BattleMech Technical Readout
Name/Model: Champion CHM-P1N
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3097
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 45,718,333 C-Bills
Battle Value: 2,171
Chassis: Solaris Hollow/Assault Composite
Power Plant: Magna 400 XL
Walking Speed: 43.2 kph [32.4 kph]
Maximum Speed: 64.8 kph [86.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Durallex Special Light Ferro-Fibrous
Armament:
1 Fusigon Strongtooth Heavy PPC
2 Defiance P5M Medium Pulse Lasers
1 Coventry Twin-Tube SRM 2 w/ Artemis IV FCS
Manufacturer: Solaris Arms
Primary Factory: Solaris VII
Communications: Cyclops 14
Targeting & Tracking: Solaris SureShot2
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Overview:
Made specifically for the Solaris VII arenas, the CHM-P1N Champion (not to be confused with
the similarly-named 60-ton 'Mech) is designed to be a powerful melee fighter first and
foremost - though some ranged weapons are included to ensure it's not a boring one-trick
pony. It features advanced movement tech to ensure it can get into chopping range, or to get
out of a bad situation.
Capabilities:
The CHM-P1N is built on a Solaris Hollow/Assault Composite chassis, saving weight but making
it brittle if the 14.5 tons of Durallex Special Light Ferro-Fibrous armor are breached. This
had led to tongue-in-cheek comparisons to a hard dark chocolate bar with a nougat filling -
it's tough and bitter on the outside, but soft once you get through that rigid exterior. As
for power, it has a supercharger-equipped Magna 400 XL engine, which combined with MASC lets
it reach speeds typically impossible for a 'Mech of its size. This is crticial for its
melee-heavy fighting style, as closing the distance is required for the 'Mech to do its
maximum amount of damage. Electronics-wise, the Champion uses a Cyclops 14 comms system and
a Solaris SureShot 2 targeting and tracking computer; the lattter tends not to perform well
at long ranges due to the close-in configuration settings used. Cooling the 'Mech is
accomplished by 14 double heat sinks. Finally, due to the weight-shifting fighting style it
employs, an overtuned Heavy-Duty Gyro is installed that makes it unlikely for it to fall
over (or someone else to make it do so).
As for its proper armament, the primary weapons of the Champion P1 are a Solaris Heavy
Lumberjack Hatchet in the left arm and a PPC Capacitor-enhanced Fusigon Strongtooth Heavy
PPC mounted in the right torso; an secondarys ranged weapon are also included in the form of
a left torso-mounted SRM/2 with an Artemis IV FCS and one ton of missiles and two
arm-mounted Medium Pulse Lasers. Additional defense is included with a Solaris Bulwark Large
Shield in the right arm. The Hatchet and Large Shield in particular are able to be dropped
by the 'Mech if need be, and if both need to be dropped it still has good melee capability
in the form of two heavyweight fists.
The overall 'Mech is an imposing opponent, but is clearly oversized and hard to maintain. As
such, any military versions have to make drastic revisions to turn it from a gladitorial
main event into something actually suitable for frontline use.
DESIGN QUIRKS: Distracting, Battlefists, Stable, Jettison-Capable Weapon(Hatchet, Large
Shield), Oversize, Difficult to Maintain, Non-Standard Parts, Poor Targeting (Long)
Variants:
CHM-P1S: The military-use version of the Champion, which ditches most of the melee aspect to
make it a proper frontline juggernaut.
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Equipment Mass
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Internal Structure: Composite 5.00
Engine: 400 XL 26.50
Walking MP: 4 [3]
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Heavy-Duty 8.00
Cockpit: Standard 3.00
Armor Factor: 245 14.50
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 31
Center Torso (rear): 7
R/L Torso: 21 31
R/L Torso (rear): 7
R/L Arm: 17 30
R/L Leg: 21 31
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Weapons and Ammo Location Critical Tonnage
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SRM 2 (Ammo 50) CT 1 1.00
Supercharger CT 1 3.00
Heavy PPC w/ Capacitor RT 5 11.00
MASC LT 5 5.00
SRM 2 w/ Artemis IV FCS LT 2 2.00
Large Shield RA 7 6.00
Medium Pulse Laser RA 1 2.00
Hatchet LA 7 7.00
Medium Pulse Laser LA 1 2.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 39
TP: BM, SZ: 4, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 8, Structure (S): 2
Specials: MEL, SHLD
Distribution
Name/Model: Champion CHM-P1N
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Light Ferro-Fibrous 4. Hand Actuator
5.Hatchet 5. Sensors 5.Large Shield
6.Hatchet 6. Life Support 6.Large Shield
1.Hatchet 1.Large Shield
2.Hatchet 2.Large Shield
3.Hatchet 3.Large Shield
4.Hatchet 4.Large Shield
5.Hatchet 5.Large Shield
6. Medium Pulse Laser 6. Medium Pulse Laser
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.MASC 4. Heavy-Duty Gyro 4. Light Ferro-Fibrous
5.MASC 5. Heavy-Duty Gyro 5. Light Ferro-Fibrous
6.MASC 6. Heavy-Duty Gyro 6.Heavy PPC
1.MASC 1. Heavy-Duty Gyro 1.Heavy PPC
2.MASC 2. XL Engine 2.Heavy PPC
3. SRM 2 3. XL Engine 3.Heavy PPC
4. Artemis IV FCS 4. XL Engine 4. PPC Capacitor
5. Roll Again 5. Supercharger 5. Roll Again
6. Roll Again 6. SRM 2 (Ammo 50) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Light Ferro-Fibrous 5. Light Ferro-Fibrous
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous
Battle Value Breakdown
Name/Model: Champion CHM-P1N
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Light Ferro-Fibrous): 245 x 2.5 x 1 612.500
Internal Structure (Composite w/ XL Engine): 152 x 1.5 x 0.5 x 0.5 (+) 57.000 = 669.500
Gyro (Heavy-Duty): 100 x 1 (+) 100.000 = 769.500
Defensive Equipment:
Large Shield (+) 263.000 = 1,032.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 1,017.500
Explosive Equipment: 5 Critical Spaces (-) 5.000 = 1,012.500
Defensive Movement Factor: +3 (*) 1.30 = 1,316.250
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Final Defensive Battle Rating: 1,316.250
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 28 (Heat Sinks) - 2 (Movement) - 30 (Weapons) = 2
Offensive Equipment:
Heavy PPC w/ Capacitor 370.000
Medium Pulse Laser (+) 48.000 = 418.000
Medium Pulse Laser (+) 48.000 = 466.000
Hatchet (+) 30.000 = 496.000
SRM 2 w/ Artemis IV FCS (+) 25.200 = 521.200
SRM 2 (Ammo 50) (+) 3.000 = 524.200
Total 'Mech Tonnage: (+) 100.000 = 624.200
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 855.154
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 855.154
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,316.250
Offensive Battle Rating: (+) 855.154 = 2,171.404
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,171
Alpha Strike Conversion
Name/Model: Champion CHM-P1N
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Equipped with MASC and a Supercharger (*) 1.5 = 12"
Equipped with Medium or Large Shields (-) 1 = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
2 (Movement) + 25 (Weapons) - 4 (Base) (-) 23 = 5
Offensive Equipment: = 0.000
SRM 2 w/ Artemis IV FCS (+) 0.400 = 0.400
Medium Pulse Laser (+) 0.660 = 1.060
Medium Pulse Laser (+) 0.660 = 1.720
Heavy PPC w/ Capacitor (+) 0.750 = 2.470
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
==========================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
2 (Movement) + 25 (Weapons) - 4 (Base) (-) 23 = 5
Offensive Equipment: = 0.000
SRM 2 w/ Artemis IV FCS (+) 0.400 = 0.400
Medium Pulse Laser (+) 0.660 = 1.060
Medium Pulse Laser (+) 0.660 = 1.720
Heavy PPC w/ Capacitor (+) 1.000 = 2.720
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
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Final Medium Range Damage Value: 3
==========================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = 15
Offensive Equipment: = 0.000
Heavy PPC w/ Capacitor (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Light Ferro-Fibrous: 245 armor points x 1 245.000 = 245.000
Armor Factor Conversion (/) 30 = 8.167
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Final Armor Value: 8
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Convert Structure
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Engine: Inner Sphere XL on a 100 ton BattleMech = 4.0
Structure: Composite (*) 0.5 = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with Hatchet = MEL
Unit is equipped with Large Shield = SHLD
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 12.000
Overheat Factor 0 (Overheat) (+) 0.000 = 12.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 12.500
Blanket Offensive Modifier 1 (Base) - 0.1 (SHLD) (*) 0.900 = 11.250
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 18.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 21.600
Final DIR Round to nearest half point = 21.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [SHLD] 2 (1 per 3 Armor points) (+) 2.000 = 3.250
Final DIR Defensive Interaction Rating (+) 21.500 = 24.750
Unit's Final Point Value:
Offensive Value = 11.250
Defensive Value (+) 24.750 = 36.000
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 39.000
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Final Point Value: 39
Cost Breakdown
Name/Model: Champion CHM-P1N
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Light Ferro-Fibrous): (245 pts) 14.5 x 15,000 217,500.00
Internal Structure (Composite): 100 x 1,600 x 1 (+) 160,000.00 = 377,500.00
Myomer (MASC): (400 x 5 x 1,000) + (100 x 2,000) (+) 2,200,000.00 = 2,577,500.00
Engine (XL): (20,000 x 400 x 100) / 75 (+) 10,666,666.67 = 13,244,166.67
Gyro (Heavy-Duty): 8.0 x 500,000 (+) 4,000,000.00 = 17,244,166.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 17,444,166.67
Life Support: 50,000 (+) 50,000.00 = 17,494,166.67
Sensors: 100 x 2,000 (+) 200,000.00 = 17,694,166.67
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 17,778,166.67
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 17,824,166.67
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 17,894,166.67
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Total Structural Cost: 17,894,166.67
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Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Hatchet 7 x 5,000 35,000.00
Heavy PPC 250,000 (+) 250,000.00 = 285,000.00
Large Shield 300,000 (+) 300,000.00 = 585,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 645,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 705,000.00
PPC Capacitor 150,000 (+) 150,000.00 = 855,000.00
SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 855,000.00
SRM 2 w/ Artemis IV FCS 10,000 + 100,000 (+) 110,000.00 = 965,000.00
Supercharger 400 x 10,000 (+) 4,000,000.00 = 4,965,000.00
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Total Weapons and Equipment Cost 4,965,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 17,894,166.67
Weapons and Equipment Cost: (+) 4,965,000.00 = 22,859,166.67
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 45,718,333.33
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Final BattleMech Cost 45,718,333.00