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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Stoat
Designer:           mekkatgirls
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,338,183 C-Bills
Battle Value:       980

Chassis:              Chameleon Light Endo 2 Endo Steel
Power Plant:          VOX 225 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Nike Doublejet 9s 
    Jump Capacity:    150 meters
Armor:                Durallex Medium with case with CASE
Armament:             
    1 Mydron Excel 5SG LB 5-X AC
    1 Ceres Arms Medium Laser
    1 Ceres Arms Small Laser
    2 Ceres Arms Model 6 Light Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       FoxxCom 75
Targeting & Tracking: FoxxFire 180 with Probe with Beagle Active Probe

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Overview:
    A scout and light armor hunter with a focus in ballistic weapons in a medium mech class with
    limited anti-infantry capability. Designed to work with scout and pursuit lances.

Capabilities:
    With LB-X auto-cannon and machine guns with secondary energy weapons and good armor
    protection and good mobility with jump jets. Given a modern probe to find hidden unit and
    track scouts.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  128                     8.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             17       
    Center Torso (rear):                               4       
    R/L Torso:                         11             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             15       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          1.00             
LB 5-X AC (Ammo 20)                                       LT                1          1.00             
LB 5-X AC (Ammo 20) [Cluster]                             LT                1          1.00             
Light Machine Gun (Ammo 100)                              LT                1          0.50             
LB 5-X AC                                                 RA                5          8.00             
Light Machine Gun                                         RA                1          0.50             
Beagle Active Probe                                       LA                2          1.50             
Light Machine Gun                                         LA                1          0.50             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 4,  Structure (S): 4
Specials: CASE, FLK0*/0*/0*, PRB, RCN