawless cities and
frontier spaceports, though later more radical configurations add jump jets, improved armor,
targeting systems and even missile pods, turning the Porter into something roughly
resembling a BattleMech.
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Equipment Mass
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Internal Structure: Primitive Industrial 6.00
Engine: 110 Primitive Fusion 3.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Primitive 2.00
Cockpit: Primitive Industrial 5.00
Armor Factor: 105 4.50
Type: Primitive Commercial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 16
Center Torso (rear): 4
R/L Torso: 7 12
R/L Torso (rear): 2
R/L Arm: 5 10
R/L Leg: 7 14
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Weapons and Ammo Location Critical Tonnage
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Cargo, Standard (3 tons) RT 3 3.00
Cargo, Standard (3 tons) LT 3 3.00
Lift Hoist RA 3 3.00
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Alpha Strike Statistics
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Point Value (PV): 5
TP: IM, SZ: 1, TMM: 1, MV: 6"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 3
Specials: BAR, BFC, CT6, ENE
Distribution
Name/Model: Porter PR-10 CargoMech
Technology: Inner Sphere (Primitive)
Tonnage: 30
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Primitive Industrial Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Empty 4.Lift Hoist
5. Heat Sink 5. Sensors 5.Lift Hoist
6. Empty 6. Life Support 6.Lift Hoist
1. Empty 1. Empty
2. Empty 2. Empty
3. Empty 3. Empty
4. Empty 4. Empty
5. Empty 5. Empty
6. Empty 6. Empty
Left TorsoCenter TorsoRight Torso
1.Cargo, Standard (3 ton) 1. Primitive Fusion Engine 1.Cargo, Standard (3 ton)
2.Cargo, Standard (3 ton) 2. Primitive Fusion Engine 2.Cargo, Standard (3 ton)
3.Cargo, Standard (3 ton) 3. Primitive Fusion Engine 3.Cargo, Standard (3 ton)
4. Heat Sink 4. Primitive Gyro 4. Empty
5. Heat Sink 5. Primitive Gyro 5. Empty
6. Heat Sink 6. Primitive Gyro 6. Empty
1. Empty 1. Primitive Gyro 1. Empty
2. Empty 2. Primitive Fusion Engine 2. Empty
3. Empty 3. Primitive Fusion Engine 3. Empty
4. Empty 4. Primitive Fusion Engine 4. Empty
5. Empty 5. Empty 5. Empty
6. Empty 6. Empty 6. Empty
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Empty 5. Empty
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Porter PR-10 CargoMech
Technology: Inner Sphere (Primitive)
Tonnage: 30
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Primitive Commercial): 105 x 2.5 x 0.5 131.250
Internal Structure (Primitive Industrial w/ Primitive Fusion Engine): 51 x 1.5 x 0.5 x 1 (+) 38.250 = 169.500
Gyro (Primitive): 30 x 0.5 (+) 15.000 = 184.500
Defensive Movement Factor: +2 (*) 1.20 = 221.400
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Final Defensive Battle Rating: 221.400
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) = 14
Total 'Mech Tonnage: (+) 30.000 = 30.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 30.000
Basic Fire Control System: (*) 0.900 = 27.000
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Final Offensive Battle Rating: 27.000
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IndustrialMech Battle Value
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Defensive Battle Rating: 221.400
Offensive Battle Rating: (+) 27.000 = 248.400
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Final IndustrialMech Battle Value: 248
Alpha Strike Conversion
Name/Model: Porter PR-10 CargoMech
Technology: Inner Sphere (Primitive)
Tonnage: 30
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 0
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -4 = 14
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Unit is Efficient: 14
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 0
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -4 = 14
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Unit is Efficient: 14
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Primitive Commercial: 105 armor points x 0.5 52.500 = 52.500
Armor Factor Conversion (/) 30 = 1.750
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Final Armor Value: 2
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Convert Structure
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Engine: Primitive Fusion on a 30 ton IndustrialMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with Primitive Commercial armor = BAR
Unit is equipped with a basic fire control system = BFC
Unit is equipped with 6 tons of Cargo = CT6
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (Overheat) (+) 0.000 = 0.500
Blanket Offensive Modifier 1 (Base) - 0.1 (BFC) (*) 0.900 = 0.450
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) x 0.5 (BAR) = 2.000
Structure Factor 3 (Structure) x 0.5 (IndustrialMech) (+) 1.500 = 3.500
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 3.850
Final DIR Round to nearest half point = 4.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 4.000 = 4.750
Unit's Final Point Value:
Offensive Value = 0.450
Defensive Value (+) 4.750 = 5.200
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Final Point Value: 5
Cost Breakdown
Name/Model: Porter PR-10 CargoMech
Technology: Inner Sphere (Primitive)
Tonnage: 30
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Primitive Commercial): (105 pts) 4.5 x 3,000 13,500.00
Internal Structure (Primitive Industrial): 30 x 300 x 1 (+) 9,000.00 = 22,500.00
Myomer (Primitive): 30 x 1,000 (+) 30,000.00 = 52,500.00
Engine (Primitive Fusion): (5,000 x 110 x 30) / 75 (+) 220,000.00 = 272,500.00
Gyro (Primitive): 2.0 x 300,000 (+) 600,000.00 = 872,500.00
Cockpit (Primitive Industrial): 50,000 (+) 50,000.00 = 922,500.00
Life Support: 50,000 (+) 50,000.00 = 972,500.00
Sensors: 30 x 2,000 (+) 60,000.00 = 1,032,500.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 11,400.00 = 1,043,900.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 1,064,900.00
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Total Structural Cost: 1,064,900.00
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Weapons and Equipment Cost
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Cargo, Standard (3 ton) 0 x 6 0.00
Cargo, Standard (3 ton) 0 x 6 (+) 0.00 = 0.00
Lift Hoist 50,000 (+) 50,000.00 = 50,000.00
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Total Weapons and Equipment Cost 50,000.00
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IndustrialMech Cost
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Structural Cost: 1,064,900.00
Weapons and Equipment Cost: (+) 50,000.00 = 1,114,900.00
IndustrialMech Cost Multiplier: 1 + (30 / 400) (*) 1.08 = 1,198,517.50
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Final IndustrialMech Cost 1,198,518.00