|
Member Review - Blackhand : 29-Jan-2005 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
3.50 |
| Comment: |
This mech gets more and more useful, the more it fights the IS. Because with the inner sphere 6/9/6 is the speed of maybe a 1/3rd of the scout lances, and you can chase them faster than they can run away.
This mech can be very nasty, but it gets the most mileage in cities where you can guarenty you'll drop in at close range and smoke most peoples. Also does passibly as part of a slower raider star. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - mud : 06-Nov-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
3.50 |
| Comment: |
Good city-fighter; would work nicely for the ole' hit-and-fade. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - DarkAdder : 11-Feb-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
3.00 |
| Comment: |
For a clan retread, this one doesnt do too bad. Seriously lacking in a long ranged weapon, though. This thing does best in garrison and city battler stars. In a ranged fight, this mech had damn well better move its butt, or its going to get shot to pieces by some yahoo in a missile boat. Once the mech is iat mid to close range, its going to start cutting lighter mechs to ribbons. A star of these mechs in the right environment could igve your opponent a very ugly nightmare. |
| No topic has been started for this review [Start Topic] |
|
|
|
|