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Combat Vehicle Technical Readout
Name/Model: Hellhound HH070 Flame Tank
Designer: SSK
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 35
Role: Brawler
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3025
Rules (Current): Standard
Rules (Era): Unavailable
Rules (Year): Unavailable
Total Cost: 382,500 C-Bills
Battle Value: 566
Movement Type: Tracked
Power Plant: Magna 175 Internal Combustion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Durallex Medium
Armament:
1 Inferno Pattern Flame Projector Heavy Flamer
1 Vulcan Heavy Stubber Heavy Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Dalban HiRez-C
Targeting & Tracking: FireScan Mk II
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Overview:
The Hellhound HH070 Flame Tank is a fast assault vehicle designed for close-range urban
combat and shock operations. Originally conceived as a breakthrough and anti-infantry
platform, the Hellhound combines high mobility with devastating incendiary weaponry capable
of flushing entrenched forces from fortified positions. Its turret-mounted Heavy Flamer
projects burning fuel across wide areas, making the vehicle especially feared during city
fighting and defensive line assaults.
Capabilities:
The HH070 excels in close-quarters engagements where its incendiary weapon systems can be
brought to bear against infantry, light vehicles, and exposed BattleMechs. While lightly
armored compared to heavier assault vehicles, the Hellhound compensates with speed and
aggressive battlefield tactics. The front-mounted Heavy Machine Gun provides suppressive
fire while the main flamer weapon can force enemy units from cover and generate dangerous
heat buildup in hostile machines.
Despite its offensive potential, the Hellhound remains vulnerable to long-range fire and
anti-armor weapons. Commanders typically deploy Hellhounds alongside mechanized infantry or
armored spearheads where their short-range firepower can be fully exploited.
Deployment:
Hellhound flame tanks are commonly assigned to rapid assault formations, urban pacification
units, and siege breakthrough companies. Their psychological impact on enemy infantry is
considerable, and many commanders use them to clear defensive trenches, fortified compounds,
and narrow urban corridors before committing heavier forces.
Due to the volatile nature of its fuel reserves, the Hellhound is notorious for catastrophic
ammunition detonations when critically damaged, earning it a feared reputation among both
allies and enemies.
Variants:
HH070-S Siege Burner
Replaces the Heavy Machine Gun with additional incendiary fuel storage and reinforced
frontal armor for prolonged urban engagements.
HH070-R Raider
A lighter reconnaissance variant equipped with improved communications systems and reduced
armor for increased battlefield mobility.
Notable MechWarriors:
Ashmaker
A Hellhound assigned to the 14th Periphery Assault Regiment during the Kestrel Uprisings.
The vehicle became infamous after surviving repeated close-range engagements within the
industrial districts of New Carthage while continuing offensive operations despite severe
structural damage.
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Equipment Mass
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Internal Structure: Standard 3.50
Engine: 175 Internal Combustion 14.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 0 0.00
Control Equipment: 2.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 162 10.50
Type: Standard
Armor
Value
Front: 48
R/L Side: 30
Rear: 16
Turret: 38
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Weapons and Ammo Location Tonnage
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Heavy Machine Gun Front 1.00
Heavy Flamer Turret 1.50
Heavy Flamer (Ammo 10) Body 1.00
Heavy Machine Gun (Ammo 100) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 17
TP: CV, SZ: 1, TMM: 2, MV: 10"t
Damage: (S) 1 / (M) 0* / (L) 0
Armor (A): 5, Structure (S): 2
Specials: EE, SRCH, TUR(0*/0*/-)
Distribution
Name/Model: Hellhound HH070 Flame Tank
Technology: Inner Sphere
Tonnage: 35
Configuration: Tracked Combat Vehicle
==============================================================================================
Front
1. Heavy Machine Gun
2. Empty
Left SideBodyRight SideTurret
1. Empty 1. Heavy Flamer (Ammo 10) 1. Empty 1. Heavy Flamer
2. Heavy Machine Gun (Ammo 100) 2. Empty
3. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Hellhound HH070 Flame Tank
Technology: Inner Sphere
Tonnage: 35
Configuration: Tracked Combat Vehicle
=================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------
Armor (Standard): 162 x 2.5 x 1 405.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 435.000
Unit Type Modifier: Tracked (*) 0.90 = 391.500
Defensive Movement Factor: +3 (*) 1.30 = 508.950
---------------------------------------------------------------------------------
Final Defensive Battle Rating: 508.950
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Offensive Battle Rating
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Offensive Equipment:
Heavy Flamer 15.000
Heavy Machine Gun (+) 6.000 = 21.000
Heavy Flamer (Ammo 10) (+) 2.000 = 23.000
Heavy Machine Gun (Ammo 100) (+) 1.000 = 24.000
Total Vehicle Tonnage: 35 / 2 (+) 17.500 = 41.500
Speed Factor: 8 (Flank) (*) 1.370 = 56.855
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Final Offensive Battle Rating: 56.855
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Combat Vehicle Battle Value
---------------------------------------------------------------------------------
Defensive Battle Rating: 508.950
Offensive Battle Rating: (+) 56.855 = 565.805
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Final BattleMech Battle Value: 566
Alpha Strike Conversion
Name/Model: Hellhound HH070 Flame Tank
Technology: Inner Sphere
Tonnage: 35
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Heavy Machine Gun (+) 0.300 = 0.300
Heavy Flamer (TU) (+) 0.400 = 0.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Heavy Flamer (TU) (+) 0.400 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 162 armor points x 1 162.000 = 162.000
Armor Factor Conversion (/) 30 = 5.400
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Final Armor Value: 5
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/0*/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.8 (Tracked) = 9.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 11.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 13.200
Final DIR Round to nearest half point = 13.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 13.000 = 14.250
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 14.250 = 16.250
Agile [2 (TMM) - 1] x 0.5 (Medium) (+) 0.500 = 16.750
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Final Point Value: 17
Cost Breakdown
Name/Model: Hellhound HH070 Flame Tank
Technology: Inner Sphere
Tonnage: 35
Configuration: Tracked Combat Vehicle
==============================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------
Armor (Standard) (162 pts) 10.5 x 10,000 105,000.00
Internal Structure (Standard) 3.5 x 10,000 (+) 35,000.00 = 140,000.00
Control Components 2 x 10,000 (+) 20,000.00 = 160,000.00
Engine (Internal Combustion) (1,250 x 175 x 35) / 75 (+) 102,083.33 = 262,083.33
Turret 0.5 x 5,000 (+) 2,500.00 = 264,583.33
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Total Structural Cost 264,583.33
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Weapons and Equipment Cost
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Heavy Flamer 11,250 11,250.00
Heavy Flamer (Ammo 10) [Empty Bin] 0 (+) 0.00 = 11,250.00
Heavy Machine Gun 7,500 (+) 7,500.00 = 18,750.00
Heavy Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 18,750.00
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Total Weapons and Equipment Cost 18,750.00
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Combat Vehicle Cost
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Structural Cost 264,583.33
Weapons and Equipment Cost (+) 18,750.00 = 283,333.33
Combat Vehicle Cost Multiplier 1 + (35 / 100) (*) 1.35 = 382,500.00
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Final Combat Vehicle Cost 382,500.00