BattleMech Technical Readout
Name/Model: Striker STC-2C
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3058 Upgrade
Record Sheets: 3058 Unabridged, Clan & Star League
Record Sheets: 3055 & 3058
Technology: Inner Sphere
Technology Rating: D
Tonnage: 80
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Star League / 2571
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 7,701,600 C-Bills
Battle Value: 1,488
Chassis: Ford CVX 21
Power Plant: Pitban 320
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Leviathon Plus
Armament:
1 Magna Hellstar PPC
1 Defiance B3L Large Laser
1 Pontiac Light Autocannon/5
3 Hellion-b II Medium Lasers
Manufacturer: Stormvanger Assemblies
Primary Factory: Unknown
Communications: Basix 200
Targeting & Tracking: Rander Crosshairs
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Overview:
First built in 2550 as one of the SLDF's earliest assault 'Mechs, the Striker has proved its
worth many times over. As technological advancements enabled the Star League to build
heavier assault 'Mechs, the Striker was relegated to second line and garrison units. Over
the long centuries of the Succession Wars the number of Strikers left in the Inner Sphere
steadily decreased, and at present less than 300 Strikers remain operational. The primary
production facility for the Striker was destroyed during a Kurita raid in 2867, and no new
Strikers have been produced in recent years.
Capabilities:
Built with the largest fusion engine available at the time of its initial design, the
Striker was the fastest and heaviest 'Mech in the Star League inventory until advances in
technology displaced it. The massive weight of the Striker's engine limited the weapons the
design team could install, but they gave the 'Mech the heaviest arsenal it could carry. The
primary weapon is a HellStar PPC, supplemented by a large laser to give the Striker a
knockout one-two punch. Secondary weapons are an AC-5 with one ton of ammunition and three
medium lasers. The Striker also has fifteen heat sinks and thirteen and a half tons of
armor.
Variants
The only known variant of the Striker, the 2D model used by the Capellan Confederation,
replaces the original fifteen heat sinks with twelve double heat sinks and adds two tons of
armor. In addition, the HellStar PPC is replaced with a Magna FireStar extended range PPC,
and the three medium lasers are replaced with two medium pulse lasers.
Deployment:
The armed forces of House Steiner and House Liao possess most of the Star League-era
Strikers, and all of the Steiner machines remain in military forces stationed in the Lyran
Alliance. House Liao has recently deployed its Strikers in its front line 'Mech units,
whereas most Lyran Strikers are in militia units along the Steiner Periphery border near
Marik space. The rest of the known Strikers are spread throughout the Inner Sphere and the
Periphery, reportedly in the possession of several mercenary units.
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Equipment Mass
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Internal Structure: Standard 8.00
Engine: 320 Fusion 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 15 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 35
Center Torso (rear): 10
R/L Torso: 17 25
R/L Torso (rear): 8
R/L Arm: 13 22
R/L Leg: 17 26
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
2 Medium Lasers CT 2 2.00
PPC RT 3 7.00
Autocannon/5 (Ammo 20) LT 1 1.00
Large Laser LT 2 5.00
Autocannon/5 LA 4 8.00
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Alpha Strike Statistics
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Point Value (PV): 36
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 2 / (M) 3 / (L) 2, OV: 1
Armor (A): 7, Structure (S): 6
Specials:
Distribution
Name/Model: Striker STC-2C
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Autocannon/5 4. Medium Laser 4. Roll Again
5.Autocannon/5 5. Sensors 5. Roll Again
6.Autocannon/5 6. Life Support 6. Roll Again
1.Autocannon/5 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2.PPC
3.Large Laser 3. Fusion Engine 3.PPC
4.Large Laser 4. Gyro 4.PPC
5. Autocannon/5 (Ammo 20) 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Laser 5. Roll Again
6. Roll Again 6. Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Striker STC-2C
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 216 x 2.5 x 1 540.000
Internal Structure (Standard w/ Fusion Engine): 122 x 1.5 x 1 x 1 (+) 183.000 = 723.000
Gyro (Standard): 80 x 0.5 (+) 40.000 = 763.000
Explosive Ammunition: 1 Critical Space (-) 15.000 = 748.000
Defensive Movement Factor: +2 (*) 1.20 = 897.600
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Final Defensive Battle Rating: 897.600
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 15 (Heat Sinks) - 2 (Movement) - 28 (Weapons) = -9
Offensive Equipment:
PPC 176.000
Large Laser (+) 123.000 = 299.000
Autocannon/5 (+) 70.000 = 369.000
Medium Laser [Inefficient] (+) 23.000 = 392.000
Medium Laser [Inefficient] (+) 23.000 = 415.000
Medium Laser [Inefficient] (+) 23.000 = 438.000
Autocannon/5 (Ammo 20) (+) 9.000 = 447.000
Total 'Mech Tonnage: (+) 80.000 = 527.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 590.240
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 590.240
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 897.600
Offensive Battle Rating: (+) 590.240 = 1,487.840
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,488
Alpha Strike Conversion
Name/Model: Striker STC-2C
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
15 (Heat Sinks) = 15
2 (Movement) + 28 (Weapons) - 4 (Base) (-) 26 = -11
Offensive Equipment: = 0.000
Autocannon/5 (+) 0.375 = 0.375
Medium Laser (+) 0.500 = 0.875
Medium Laser (+) 0.500 = 1.375
Medium Laser (+) 0.500 = 1.875
PPC (+) 0.750 = 2.625
Large Laser (+) 0.800 = 3.425
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 15 = 51.375
Divided by the maximum heat output - 4 (/) 26 = 1.976
Rounded up to the nearest tenth = 2.0
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Final Short Range Damage Value: 2
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
15 (Heat Sinks) = 15
2 (Movement) + 28 (Weapons) - 4 (Base) (-) 26 = -11
Offensive Equipment: = 0.000
Autocannon/5 (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Large Laser (+) 0.800 = 2.800
PPC (+) 1.000 = 3.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 15 = 57.000
Divided by the maximum heat output - 4 (/) 26 = 2.192
Rounded up to the nearest tenth = 2.2
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
15 (Heat Sinks) = 15
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 6
Offensive Equipment: = 0.000
Autocannon/5 (+) 0.500 = 0.500
PPC (+) 1.000 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 216 armor points x 1 216.000 = 216.000
Armor Factor Conversion (/) 30 = 7.200
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere Fusion on a 80 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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No special abilities identified for this unit
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 10.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 12.000
Overheat Factor 1 (Overheat) (+) 1.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 22.000 = 23.000
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 23.000 = 36.000
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Final Point Value: 36
Cost Breakdown
Name/Model: Striker STC-2C
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (216 pts) 13.5 x 10,000 135,000.00
Internal Structure (Standard): 80 x 400 x 1 (+) 32,000.00 = 167,000.00
Myomer (Standard): 80 x 2,000 (+) 160,000.00 = 327,000.00
Engine (Fusion): (5,000 x 320 x 80) / 75 (+) 1,706,666.67 = 2,033,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 3,233,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,433,666.67
Life Support: 50,000 (+) 50,000.00 = 3,483,666.67
Sensors: 80 x 2,000 (+) 160,000.00 = 3,643,666.67
Heat Sinks (Single): 5 x 2,000 (+) 10,000.00 = 3,653,666.67
Arm Actuators: 80 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 24,000.00 = 3,677,666.67
Leg Actuators: 80 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 56,000.00 = 3,733,666.67
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Total Structural Cost: 3,733,666.67
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Weapons and Equipment Cost
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Autocannon/5 125,000 125,000.00
Autocannon/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 125,000.00
Large Laser 100,000 (+) 100,000.00 = 225,000.00
Medium Laser 40,000 (+) 40,000.00 = 265,000.00
Medium Laser 40,000 (+) 40,000.00 = 305,000.00
Medium Laser 40,000 (+) 40,000.00 = 345,000.00
PPC 200,000 (+) 200,000.00 = 545,000.00
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Total Weapons and Equipment Cost 545,000.00
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BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,733,666.67
Weapons and Equipment Cost: (+) 545,000.00 = 4,278,666.67
BattleMech Cost Multiplier: 1 + (80 / 100) (*) 1.80 = 7,701,600.00
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Final BattleMech Cost 7,701,600.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
It has excellent overlapping firepower means that it can really put the hurt at all ranges.
Another excellent bracket fighter. The A/C 5 might be the odd ball in this otherwise all energy config, but its a nice complement to the PPC while generating only 1 heat. Even then the mech is not too reliant on the AC-5.
It has plenty of guns left even when ammo is gone.
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Member Review - Rudel Gurken : 04-Nov-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A good assault mech with serious firepower at different ranges, respectable armor and good speed.
The weapons tend to overtax the heatsinks quite easily but with some firediscipline its able to keep the pressure on!
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Member Review - Blackhand : 16-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
For 3025 I can't think of a better assault for a campaign thats going to run long and far from ammo depots.
Its also got the armour to take a pounding and let it dish out its weapons for rounds on end.
Still like most assaults its out of date by 3050. So remember its time sensitive.
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Member Review - Wanallo : 16-Jul-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A well rounded assault mech with some heat issues, use it as a support mech because in the heat of a brawl it will glow red.
The AC adds a nice amount of firepower which augments the main weapons nicely. Just make sure you manage the heat. Water is esspecially nice to this mech.
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Member Review - -Mud : 12-Jul-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
This is a very nice assault Battlemech, with very nice long-range firepower, but which does not sacrifice the ability to defend itself in a brawl. It will tend to overheat, even with fifteen heat sinks, but if the pilot relies on salvo firing most of the time the heat should remain manageable, barring engine damage. If you can park this 'mech in some good cover at medium range; you should be able to get away with firing the PPC, Large Laser, and AC/5 every other round. On the cooling rounds, cut the Large Laser, and the heat will drop back down to zero so long as the 'mech remains stationary. .
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