Units »Search» BattleMechs »Black Marauder IIC [Redacted][Praise Blake]
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BattleMech Technical Readout
Name/Model: Black Marauder IIC [Redacted][Praise Blake]
Designer: IIIIllllllIllIIIIIllll
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 85
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 35,560,083 C-Bills
Battle Value: 4,138
Chassis: Endo-Composite
Power Plant: 340 XL
Walking Speed: 43.2 kph [54 kph]
Maximum Speed: 64.8 kph [108 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
2 Type DDS "Kingston" ER PPCs
1 Silver Bullet Gauss Rifle (IS)
1 ER Small Pulse Laser
Manufacturer: Olivetti Weaponry
Primary Factory: Sudeten
Communications: Series D8 CC-25xa with Angel ECM Suite
Targeting & Tracking: "Hermes" CT-42 Mk II with Bloodhound Active Probe
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Overview:
I strongly recommend using quirks with this mech as it has been designed with them in mind
Quirks: Command Mech, directional torso mount (RT, CT), hyper extending actuators, protected
actuators, combat computer, barrel fist, accurate weapon x4 (er ppc, er ppc, silver bullet
gauss, er small pulse laser), narrow/low profile, distracting, improved communication,
improved life support, improved sensors, improved targeting(short, medium, long),
multi-track, stabilized weapon x4 (er ppc, er ppc, silver bullet gauss, er small pulse
laser), stable, variable range targeting x4(er ppc, er ppc, silver bullet gauss, er small
pulse laser), improved cooling jacket x4(er ppc, er ppc, silver bullet gauss, ersmall pulse
laser), No ejection mechanism, Black Marauder
Custom quirk: Black Marauder
Effects: Will give the pilot 1 level of madness per battle, cannot be bought, cannot be sold
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Equipment Mass
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Internal Structure: Endo-Composite 6.50
Engine: 340 XL 13.50
Walking MP: 4 [5]
Running MP: 6 [10]
Jumping MP: 0
Heat Sinks (Double): 18 [36] 8.00
Gyro: None 0.00
Cockpit: Interface 4.00
Armor Factor: 263 16.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 44
Center Torso (rear): 10
R/L Torso: 18 29
R/L Torso (rear): 7
R/L Arm: 14 28
R/L Leg: 18 36
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Weapons and Ammo Location Critical Tonnage
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ER Small Pulse Laser CT 1 1.50
Silver Bullet Gauss Rifle (Ammo 8) (IS) CT 1 1.00
Supercharger CT 1 1.50
CASE II RT 1 0.50
Silver Bullet Gauss Rifle (IS) RT 7 15.00
Silver Bullet Gauss Rifle (Ammo 8) (IS) LT 1 1.00
Angel ECM Suite RA 2 2.00
ER PPC RA 2 6.00
Bloodhound Active Probe (IS) LA 3 2.00
ER PPC LA 2 6.00
Void-Signature System (IS) * 7 0.00
Triple-Strength Myomer (IS) -- 6 0.00
* Void-Signature System occupies 1 critical slot in each location except the Head
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Alpha Strike Statistics
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Point Value (PV): 73
TP: BM, SZ: 4, TMM: 2, MV: 10"
Damage: (S) 4 / (M) 4 / (L) 4, OV: 1
Armor (A): 9, Structure (S): 5
Specials: AECM, BH, CASEII, DN, FLK1/1/1, MAS, RCN, TSM
Distribution
Name/Model: Black Marauder IIC [Redacted][Praise Blake]
Technology: Clan (Mixed)
Tonnage: 85
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Interface Cockpit 3. Lower Arm Actuator
4.ER PPC 4. Interface Cockpit 4.ER PPC
5.ER PPC 5. Sensors 5.ER PPC
6. Triple-Strength Myomer (IS) 6. Life Support 6. Triple-Strength Myomer (IS)
1. Triple-Strength Myomer (IS) 1. Triple-Strength Myomer (IS)
2. Triple-Strength Myomer (IS) 2. Triple-Strength Myomer (IS)
3.Bloodhound Active Probe (IS) 3. Endo-Composite
4.Bloodhound Active Probe (IS) 4.Angel ECM Suite
5.Bloodhound Active Probe (IS) 5.Angel ECM Suite
6. Void-Signature System (IS) 6. Void-Signature System (IS)
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Double Heat Sink 3. XL Engine 3.Silver Bullet Gauss Rifle (IS)
4.Double Heat Sink 4. XL Engine 4.Silver Bullet Gauss Rifle (IS)
5.Double Heat Sink 5. XL Engine 5.Silver Bullet Gauss Rifle (IS)
6.Double Heat Sink 6. XL Engine 6.Silver Bullet Gauss Rifle (IS)
1.Double Heat Sink 1.Double Heat Sink 1.Silver Bullet Gauss Rifle (IS)
2.Double Heat Sink 2.Double Heat Sink 2.Silver Bullet Gauss Rifle (IS)
3. Silver Bullet Gauss Rifle (Ammo 8) (IS) 3. Supercharger 3.Silver Bullet Gauss Rifle (IS)
4.Double Heat Sink 4. ER Small Pulse Laser 4. Endo-Composite
5.Double Heat Sink 5. Silver Bullet Gauss Rifle (Ammo 8) (IS) 5. CASE II
6. Void-Signature System (IS) 6. Void-Signature System (IS) 6. Void-Signature System (IS)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo-Composite 5. Endo-Composite
6. Void-Signature System (IS) 6. Void-Signature System (IS)
Battle Value Breakdown
Name/Model: Black Marauder IIC [Redacted][Praise Blake]
Technology: Clan (Mixed)
Tonnage: 85
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 263 x 2.5 x 1 657.500
Internal Structure (Endo-Composite w/ XL Engine): 130 x 1.5 x 1 x 0.75 (+) 146.250 = 803.750
Gyro (None): 85 x 0.5 (+) 42.500 = 846.250
Defensive Equipment:
Angel ECM Suite (+) 100.000 = 946.250
Bloodhound Active Probe (IS) (+) 25.000 = 971.250
Defensive Movement Factor: +4 (w/ Void-Signature) (*) 1.40 = 1,359.750
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Final Defensive Battle Rating: 1,359.750
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 36 (Heat Sinks) - 2 (Movement) - 10 (Void-Signature) - 34 (Weapons) = -4
Offensive Equipment:
ER PPC 412.000
ER PPC (+) 412.000 = 824.000
Silver Bullet Gauss Rifle (IS) [Inefficient] (+) 99.000 = 923.000
Silver Bullet Gauss Rifle (Ammo 8) (IS) (+) 25.000 = 948.000
Silver Bullet Gauss Rifle (Ammo 8) (IS) (+) 25.000 = 973.000
ER Small Pulse Laser [Inefficient] (+) 18.000 = 991.000
Total 'Mech Tonnage: (+) 127.500 = 1,118.500
Speed Factor: 10 (Run) + 0 (Jump) (*) 1.630 = 1,823.155
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Final Offensive Battle Rating: 1,823.155
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BattleMech Battle Value
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Defensive Battle Rating: 1,359.750
Offensive Battle Rating: (+) 1,823.155 = 3,182.905
Cockpit (Interface): (*) 1.30 = 4,137.777
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Final BattleMech Battle Value: 4,138
Alpha Strike Conversion
Name/Model: Black Marauder IIC [Redacted][Praise Blake]
Technology: Clan (Mixed)
Tonnage: 85
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Equipped with a Supercharger (*) 1.25 = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 34 (Weapons) + 10 (Void-Signature) - 4 (Base) (-) 42 = -6
Offensive Equipment: = 0.000
ER Small Pulse Laser (+) 0.525 = 0.525
Silver Bullet Gauss Rifle (IS) (+) 0.784 = 1.309
ER PPC (+) 1.500 = 2.809
ER PPC (+) 1.500 = 4.309
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 155.124
Divided by the maximum heat output - 4 (/) 42 = 3.693
Rounded up to the nearest tenth = 3.7
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 34 (Weapons) + 10 (Void-Signature) - 4 (Base) (-) 42 = -6
Offensive Equipment: = 0.000
ER Small Pulse Laser (+) 0.525 = 0.525
Silver Bullet Gauss Rifle (IS) (+) 0.945 = 1.470
ER PPC (+) 1.500 = 2.970
ER PPC (+) 1.500 = 4.470
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 160.920
Divided by the maximum heat output - 4 (/) 42 = 3.831
Rounded up to the nearest tenth = 3.9
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 31 (Weapons) + 10 (Void-Signature) - 4 (Base) (-) 39 = -3
Offensive Equipment: = 0.000
Silver Bullet Gauss Rifle (IS) (+) 0.945 = 0.945
ER PPC (+) 1.500 = 2.445
ER PPC (+) 1.500 = 3.945
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 142.020
Divided by the maximum heat output - 4 (/) 39 = 3.642
Rounded up to the nearest tenth = 3.7
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Final Long Range Damage Value: 4
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Convert Armor
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Standard: 263 armor points x 1 263.000 = 263.000
Armor Factor Conversion (/) 30 = 8.767
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Final Armor Value: 9
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Convert Structure
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Engine: Clan XL on a 85 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with Bloodhound Active Probe = BH
Unit is equipped with CASE II = CASEII
Unit is equipped with an Interface cockpit = DN
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with Void-Signature System = MAS
Unit is equipped with Bloodhound Active Probe = RCN
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 4 (Long) = 16.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 18.000
Overheat Factor 1 (Overheat) (+) 1.000 = 19.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 20.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 20.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[3 (MAS Special)] x 0.25} (*) 1.750 = 40.250
Final DIR Round to nearest half point = 40.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 40.500 = 41.750
Unit's Final Point Value:
Offensive Value = 20.000
Defensive Value (+) 41.750 = 61.750
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 65.750
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 68.750
Force Bonus [BH] Bloodhound Active Probe (+) 2.000 = 70.750
Force Bonus [RCN] Recon (+) 2.000 = 72.750
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Final Point Value: 73
Cost Breakdown
Name/Model: Black Marauder IIC [Redacted][Praise Blake]
Technology: Clan (Mixed)
Tonnage: 85
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (263 pts) 16.5 x 10,000 165,000.00
Internal Structure (Endo-Composite): 85 x 3,200 x 1 (+) 272,000.00 = 437,000.00
Myomer (Triple-Strength): 85 x 16,000 (+) 1,360,000.00 = 1,797,000.00
Engine (XL): (20,000 x 340 x 85) / 75 (+) 7,706,666.67 = 9,503,666.67
Gyro (None): (+) 0.00 = 9,503,666.67
Cockpit (Interface): 1,500,000 (+) 1,500,000.00 = 11,003,666.67
Life Support: 50,000 (+) 50,000.00 = 11,053,666.67
Sensors: 85 x 2,000 (+) 170,000.00 = 11,223,666.67
Heat Sinks (Double): 18 x 6,000 (+) 108,000.00 = 11,331,666.67
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 25,500.00 = 11,357,166.67
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 11,416,666.67
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Total Structural Cost: 11,416,666.67
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Weapons and Equipment Cost
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Angel ECM Suite 750,000 750,000.00
Bloodhound Active Probe (IS) 500,000 (+) 500,000.00 = 1,250,000.00
CASE II 175,000 (+) 175,000.00 = 1,425,000.00
ER PPC 300,000 (+) 300,000.00 = 1,725,000.00
ER PPC 300,000 (+) 300,000.00 = 2,025,000.00
ER Small Pulse Laser 30,000 (+) 30,000.00 = 2,055,000.00
Silver Bullet Gauss Rifle (IS) 350,000 (+) 350,000.00 = 2,405,000.00
Silver Bullet Gauss Rifle (Ammo 8) [Empty Bin] (IS) 0 (+) 0.00 = 2,405,000.00
Silver Bullet Gauss Rifle (Ammo 8) [Empty Bin] (IS) 0 (+) 0.00 = 2,405,000.00
Supercharger 340 x 10,000 (+) 3,400,000.00 = 5,805,000.00
Void-Signature System (IS) 2,000,000 (+) 2,000,000.00 = 7,805,000.00
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Total Weapons and Equipment Cost 7,805,000.00
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BattleMech Cost
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Structural Cost: 11,416,666.67
Weapons and Equipment Cost: (+) 7,805,000.00 = 19,221,666.67
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 35,560,083.33
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Final BattleMech Cost 35,560,083.00