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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marine MRE-1-O (B-Config)
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            35
Role:               Sniper
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         8,205,638 C-Bills
Battle Value:       1,474

Chassis:              Endo-Composite
Power Plant:          210 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE II
Armament:             
    1 ER Medium Laser (C)
    4 Streak LRM 5s (C)
Manufacturer:         Adam Tech Industries
    Primary Factory:  Abadan
Communications:       Garret T20-C
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Adam Tech Industries would set out plans to develop a new light mech in 3139. Coming off the
    development process for the Gambit and with the foundational product of the Havoc under
    their belts the company felt confident in pursuing a much more ambitious product. Intended
    to be the company’s magnum opus, project ‘Marine’ would design and produced a 35-ton
    omni mech with the designated goal of creating a flexible design that could balance
    mobility, fire-power, and utility as needed across various configurations. The heart of the
    design would be built around Inner-sphere technology, but Adam Tech would utilize Abadan’s
    location in Clan Protectorate space, and their relationship with Clan Sea Fox to procure the
    necessary Clan technologies needed to load out various configurations for their new
    creation. Additionally, the Marine (as it would be dubbed) would feature an advanced CLPS
    system, although how they procured the technology would be, and remain, a closely guarded
    secret. Special care would be set aside in the realm of communications, highlighted early on
    as vitally important for the future machine, and to meet this goal the company would install
    an improved Garret T20-C communication system into the Battlemech. With all the pieces in
    place the Marine MRE-1-O would march off the factory lot to much fanfare in 3152.

Capabilities:
    Intended to fill the roll of a light sniper and harasser the B-config would add 5 jump jets
    to the design. 4 streak-LRM 5’s would then be split between the arms and side torso’s
    with 2 tons of CASE II protected ammo making there way into the left torso. A single center
    torso mounted er-medium laser would round out the design.
    
    Design Quirks: Improved Communications (1)

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               3.00                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               5       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             10       
    R/L Leg:                            8             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser (C)                                       CT                1          1.00             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Streak LRM 5 (C)                                          RT                1          2.00             
CASE II                                                   LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Streak LRM 5 (C)                                          LT                1          2.00             
Streak LRM 5 (Ammo 48) (C)                                LT                2          2.00             
Streak LRM 5 (C)                                          RA                1          2.00             
Chameleon LPS                                             *                 6          0.00             
Streak LRM 5 (C)                                          LA                1          2.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: CASEII, OMNI, STL