Units »Search» BattleMechs »Black Marauder II [Redacted][Praise Blake]
Design Overview
Generate in
format
BattleMech Technical Readout
Name/Model: Black Marauder II [Redacted][Praise Blake]
Designer: IIIIllllllIllIIIIIllll
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 30,763,000 C-Bills
Battle Value: 4,795
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 43.2 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Hardened
Armament:
2 ER PPCs (C)
1 LB 10-X AC (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Bloodhound Active Probe
================================================================================================
Overview:
I strongly recommend using quirks with this mech, as it has been designed with them in mind
Quirks: Command Mech, directional torso mount (RT), hyper extending actuators, protected
actuators, combat computer, barrel fist, accurate weapon x3 (er ppc, er ppc, LB 10/x),
narrow/low profile, distracting, improved communication, improved life support, improved
sensors, improved targeting(short, medium, long), multi-track, stabilized weapon x3 (er ppc,
er ppc, LB 10/x), stable, variable range targeting x3(er ppc, er ppc, LB 10/x), improved
cooling jacket x3(er ppc, er ppc, LB 10/x), No ejection mechanism, Black Marauder
Custom quirk: Black Marauder
Effects: Will give the pilot 1 level of madness per battle, cannot be bought, cannot be sold
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 5.00
Engine: 300 XL (C) 9.50
Walking MP: 3
Running MP: 4
Jumping MP: 3
Heat Sinks (Double): 19 [38] (C) 9.00
Gyro: None 0.00
Cockpit: Interface 4.00
Armor Factor: 307 38.50
Type: Hardened (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Angel ECM Suite (C) CT 2 2.00
LB 10-X AC (C) RT 5 10.00
LB 10-X AC (Ammo 10) (C) RT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] (C) RT 1 1.00
Jump Jet LT 1 2.00
ER PPC (C) RA 2 6.00
Bloodhound Active Probe LA 3 2.00
ER PPC (C) LA 2 6.00
Void-Signature System * 7 0.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
* Void-Signature System occupies 1 critical slot in each location except the Head
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 111
TP: BM, SZ: 4, TMM: 0, MV: 4"/6"j
Damage: (S) 4 / (M) 4 / (L) 4, OV: 0
Armor (A): 20, Structure (S): 5
Specials: AECM, BH, CASE, CR, DN, FLK1/1/1, JMPS1, MAS, RCN
Distribution
Name/Model: Black Marauder II [Redacted][Praise Blake]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
===============================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Interface Cockpit 3. Lower Arm Actuator
4.ER PPC (C) 4. Interface Cockpit 4.ER PPC (C)
5.ER PPC (C) 5. Sensors 5.ER PPC (C)
6.Double Heat Sink (C) 6. Life Support 6.Double Heat Sink (C)
1.Double Heat Sink (C) 1.Double Heat Sink (C)
2. Endo Steel (C) 2. Endo Steel (C)
3.Bloodhound Active Probe 3. Endo Steel (C)
4.Bloodhound Active Probe 4.Double Heat Sink (C)
5.Bloodhound Active Probe 5.Double Heat Sink (C)
6. Void-Signature System 6. Void-Signature System
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3.Double Heat Sink (C) 3. XL Engine (C) 3.LB 10-X AC (C)
4.Double Heat Sink (C) 4. XL Engine (C) 4.LB 10-X AC (C)
5.Double Heat Sink (C) 5. XL Engine (C) 5.LB 10-X AC (C)
6.Double Heat Sink (C) 6. XL Engine (C) 6.LB 10-X AC (C)
1. Endo Steel (C) 1. Roll Again 1.LB 10-X AC (C)
2. Endo Steel (C) 2.Double Heat Sink (C) 2. LB 10-X AC (Ammo 10) (C)
3. Endo Steel (C) 3.Double Heat Sink (C) 3. LB 10-X AC (Ammo 10) [Cluster] (C)
4. Endo Steel (C) 4.Angel ECM Suite (C) 4.Double Heat Sink (C)
5. Jump Jet 5.Angel ECM Suite (C) 5.Double Heat Sink (C)
6. Void-Signature System 6. Void-Signature System 6. Void-Signature System
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Void-Signature System 6. Void-Signature System
Battle Value Breakdown
Name/Model: Black Marauder II [Redacted][Praise Blake]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Hardened): 307 x 2.5 x 2 1,535.000
Internal Structure (Endo Steel w/ XL Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 1,706.000
Gyro (None): 100 x 0.5 (+) 50.000 = 1,756.000
Defensive Equipment:
Angel ECM Suite (C) (+) 100.000 = 1,856.000
Bloodhound Active Probe (+) 25.000 = 1,881.000
Defensive Movement Factor: +2 (w/ Void-Signature) (*) 1.30 = 2,445.300
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 2,445.300
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 38 (Heat Sinks) - 3 (Movement) - 10 (Void-Signature) - 32 (Weapons) = -1
Offensive Equipment:
ER PPC (C) 412.000
ER PPC (C) (+) 412.000 = 824.000
LB 10-X AC (C) (+) 148.000 = 972.000
LB 10-X AC (Ammo 10) (C) (+) 19.000 = 991.000
LB 10-X AC (Ammo 10) [Cluster] (C) (+) 19.000 = 1,010.000
Total 'Mech Tonnage: (+) 100.000 = 1,110.000
Speed Factor: 4 (Run) + 2 (Jump) (*) 1.120 = 1,243.200
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,243.200
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 2,445.300
Offensive Battle Rating: (+) 1,243.200 = 3,688.500
Cockpit (Interface): (*) 1.30 = 4,795.050
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 4,795
Alpha Strike Conversion
Name/Model: Black Marauder II [Redacted][Praise Blake]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
===========================================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
---------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===========================================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
---------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
===========================================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Equipped with Hardened Armor (-) 1 = 4"
Ground Target Movement Modifier at 4" is 0
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
---------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 4"/6"j
===========================================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
38 (Heat Sinks) = 38
3 (Movement) + 32 (Weapons) + 10 (Void-Signature) - 4 (Base) (-) 41 = -3
Offensive Equipment: = 0.000
LB 10-X AC (C) (+) 0.630 = 0.630
ER PPC (C) (+) 1.500 = 2.130
ER PPC (C) (+) 1.500 = 3.630
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 38 = 137.940
Divided by the maximum heat output - 4 (/) 41 = 3.364
Rounded up to the nearest tenth = 3.4
---------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
===========================================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
38 (Heat Sinks) = 38
3 (Movement) + 32 (Weapons) + 10 (Void-Signature) - 4 (Base) (-) 41 = -3
Offensive Equipment: = 0.000
LB 10-X AC (C) (+) 0.630 = 0.630
ER PPC (C) (+) 1.500 = 2.130
ER PPC (C) (+) 1.500 = 3.630
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 38 = 137.940
Divided by the maximum heat output - 4 (/) 41 = 3.364
Rounded up to the nearest tenth = 3.4
---------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
===========================================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
38 (Heat Sinks) = 38
3 (Movement) + 32 (Weapons) + 10 (Void-Signature) - 4 (Base) (-) 41 = -3
Offensive Equipment: = 0.000
LB 10-X AC (C) (+) 0.630 = 0.630
ER PPC (C) (+) 1.500 = 2.130
ER PPC (C) (+) 1.500 = 3.630
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 38 = 137.940
Divided by the maximum heat output - 4 (/) 41 = 3.364
Rounded up to the nearest tenth = 3.4
---------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 4
===========================================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------------------------
Hardened: 307 armor points x 2 614.000 = 614.000
Armor Factor Conversion (/) 30 = 20.467
---------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 20
===========================================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 100 ton BattleMech = 5.0
---------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
===========================================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with Bloodhound Active Probe = BH
Unit is equipped with CASE = CASE
Unit is equipped with Hardened armor = CR
Unit is equipped with an Interface cockpit = DN
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Jumping TMM is 1 greater than Ground TMM = JMPS1
Unit is equipped with Void-Signature System = MAS
Unit is equipped with Bloodhound Active Probe = RCN
===========================================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 4 (Long) = 16.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 18.000
Overheat Factor 0 (Overheat) (+) 0.000 = 18.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.000
Defensive Interaction Rating:
Armor Factor 20 (Armor) x 2.0 (Non-Vehicle Unit) = 40.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 45.000
Defense Factor 1 + {[3 (MAS Special) + 0.5 (JMPS)] x 0.25} (*) 1.875 = 84.375
Final DIR Round to nearest half point = 84.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.500
Final DIR Defensive Interaction Rating (+) 84.500 = 86.000
Unit's Final Point Value:
Offensive Value = 18.000
Defensive Value (+) 86.000 = 104.000
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 107.000
Force Bonus [BH] Bloodhound Active Probe (+) 2.000 = 109.000
Force Bonus [RCN] Recon (+) 2.000 = 111.000
---------------------------------------------------------------------------------------------------------------------------
Final Point Value: 111
Cost Breakdown
Name/Model: Black Marauder II [Redacted][Praise Blake]
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
=====================================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------------------
Armor (Hardened): (307 pts) 38.5 x 15,000 577,500.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 737,500.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 937,500.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,937,500.00
Gyro (None): (+) 0.00 = 8,937,500.00
Cockpit (Interface): 1,500,000 (+) 1,500,000.00 = 10,437,500.00
Life Support: 50,000 (+) 50,000.00 = 10,487,500.00
Sensors: 100 x 2,000 (+) 200,000.00 = 10,687,500.00
Heat Sinks (Double): 19 x 6,000 (+) 114,000.00 = 10,801,500.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 10,831,500.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 10,901,500.00
-------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 10,901,500.00
=====================================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------------------
Angel ECM Suite (C) 750,000 750,000.00
Bloodhound Active Probe 500,000 (+) 500,000.00 = 1,250,000.00
CASE (C) 1 x 50,000 (+) 50,000.00 = 1,300,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 1,600,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 1,900,000.00
Jump Jets 100 x (3 x 3) x 200 (+) 180,000.00 = 2,080,000.00
LB 10-X AC (C) 400,000 (+) 400,000.00 = 2,480,000.00
LB 10-X AC (Ammo 10) [Cluster] [Empty Bin] (C) 0 (+) 0.00 = 2,480,000.00
LB 10-X AC (Ammo 10) [Empty Bin] (C) 0 (+) 0.00 = 2,480,000.00
Void-Signature System 2,000,000 (+) 2,000,000.00 = 4,480,000.00
-------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 4,480,000.00
=====================================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 10,901,500.00
Weapons and Equipment Cost: (+) 4,480,000.00 = 15,381,500.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 30,763,000.00
-------------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 30,763,000.00