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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shank (Crimson Antlion) B
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            30
Role:               Missile Boat
Configuration:      Biped OmniMech
Era/Year:           Succession Wars / 2941
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,616,438 C-Bills
Battle Value:       971

Chassis:              York WT Endo Steel
Power Plant:          Clan 90 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Compound Alpha Ferro-Fibrous
Armament:             
    2 Type XV “Crossbow” LRM 15 w/ Artemis IV FCS
    2 Series 1 Mk. 2a ER Small Lasers
    2 Chi Series Small Pulse Lasers
Manufacturer:         The Clans, York Y1 OmniMech Facility
    Primary Factory:  Various (TC), York (YY1OMF)
Communications:       York Y2-Comm
Targeting & Tracking: York Y2-T&T

================================================================================================
Overview:
    Designed by Clan Blood Spirit and latter disseminated as isorla to the rest of the
    Clans, the Crimson Antlion is intended by design to excel at urban defense by taking enemies
    off-guard with heavy weaponry. This leaves it quite slow for its size, but that is
    considered an acceptable tradeoff since speed would be limited by its intended combat
    environment of urban areas anyway.

Capabilities:
    As an attempt to repurpose the Shank as something other than an ambusher, the B
    configuration turns it into a missile boat featuring two Type XV "Crossbow" LRM 15 launchers
    with Artemis IV FCS. These launchers share a 3-ton missile bin. For more direct combat, two
    ER Small Lasers and two Small Pulse Lasers are brought to bear. They are considered
    emergency weapons as a missile boat should not be having to engage enemies in a direct
    firefight in the first place, but are useful in a pinch.  13 heat sinks keep waste heat
    generation at acceptable levels, and the targeting/tracking system is recalibrated for
    long-range targeting.
    
    DESIGN QUIRKS: Narrow/Low Profile, Improved Targeting (Long), Stable, Poor Performance,
    No/Minimal Arms

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       90 XL                    1.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     5.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             12       
    Center Torso (rear):                               3       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 15 (Ammo 24) [Artemis IV]                             RT                3          3.00             
ER Small Laser                                            RA                1          0.50             
LRM 15 w/ Artemis IV FCS                                  RA                2          3.50             
Small Pulse Laser                                         RA                1          1.00             
ER Small Laser                                            LA                1          0.50             
LRM 15 w/ Artemis IV FCS                                  LA                2          3.50             
Small Pulse Laser                                         LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 28
TP: BM,  SZ: 1,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 1
Armor (A): 3,  Structure (S): 2
Specials: CASE, IF2, OMNI