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Design Overview
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BattleMech Technical Readout
Name/Model: Assassin (Halfassin) ASN-21
Designer: IronRaven Special Projects Group
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Role: Scout
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,457,580 C-Bills
Battle Value: 875
Chassis: Maltex 40
Power Plant: VOX 240
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Lox Lift Series 1
Jump Capacity: 180 meters
Armor: 100 AFVTA
Armament:
1 Martell Medium Laser
1 Holly-5 LRM 5
1 Holly-2 SRM 2
1 Purity L-series Flamer
Manufacturer: Maltex Corporation
Primary Factory: Errai
Communications: Garret T15-B
Targeting & Tracking: Garret 500S
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Overview:
If you'd ask me if there were mechs unworthy of being mentioned in This Old Mech, I would
normally say "no". But in moments of deep reflection, I might say "yes- the Assassin". While
faster than most machines, the mobility is at the cost of firepower and survivability. The
Assassin is my least favorite mech. The Clint comes in a close second, but it at least can
be improved on a little, but the Assassin is cursed by it's strong point, like most that
carry the "40 Ton Curse".
And then I encounter a pilot and machine that makes me rethink my opinion on what an
Assassin could be. As always, I won't say where I found them. But when I first saw this
mech, it was just another ASN, undoubtedly driven by a pilot who was desperate just to have
a mech.
Then I caught the moniker painted across the chest- "Half-Assin'". Given that it fit my
opinion of the ASN series, I gave it a second look. That is when I realized I should try to
find the pilot. Which was rather easy, as he was in a slung chair and umbrella contraption
hanging from a hook welded to the mech, sipping from a jug of an iced concoction. When I
asked if he was busy, he replied "nah, just hanging out 'n watching the field."
He introduced himself, but told me to use his call sign, "Half Ass". He explained that on
such a sleepy world, where the biggest export was luxury produce, fancy hardwood, and other
minor luxuries, while they imported household goods, he didn't need to be 100% aware, 100%
of the time. Given that I had come in on a drop ship hauling such high value items as
toasters, televisions and household solar panel/battery bank systems, I couldn't disagree.
That is when he gave me his service record, bouncing about one merc contract after another
due to his laid back attitude. In a prior contract, he'd lost his Javelin, but not before
getting a kill on an Assassin. So, owning a engineless Assassin, what was left of his
Javelin and some other scrap, he made his was to Galetea.
With that nest egg, he was tempted to sell it all and hire out as a pilot without a mech.
But it was Galetea, with the technical resources home to the Mercenary Star. He found a shop
that was willing to hire him as an astech for room and board and getting the Assassin back
online. Always the machine on the back burner, over the next three years he pieced together
the machine. The biggest find was getting a Pitban 240 and gyro to put a heart into his
mech. While slower than usually found in an Assassin, it would still be as fast as lost
Javelin. Like me, he disliked the ASN due to it's lack of armour, but with a much lighter
powerplant, that could be fixed. With eight and a half tons of armour, this Assassin would
be much bulkier looking and carry more than twice the armour as it left the factory with.
While the original plan had been for a ton less armour, with the SRM-2 replaced by an SRM-6,
anyone who's had the armour off an Assassin will quickly realize that there just isn't that
much room without a lot of engineering. So our owner-operator concluded that the safest
option would be to keep the internal structure unaltered which left him with the SRM-2
staying in place. He also looked at replacing the LRM rack with an SRM-4, but given that his
Javelin had been smashed by long range missile fire he elected to keep that as well. Given
the nature of most of his contracts, though, he concluded he'd have "higher market value"
(his term) with an anti-infantry capability, he flipped a bottle cap and mounted a flamer in
the left arm rather than a machine gun and half load of ammunition. He said his mech's nome
de guerra was based in part on his call sign, and the reaction that everyone who knows what
an Assassin was ment to be thinking it was half the mech that it had been because they never
noticed that it was no longer quite so glass jawed.
Since then, he's bounced from small contract to small contract on minor worlds, usually on
the edge of the Periphery. He makes enough to keep him, his mech and his small band of
followers (a trained tech, a semi-trained astech, and a former infantryman who served as a
true astech and gopher to them all) housed, fed, and "mellow" (sic) on low end contracts.
And as we talked, I realized that despite his burn out personality and "whenever" idea of
timeliness, it was all an act. This man was sharper than he sounded, more aware than looked.
Slouching in a net chair made from iveifty cord and sipping a cold drink on a hot day was a
military businessman, who was comfortable with his life with his friends, on quiet little
worlds where he could be 100% when it mattered. And until then, he was just... half-assin'.
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Equipment Mass
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Internal Structure: Standard 4.00
Engine: 240 Fusion 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 17
Center Torso (rear): 6
R/L Torso: 10 15
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 10 20
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Weapons and Ammo Location Critical Tonnage
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3 Jump Jets RT 3 1.50
LRM 5 RT 1 2.00
LRM 5 (Ammo 24) RT 1 1.00
3 Jump Jets LT 3 1.50
SRM 2 LT 1 1.00
SRM 2 (Ammo 50) LT 1 1.00
Medium Laser RA 1 1.00
Flamer LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0*, OV: 0
Armor (A): 5, Structure (S): 3
Specials: IF0*
Distribution
Name/Model: Assassin (Halfassin) ASN-21
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Medium Laser
5. Flamer 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. SRM 2 1. Fusion Engine 1. LRM 5
2. SRM 2 (Ammo 50) 2. Fusion Engine 2. LRM 5 (Ammo 24)
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again