BattleMech Technical Readout
Name/Model: Wraith TR/X
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3055
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 5,613,790 C-Bills
Battle Value: 1,096
Chassis: Standard
Power Plant: 330 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: CurtissJet 55
Jump Capacity: 180 meters
Armor: Standard
Armament:
1 Large Laser
2 Medium Lasers
Manufacturer: Curtiss Militech
Primary Factory: Paradise
Communications: CurtissComm Mark II
Targeting & Tracking: Dynatec 2780
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Overview:
The Wraith is a design that became quite popular after its introduction on the battlefield
in the mid-3050?s, due to its combination of high speed and mobility, thick armor for its
size and impressively accurate firepower. What is not widely known that the first prototype
was actually developed by a different company back in the early 3030?s.
Capabilities:
Back in 3032, the Thermopolis branch of Kallon Industries was looking to develop a faster
supplement to its enormously popular Wolverine-6M. Using that design as a basis, their
engineers looked to take the best of its features and make it better.
Unfortunately, they just didn?t have the tech to make it work.
Their prototype Wraith had most of the speed and mobility desired; as it could obtain ground
speeds of almost 100 kph, and leap 180 meters at a time, matching some of the most loved
scouts and skirmishers. It had most of the firepower they wanted, being equipped with a
large laser backed by a pair of medium lasers.
But it lacked the heat sinks to make truly effective use of that firepower and mobility, and
the large size of the engine used up so much mass that only 8 tons of armor could be fitted.
The engineers realized at that time that their new design was little more than an overweight
Davion variant Phoenix Hawk, and an over-priced, less effective one at that.
Deployment:
Realizing that going forward with the design would cut into their sales of the Wolverine-6M,
and potentially damage their company?s reputation, the decision was made not to proceed
forward with the design. It was not until some 20 years later that a former Kallon
Industries engineer that had been recruited by the newly developing Curtiss Militech revived
the design, and, using recovered Star League technology, produced the ?Mech his former team
had envisioned so many years ago.
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Equipment Mass
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Internal Structure: Standard 5.50
Engine: 330 Fusion 24.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 128 8.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 18 18
Center Torso (rear): 6
R/L Torso: 13 15
R/L Torso (rear): 5
R/L Arm: 9 12
R/L Leg: 13 16
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Weapons and Ammo Location Critical Tonnage
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3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
Large Laser RA 2 5.00
2 Medium Lasers LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 27
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 5
Specials: ENE
Distribution
Name/Model: Wraith TR/X
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Medium Laser 5. Sensors 5.Large Laser
6. Medium Laser 6. Life Support 6.Large Laser
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Wraith TR/X
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 128 x 2.5 x 1 320.000
Internal Structure (Standard w/ Fusion Engine): 91 x 1.5 x 1 x 1 (+) 136.500 = 456.500
Gyro (Standard): 55 x 0.5 (+) 27.500 = 484.000
Defensive Movement Factor: +3 (*) 1.30 = 629.200
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Final Defensive Battle Rating: 629.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 10 (Heat Sinks) - 6 (Movement) - 14 (Weapons) = -4
Offensive Equipment:
Large Laser 123.000
Medium Laser (+) 46.000 = 169.000
Medium Laser [Inefficient] (+) 23.000 = 192.000
Total 'Mech Tonnage: (+) 55.000 = 247.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 466.830
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Final Offensive Battle Rating: 466.830
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BattleMech Battle Value
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Defensive Battle Rating: 629.200
Offensive Battle Rating: (+) 466.830 = 1,096.030
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Final BattleMech Battle Value: 1,096
Alpha Strike Conversion
Name/Model: Wraith TR/X
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
6 (Movement) + 14 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Large Laser (+) 0.800 = 1.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 18.000
Divided by the maximum heat output - 4 (/) 16 = 1.125
Rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
6 (Movement) + 14 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Large Laser (+) 0.800 = 1.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 18.000
Divided by the maximum heat output - 4 (/) 16 = 1.125
Rounded up to the nearest tenth = 1.2
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere Fusion on a 55 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 13.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 15.500 = 17.500
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 17.500 = 24.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 26.500
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Final Point Value: 27
Cost Breakdown
Name/Model: Wraith TR/X
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (128 pts) 8.0 x 10,000 80,000.00
Internal Structure (Standard): 55 x 400 x 1 (+) 22,000.00 = 102,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 212,000.00
Engine (Fusion): (5,000 x 330 x 55) / 75 (+) 1,210,000.00 = 1,422,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 2,622,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,822,000.00
Life Support: 50,000 (+) 50,000.00 = 2,872,000.00
Sensors: 55 x 2,000 (+) 110,000.00 = 2,982,000.00
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 25,300.00 = 3,007,300.00
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 3,045,800.00
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Total Structural Cost: 3,045,800.00
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Weapons and Equipment Cost
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Jump Jets 55 x (6 x 6) x 200 396,000.00
Large Laser 100,000 (+) 100,000.00 = 496,000.00
Medium Laser 40,000 (+) 40,000.00 = 536,000.00
Medium Laser 40,000 (+) 40,000.00 = 576,000.00
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Total Weapons and Equipment Cost 576,000.00
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BattleMech Cost
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Structural Cost: 3,045,800.00
Weapons and Equipment Cost: (+) 576,000.00 = 3,621,800.00
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 5,613,790.00
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Final BattleMech Cost 5,613,790.00