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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marine MRE-1-O (Prime)
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            35
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         8,191,294 C-Bills
Battle Value:       1,260

Chassis:              Endo-Composite
Power Plant:          210 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard with CASE II
Armament:             
    1 ER Large Laser (C)
    1 Streak SRM 2 (C)
    1 Flamer (C)
Manufacturer:         Adam Tech Industries
    Primary Factory:  Abadan
Communications:       Garret T20-C
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Adam Tech Industries would set out plans to develop a new light mech in 3139. Coming off the
    development process for the Gambit and with the foundational product of the Havoc under
    their belts the company felt confident in pursuing a much more ambitious product. Intended
    to be the company’s magnum opus, project ‘Marine’ would design and produced a 35-ton
    omni mech with the designated goal of creating a flexible design that could balance
    mobility, fire-power, and utility as needed across various configurations. The heart of the
    design would be built around Inner-sphere technology, but Adam Tech would utilize Abadan’s
    location in Clan Protectorate space, and their relationship with Clan Sea Fox to procure the
    necessary Clan technologies needed to load out various configurations for their new
    creation. Additionally, the Marine (as it would be dubbed) would feature an advanced CLPS
    system, although how they procured the technology would be, and remain, a closely guarded
    secret. Special care would be set aside in the realm of communications, highlighted early on
    as vitally important for the future machine, and to meet this goal the company would install
    an improved Garret T20-C communication system into the Battlemech. With all the pieces in
    place the Marine MRE-1-O would march off the factory lot to much fanfare in 3152.

Capabilities:
    The Prime-Config would take something of a general-purpose approach providing a pilot with
    battlefield flexibility. It would mount 6 jump-jets to boost mobility. In its right torso a
    clan er large laser would be installed while in its left torso the prime would mount a
    streak-SRM 2 supplied locally with one ton of CASE II protected ammo. A Flamer would be
    provided for the left arm to deal with infantry as needed and a TAG in the right arm would
    grant the prime config. with the ability to guide in munitions from other units. All
    direct-fire equipment would be linked into a targeting-computer.
    
    Design Quirks: Improved Communications (1)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               3.00                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               5       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             10       
    R/L Leg:                            8             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
ER Large Laser (C)                                        RT                1          4.00             
2 Jump Jets                                               RT                2          1.00             
Targeting Computer                                        RT                1          1.00             
CASE II                                                   LT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Streak SRM 2 (C)                                          LT                1          1.00             
Streak SRM 2 (Ammo 50) (C)                                LT                1          1.00             
TAG                                                       RA                1          1.00             
Chameleon LPS                                             *                 6          0.00             
Flamer (C)                                                LA                1          0.50             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: CASEII, OMNI, STL, TAG