Units »Search» Combat Vehicles »Starlight MBT "Starlit Conclave" Void Defense
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Combat Vehicle Technical Readout
Name/Model: Starlight MBT "Starlit Conclave" Void Defense
Designer: iostaa
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 45
Role: Sniper
Configuration: Combat Vehicle
Era/Year: Dark Age / 3115
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 5,502,750 C-Bills
Battle Value: 1,129
Movement Type: Tracked
Power Plant: IronStar 135 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Pulsar-3
Jump Capacity: 90 meters
Armor: VoidPlate Ferro-Lamellor
Armament:
1 Shooting Star G20H Hyper-Assault Gauss 20
Manufacturer: Helena Collective Manufactory A1, Manufacturing Plant SFF-AL1, Starlit Conclave Arms
Primary Factory: Ingvolsand III (HCMA1), Alnabog (MPSFFAL), Apsalar II (SCA)
Communications: Nebula Weave EC56 with ECM Suite
Targeting & Tracking: Northstar S61
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Overview:
Design Quirks: Easy to Maintain, Poor Targeting (Short)
Clan Diamond Shark's first forays into the Chaine Cluster created a problem for the Clan,
namely the uncooperative government of the Empire of the Stars. Instead of tying down
expensive battlemech assets defending agianst the raids that the Empire conducted, they
designed a tank that outmatched anything locally available. The Defense-MBT-LF1, later known
as the Starlight MBT, was overengineered for its design role and saw very limited use. As it
was pet project of Junior Technician Lyssa Kalasa, who wished to design a vehicle that could
be used in any role, she faced severe ridicule over the failure and was relegated to
maintaining the few surviving remains of her failure for the next decade.
In the early 32nd century, the recently renamed Clan Sea Fox started expanding its interests
in the Chainelane Isles. A new coalition of planets in the Isles, called the Starlit
Conclave of Apsalara, proved both amenable and wealthy enough to attract the Sea Foxes
patronage. With the rich germanium deposits of Syrstart providing funds, several enclaves of
clan refugees from the Wars of Reaving providing expertise, and the Sea Foxes providing the
resources, the Conclave was able to upgrade the Helenist factories to clan specifications.
In order to serve the ground combat needs of the rapidly growing Conclave Guard Forces, the
decision was made to maximize economies of scale and focus on a single multi-role vehicle
with minimal variants. The Starlight MBT was selected for this role, vindicating the now
Senior Technician Kalasa, who emigrated to Ingvolstand III to oversee production.
Capabilities:
Designed in 3115 to defend the Syrstart Germanium asteroids, the Void Defense variant is
significantly less capable than the frontline model outside its specific niche. Its
downgraded 135 XL engine hampers its speed, while vehicular jump jets increase its
silhouette. The only weapon it retains is the HAG20, and the only electronics the ECM suite.
The saved weight allows it to carry an environmentally sealed chassis with partial harjel
coverage.
Deployment:
In 3119, a few years after the first of the Starlight Void Defense Tanks were secretly
installed in Syrstart, a major Raven Alliance raid consisting of a trinary of aerospace
fighters was ambushed by the tanks. Sacrificing a mining dropship to lure the raiders into a
trap they could not escape, no word made it back to the Ravens. The mystery surrounding the
results of the raid left the Raven Alliance confused, allowing a second raid in 3120 to be
similarly ambushed, although several survivors managed to carry reports home. Throughout the
next decade, attacks by the Empire of the Stars proved uniformly unsuccessful, the most
impactful managing to destroy only a single mining dropship.
This run of success came to an end in 3132 when the Raven Alliance committed a single
Fredasa-class corvette to clearing the fields. The Warship overmatched everything available,
and managed to interdict all shipping in the Syrstart system for over a year, only leaving
after engaging in a 3-day running skirmish with a pair of Nagasawa-class dropships sent by
the Sea Foxes to relieve Syrstart. It took several years for Germanium production to
recover.
Variants:
Four production variants exist. The first is the most common, the standard frontline model.
The second is a cheaply-made engineering and logistics vehicle, which partly exists to be
refitted into a frontline model with spares and salvage to replace combat losses. The third
carries company-level support equipment like a field kitchen and MASH theater. The last and
least common is an environmentally sealed design meant to defend the Syrstart germanium
asteroids that are critical to the Conclave economy.
Additionaly, several non-standard field refits have been seen. Most commonly the HAG is
removed for whatever is available, and standard armor replaces damaged sections of the
advanced Ferro-Lamellor.
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Equipment Mass
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Internal Structure: Standard 4.50
Engine: 135 XL 4.00
Cruising MP: 3
Flanking MP: 5
Jumping MP: 3
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 147 10.50
Type: Ferro-Lamellor
Armor
Value
Front: 41
R/L Side: 32
Rear: 18
Turret: 24
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Weapons and Ammo Location Tonnage
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HarJel Front 1.00
HarJel Turret 1.00
Hyper-Assault Gauss 20 Turret 10.00
Trailer Hitch Rear 0.00
Environmental (Vacuum) Sealing -- 4.50
ECM Suite Body 1.00
Hyper-Assault Gauss 20 (Ammo 18) Body 3.00
Vehicular Jump Jet Body 1.50
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Alpha Strike Statistics
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Point Value (PV): 27
TP: CV, SZ: 2, TMM: 1, MV: 6"t/6"j
Damage: (S) 2 / (M) 2 / (L) 2
Armor (A): 6, Structure (S): 3
Specials: CASE, CR, ECM, FLK1/1/1, HTC, SEAL, SOA, SRCH, TUR(2/2/2, FLK1/1/1)
Alpha Strike Conversion
Name/Model: Starlight MBT "Starlit Conclave" Void Defense
Technology: Clan
Tonnage: 45
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t/6"j
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Hyper-Assault Gauss 20 (TU) (+) 1.328 = 1.328
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Hyper-Assault Gauss 20 (TU) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Hyper-Assault Gauss 20 (TU) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Lamellor: 147 armor points x 1.2 176.400 = 176.400
Armor Factor Conversion (/) 30 = 5.880
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Final Armor Value: 6
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Ferro-Lamellor armor = CR
Unit is equipped with ECM Suite = ECM
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with Trailer Hitch = HTC
Unit is equipped with Chassis Modification, Environmental (Vacuum) Sealing = SEAL
Unit is capable of operating in a vacuum = SOA
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/2)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 1.8 (Tracked) = 10.800
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.800
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 15.180
Final DIR Round to nearest half point = 15.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.500
Final DIR Defensive Interaction Rating (+) 15.000 = 16.500
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 16.500 = 24.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 26.500
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Final Point Value: 27