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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gargoyle II Alt Config Ex
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            80
Role:               Sniper
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         26,952,712 C-Bills
Battle Value:       2,688

Chassis:              Endo Steel
Power Plant:          400 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Gauss Rifle
    2 ER Large Lasers
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In the late 3140’s, in an attempt to make the most of their industrial output, Clan
    Hell’s Horses’ leadership directed their scientists and technicians to revisit the many
    older OmniMech designs they were still constructing, and determine what measures could be
    implemented to make them more effective. When examining the vintage Gargoyle 80 ton
    OmniMech, it was determined that most configurations did not utilize the vast amount of heat
    dissipation afforded by the built-in heat sink system of that design, and the lack of
    endo-steel internals also limited its payload. Alleviating these two constraints nearly
    doubled the payload of the machine, making the resulting machine truly deadly on the
    battlefield.

Capabilities:
    Designed as a kind of alternate version of the Executioner Prime, Alternate Configuration E
    of the Gargoyle II pairs two right arm mounted extended-range large lasers with a left arm
    mounted Gauss Rifle fed by two tons of ammunition in the left torso. The last half ton of
    pod space devoted to weapons was used to mount an extended-range small lasers in the center
    torso. The remaining pod space was split between 4 additional double heat sinks, which help
    keep the design fairly cool, and enough jump jets to allow the design to leap up to 150
    meters at a time.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       400 XL                  26.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  211                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             30       
    Center Torso (rear):                              10       
    R/L Torso:                         17             24       
    R/L Torso (rear):                                 10       
    R/L Arm:                           13             23       
    R/L Leg:                           17             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            CT                1          0.50             
Jump Jet                                                  CT                1          1.00             
2 Jump Jets                                               RT                2          2.00             
Gauss Rifle (Ammo 16)                                     LT                2          2.00             
2 Jump Jets                                               LT                2          2.00             
2 ER Large Lasers                                         RA                2          8.00             
Gauss Rifle                                               LA                6         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: CASE, OMNI