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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ghost Wasp 2.0 WSP-X2
Designer:           Strider Arashi
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            35
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         11,816,460 C-Bills
Battle Value:       1,110

Chassis:              1A Type 3 Endo Steel
Power Plant:          Hermes Clantech 280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Rawlings 52 
    Jump Capacity:    180 meters
Armor:                Durallex Light w/ CaseII with CASE II
Armament:             
    2 Diverse Optics Type 20X ER Medium Lasers
    1 Holly Mark IIC Streak SRM 2
Manufacturer:         Defiance Industries, Irian BattleMechs Unlimited, Kali Yama Weapons Industries
    Primary Factory:  Furillo (DI) (DI), Shiro III (IBMU) (IBMU), Kalidasa (KYWI) (KYWI)
Communications:       Duotech 65/w Nova C.E.W.S. with Nova CEWS
Targeting & Tracking: RadCom TXX/w Nova C.E.W.S.

================================================================================================
Overview:
    Designed to be an extremely fast-moving and nearly invisible scout that can relay battle
    info to friendlies, with extra capabilities to Ambush select targets. A favorite tactic is
    to either sneak up on targets, then do a Death from Above, or jump over and then shoot the
    target from behind, preferably in the head, usually destroying the target or coming very
    close to it, then running away, while engaging the Null Signature System & Chameleon LPS in
    guerrilla warfare style.

Capabilities:
    Null Signature System combined with Chamaeleo LPS, making the BattleMech darn near
    undetectable, and light defensive weapons with some sabotage and ambush capabilities

Deployment:
    Usually used as a Scout or infiltrator to sabotage mechs and or structures

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                      Compact (IS)                4.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   48                     3.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              7       
    Center Torso:                      11              6       
    Center Torso (rear):                               1       
    R/L Torso:                          8              6       
    R/L Torso (rear):                                  1       
    R/L Arm:                            6              5       
    R/L Leg:                            8              5       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Nova CEWS                                                 H                 1          1.50             
TAG                                                       H                 1          1.00             
2 Jump Jets                                               CT                2          1.00             
2 Jump Jets                                               RT                2          1.00             
Recon Camera                                              RT                1          0.50             
Searchlight, Mounted                                      RT                1          0.50             
CASE II                                                   LT                1          0.50             
2 Jump Jets                                               LT                2          1.00             
Streak SRM 2                                              LT                1          1.00             
Streak SRM 2 (Ammo 50)                                    LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
Chameleon LPS (IS)                                        *                 6          0.00             
ER Medium Laser                                           LA                1          1.00             
Null-Signature System (IS)                                **                7          0.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"/12"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: CASEII, ECM, JMPW1, MHQ1, NOVA, PRB, RCN, STL, TAG