Combat Vehicle Technical Readout
Name/Model: Marjing
Designer: Kurt Blood Spirit
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 30
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3049
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,200,000 C-Bills
Battle Value: 694
Movement Type: VTOL
Power Plant: 70 Internal Combustion
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: Standard
Armament:
2 SRM 6s
1 Anti-Missile System
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Another product of Project Gatehouse, the Marjing is meant to bring a Point of conventional
infantry to the fight. Although not the fastest VTOL, its incredibly low cost, comfortable
Infantry compartment, and ease of maintance was much appreciated by every caste of the Clans
that dealt with it.
Like other Project Gatehouse units, the vehicle is entirely ammuntion dependent - while
carrying enough ammo for most fights, should the unit fall into rebel hands, they will
struggle to keep it fighting fit.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 70 Internal Combustion 4.00
Cruising MP: 7
Flanking MP: 11
Heat Sinks (Single): 0 0.00
Control Equipment: 1.50
Lift Equipment: 3.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 128 8.00
Type: Standard
Armor
Value
Front: 41
R/L Side: 31
Rear: 23
Rotor: 2
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Anti-Missile System Front 0.50
2 Machine Guns Front 0.50
2 SRM 6s Front 3.00
Anti-Missile System (Ammo 24) Body 1.00
Compartment, Infantry (3 tons) Body 3.00
Machine Gun (Ammo 100) Body 0.50
SRM 6 (Ammo 15) Body 1.00
SRM 6 (Ammo 15) [Inferno] Body 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: CV, SZ: 1, TMM: 3, MV: 14"v
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 4, Structure (S): 2
Specials: AMS, ATMO, CASE, EE, IT3, SRCH, SRM2/2
Alpha Strike Conversion
Name/Model: Marjing
Technology: Clan
Tonnage: 30
Configuration: VTOL Combat Vehicle
=========================================================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
-----------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
=========================================================================================================================================
Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
-----------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
=========================================================================================================================================
Convert Movement and Movement Modes
-----------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 7 (Cruise) = 14"
VTOL Motive Type = 14"v
Ground Target Movement Modifier at 14" is 3
-----------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 14"v
=========================================================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
SRM 6 (+) 0.800 = 1.200
SRM 6 (+) 0.800 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
-----------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
=========================================================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
SRM 6 (+) 0.800 = 0.800
SRM 6 (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
-----------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
=========================================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
-----------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
=========================================================================================================================================
Convert Armor
-----------------------------------------------------------------------------------------------------------------------------------------
Standard: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
-----------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 4
=========================================================================================================================================
Convert Structure
-----------------------------------------------------------------------------------------------------------------------------------------
Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
-----------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
=========================================================================================================================================
Determine Special Abilities
-----------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Anti-Missile System = AMS
Unit is a VTOL vehicle type = ATMO
Unit is equipped with CASE = CASE
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 3 tons of tons of space allocated for infantry transport = IT3
Unit is a Combat Vehicle = SRCH
Unit is equipped with forward facing SRMs = SRM2/2
=========================================================================================================================================
Determine Point Value
-----------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.5 (VTOL) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[3 (14" Move) + 1 (VTOL)] x 0.25} (*) 2.000 = 16.000
Final DIR Round to nearest half point = 16.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.750
Final DIR Defensive Interaction Rating (+) 16.000 = 18.750
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 18.750 = 24.750
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 28.750
-----------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 29