BattleMech Technical Readout
Name/Model: Firedrake FR-DR-1
Designer: Marcus Smythe
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 55
Configuration: Quad BattleMech
Era/Year: Dark Age / 3085
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 12,432,033 C-Bills
Battle Value: 1,939
Chassis: Standard
Power Plant: 220 XL
Walking Speed: 43.2 kph
Maximum Speed: 54 kph
Jump Jets: Improved
Jump Capacity: 180 meters [240 meters]
Armor: Hardened
Armament:
1 Plasma Rifle
2 ER Medium Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Created by Smithforge as a Solaris VII dueling mech and advertising program, the Firedrake
is intended from the ground up for showmanship and visual impression over raw combat power.
From the extended, mechanical sculpted linkages that support the head turret, to armor
plating that is set up to give the impression of overlapping scales, with folding 'bat
wings' and of course, the ability to breathe fire from its mouth, it is intended for
showmanship more than anything.
Capabilities:
Despite its focus on appearances, the Firedrake is not entirely without use on a real
battlefield. The partial wing system is based on reversed engineered clan materials,
coupled with clan-tech weapon systems, allows for firepower that while light for the
standards of the Jyhad era would have been stunning in 3050. The Plasma Rifle gives the
mech some much needed flexibility, and 17 tons of Hardened Armor allow it a scaly hide
nearly as tough as that carried by machines twice its weight. The quadrupedal form that
constrains the machine's internal volume also serves to offset the stability penalty inherit
in the use of the Hardened Armor, while its jumping/gliding mobility allows it to avoid the
movement impairing effects of that same armor.
Quirks: Distracting, Prototype
Variants:
No variants exist. A production model, featuring combat electronics and improving the
engine to Clan Specifications to give the space to mount them (at the cost of some armor)
has been discussed, but no buyers have yet presented themselves and Smithforge has seen no
reason to tool up production until or unless they do.
Notable MechWarriors:
The only existing model is piloted by its lead designer, Jan Vanderhaven. Though a more
talented engineer than mechwarrior, Jan has piloted his 'Flaming Lizard' to success in the
mid-weight brackets, gaining celebrity particularly with the younger viewers. In
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Equipment Mass
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Internal Structure: Standard 5.50
Engine: 220 XL 5.00
Walking MP: 4
Running MP: 5
Jumping MP: 6 [8] (C)
Heat Sinks (Double): 10 [23] (C) 0.00
Gyro: Compact 4.50
Cockpit: Torso-Mounted (C) 4.00
Armor Factor: 136 17.00
Type: Hardened
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 17
Center Torso (rear): 4
R/L Torso: 13 17
R/L Torso (rear): 4
R/L Front Leg: 13 16
R/L Rear Leg: 13 16
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Weapons and Ammo Location Critical Tonnage
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2 ER Medium Lasers (C) H 2 2.00
Plasma Rifle H 2 6.00
Head Turret CT 1 0.00
Improved Jump Jet (C) RT 2 1.00
Plasma Rifle (Ammo 10) RT 1 1.00
Improved Jump Jet (C) LT 2 1.00
Partial Wing (C) LT/RT 6 3.00
Plasma Rifle (Ammo 10) LT 1 1.00
Improved Jump Jet (C) RFL 2 1.00
Improved Jump Jet (C) LFL 2 1.00
Improved Jump Jet (C) RRL 2 1.00
Improved Jump Jet (C) LRL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 41
TP: BM, SZ: 2, TMM: 1, MV: 6"/16"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 9, Structure (S): 3
Specials: CR, ENE, JMPS2
Distribution
Name/Model: Firedrake FR-DR-1
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Quad BattleMech
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Left Front LegHeadRight Front Leg
1. Hip 1. Sensors (C) 1. Hip
2. Upper Leg Actuator 2. Sensors (C) 2. Upper Leg Actuator
3. Lower Leg Actuator 3.Plasma Rifle 3. Lower Leg Actuator
4. Foot Actuator 4.Plasma Rifle 4. Foot Actuator
5.Improved Jump Jet (C) 5. ER Medium Laser (C) 5.Improved Jump Jet (C)
6.Improved Jump Jet (C) 6. ER Medium Laser (C) 6.Improved Jump Jet (C)
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Partial Wing (C) 4. Compact Gyro 4.Partial Wing (C)
5.Partial Wing (C) 5. Compact Gyro 5.Partial Wing (C)
6.Partial Wing (C) 6. XL Engine 6.Partial Wing (C)
1. Plasma Rifle (Ammo 10) 1. XL Engine 1. Plasma Rifle (Ammo 10)
2.Double Heat Sink (C) 2. XL Engine 2.Double Heat Sink (C)
3.Double Heat Sink (C) 3. Sensors (C) 3.Double Heat Sink (C)
4. Life Support (C) 4. Torso-Mounted Cockpit (C) 4. Life Support (C)
5.Improved Jump Jet (C) 5. Head Turret 5.Improved Jump Jet (C)
6.Improved Jump Jet (C) 6. Empty 6.Improved Jump Jet (C)
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Improved Jump Jet (C) 5.Improved Jump Jet (C)
6.Improved Jump Jet (C) 6.Improved Jump Jet (C)
Battle Value Breakdown
Name/Model: Firedrake FR-DR-1
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Quad BattleMech
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Defensive Battle Rating
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Armor (Hardened): 157 x 2.5 x 2 785.000
Internal Structure (Standard w/ XL Engine): 99 x 1.5 x 1 x 0.5 (+) 74.250 = 859.250
Gyro (Compact): 55 x 0.5 (+) 27.500 = 886.750
Defensive Movement Factor: +4 (*) 1.40 = 1,241.450
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Final Defensive Battle Rating: 1,241.450
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) + 3 (Partial Wing) - 3 (Movement) - 20 (Weapons) = 6
Offensive Equipment:
Plasma Rifle 210.000
ER Medium Laser (C) (+) 108.000 = 318.000
ER Medium Laser (C) (+) 108.000 = 426.000
Plasma Rifle (Ammo 10) (+) 26.000 = 452.000
Plasma Rifle (Ammo 10) (+) 26.000 = 478.000
Total 'Mech Tonnage: (+) 55.000 = 533.000
Speed Factor: 5 (Run) + 4 (Jump) (*) 1.500 = 799.500
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Final Offensive Battle Rating: 799.500
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BattleMech Battle Value
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Defensive Battle Rating: 1,241.450
Offensive Battle Rating: (+) 799.500 = 2,040.950
Cockpit (Torso-Mounted): (*) 0.95 = 1,938.903
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Final BattleMech Battle Value: 1,939
Alpha Strike Conversion
Name/Model: Firedrake FR-DR-1
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Equipped with Hardened Armor (-) 1 = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 6 (Jump) = 12"j
Equipped with a Partial Wing (+) 2 = 16"j
Jumping Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 6"/16"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Partial Wing (+) 3 = 23
Total Heat Output:
Movement = 4
ER Medium Laser (Clan) (+) 5 = 9
ER Medium Laser (Clan) (+) 5 = 14
Plasma Rifle (+) 10 = 24
Heat Efficiency:
Heat Dissipation Rate = 23
Total Heat Output - 4 (-) 20 = 3
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Unit is Efficient: 3
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (C) (+) 0.700 = 0.700
ER Medium Laser (C) (+) 0.700 = 1.400
Plasma Rifle (+) 1.000 = 2.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.4
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (C) (+) 0.700 = 0.700
ER Medium Laser (C) (+) 0.700 = 1.400
Plasma Rifle (+) 1.000 = 2.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.4
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Final Medium Range Damage Value: 3
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Partial Wing (+) 3 = 23
Total Heat Output:
Movement = 4
Heat Efficiency:
Heat Dissipation Rate = 23
Total Heat Output - 4 (-) 0 = 23
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Unit is Efficient: 23
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Hardened: 136 armor points x 2 272.000 = 272.000
Armor Factor Conversion (/) 30 = 9.067
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Final Armor Value: 9
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Convert Structure
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Engine: Inner Sphere XL on a 55 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with Hardened armor = CR
Unit contains no explosive components = ENE
Jumping TMM is 2 greater than Ground TMM = JMPS2
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 10.000
Overheat Factor 0 (Overheat) (+) 0.000 = 10.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 21.000
Defense Factor 1 + {[1 (6" Move) + 1 (JMPS)] x 0.1} (*) 1.200 = 25.200
Final DIR Round to nearest half point = 25.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 2.750
Final DIR Defensive Interaction Rating (+) 25.000 = 27.750
Unit's Final Point Value:
Offensive Value = 10.000
Defensive Value (+) 27.750 = 37.750
Agile [1 (TMM) + 1 (JMPS) - 1] x 3 (Medium) (+) 3.000 = 40.750
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Final Point Value: 41
Cost Breakdown
Name/Model: Firedrake FR-DR-1
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Quad BattleMech
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Structural Cost
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Armor (Hardened): (136 pts) 17.0 x 15,000 255,000.00
Internal Structure (Standard): 55 x 400 x 1 (+) 22,000.00 = 277,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 387,000.00
Engine (XL): (20,000 x 220 x 55) / 75 (+) 3,226,666.67 = 3,613,666.67
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 5,413,666.67
Cockpit (Torso-Mounted): 750,000 (+) 750,000.00 = 6,163,666.67
Life Support: 50,000 (+) 50,000.00 = 6,213,666.67
Sensors: 55 x 2,000 (+) 110,000.00 = 6,323,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 6,383,666.67
Leg Actuators: 55 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 77,000.00 = 6,460,666.67
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Total Structural Cost: 6,460,666.67
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Weapons and Equipment Cost
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ER Medium Laser (C) 80,000 80,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 160,000.00
Head Turret 0 x 10,000 (+) 0.00 = 160,000.00
Improved Jump Jets (C) 55 x (6 x 6) x 500 (+) 990,000.00 = 1,150,000.00
Partial Wing (C) 3 x 50,000 (+) 150,000.00 = 1,300,000.00
Plasma Rifle 260,000 (+) 260,000.00 = 1,560,000.00
Plasma Rifle (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,560,000.00
Plasma Rifle (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,560,000.00
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Total Weapons and Equipment Cost 1,560,000.00
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BattleMech Cost
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Structural Cost: 6,460,666.67
Weapons and Equipment Cost: (+) 1,560,000.00 = 8,020,666.67
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 12,432,033.33
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Final BattleMech Cost 12,432,033.00