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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Archer (ARCHammer) ARC-K3
Designer:           IronRaven Special Projects Group
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            70
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2900
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         6,055,173 C-Bills
Battle Value:       1,411

Chassis:              Earthwerks ARC 
Power Plant:          VOX 280 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Maximillian 100
Armament:             
    2 PPCs
    4 Diverse Optics Type 18 Medium Lasers
    2 Machine Guns
Manufacturer:         Earthwerks Incorporated, Gorton, Kingsley, and Thorpe Enterpises, Vandenberg Mechanized Industries
    Primary Factory:  Calloway VI (EI), Satalice (GKTE), New Vandenberg (VMI)
Communications:       Neil 9000
Targeting & Tracking: RCA Instatrac Mark XII

================================================================================================
Overview:
    Following the Battle Hesperus, Coordinator Miyogi Kurita ordered a top to bottom evaluation
    of the DCMS to explain why it had failed. Despite having completely destroyed one of the
    Battlemech lines at the Lyran military-industrial juggernaut and damaged a number of others,
    along with destroying precious stocks of advanced Star League parts, he considered it an
    utter failure. At least as much as the "why" he wanted to know the "who". Several officers
    committed seppeku at his feet, while others were executed without their honor. But there was
    also an order to find the materiel flaw.
    
    The final report concluded that there were many points of failure from a physical asset
    perspective, and the preventing another such failure would not be easy. Along with
    destroying House Kurita's last WarShips, more than half of the DropShips, aerospace fighters
    and Battlemechs that had been committed were destroyed or disabled but not recovered, and
    many more were heavily damaged. Given the nature of the objective, a disproportionate number
    of the Mech assigned to the Hesperus mission were heavy and assault mechs. In particular,
    the DCMS' 'heavy trooper' Mechs had been battered. While the production of WHM-3K
    Warhammers and MAD-3R Marauders hadn't been effected, there weren't enough of them. A number
    of suggestions were made, and several prototypes were built. As Phoenix Hawks, Wolverines
    and Crusaders were pushed into roles they never should have been in, a hurried trial was
    conducted.
    
    Part of the goal was to make a cheaper Warhammer. Miyogi Kurita, unsurprisingly, was a
    Warhammer pilot for much of his time as a mechwarrior, and it probable that the DCMS had a
    gut feeling that this would be a good baseline. A number of mechs were explored, both
    virtually and practically. Among the proposals that were actually built in prototype were a
    pair of what had been ARC-2R Archers. These machines, rather than being build by the
    manufacturer were made in house by the DCMS.
    
    While the Archer -K1 never left the computer, it should be examined. While the Kuritians
    probably do have a record, what is known is from the declassified files of the LCAF. Lyran
    intelligence also gives us the nickname for these Archers- "ARCHammer". While sources and
    methods have not been released, a general description of this configuration is known.
    Equipped with arm mounted PPCs at the cost of all the medium lasers, and the LRM-racks with
    ten tube models, it also placed a pair of machineguns just below the cockpit. With ten tons
    of armour and ten heatsinks, it was discarded as being unable to fill the roll of a trooper
    mech.
    
    The ARC-K2 is an interesting, hybrid design. The right torso is unchanged, as are the four
    medium lasers (including the rear mounted ones). The left torso saw a seemingly radical
    change, but when you remove the LRM launchers, the Archer is just an armoured box with legs.
    Into the box the Kuritian engineers stuffed a particle cannon, with a machine gun and a half
    ton of ammunition. Fourteen heat sinks keep it fairly cool at all ranges, while the thirteen
    tons of armour is unchanged from the ARC-2R. Better armoured than a Warhammer, Marauder or
    even the Lyran Zeus, so many overlook the durability of a "mere" fire support platform. It
    is known that the LCAF, ironically,  actually built one of these in the 2960s for evaluation
    purposes, thinking to use it as the bodyguard for fire support lances. It offers shattering
    firepower at long and short range, and does not neglect enemy infantry.
    
    The ARC-K3 is in some ways the more conventional prototype. It is at least symmetrical.
    Again keeping the four medium lasers, it replaces both LRM racks with the -K2's PPC/MG
    combo. Interestingly enough, each machine gun is supported by it's own half-sized ammo tank,
    with no cross linking between them. With 18 heatsinks it is as well cooled as many larger,
    more front line oriented machines. Late in the trial, the two rear facing medium lasers were
    removed and the MGs swapped for small lasers, with the addition of three additional
    heatsinks. This change actually suggests that this ARCHammer may actually have been very
    close to adoption as it made the ARC-K3's weapons identical to that of the WHM-6K less the
    SRM rack.
    
    It may also have been done because the Alshain team had brought their prototype Catapult
    variant, which was very coincidentally armed exactly like the -K3. The maintenance crew
    chief of the -K3 is purported to have hospitalized his Alshain counterpart in a fit of rage.
    The bad blood spilled on the hanger floor didn't stay there. There were a series of
    "incidents", including a raid by supposed mercenaries on the Alshain corporate headquarters
    on Al Na'ir. The unusual thing about this raid is that mercenaries had a Panther and
    Wolverine -6K, both of which showed signs of something having been painted over before
    applying LCAF markings along with those of a mercenary company that ComStar knew existed but
    nothing more. A counter argument could be made that the same paintjob had been applied to
    the white Enforcer and Quickdraw, but that didn't reduce the rumors and accusations.
    
    As the Secret War took up more nd more of the Coordinator's and DCMS's time, this issue was
    becoming less and less of a problem. Several questions specific to the ARCHammer were
    raised, the most important one being that at the time, the Draconis Combine had no Archer
    production lines. While the DCMS has its own peculiar Archer configuration, they all started
    off as ARC-2Rs or captured ARC-2Ss and there was no immediate ability to produce more in any
    usable quantity. At the same time, Nimakachi was able to in crease their Warhammer output,
    and LAW their Quickdraw and Dragon. But perhaps the most damning thing against the ARCHammer
    was that one of the junior officers responsible for the design was the brother of Roweena
    Kurita's personal assistant- that made it "part of the family", and the part of the family
    that opposed the Coordinator.
    
    The legacies of this project are several. The Catapult would become the CPLT-K2 Catapult (or
    Katapult, or much less commonly CatHammer), but never be available in any great numbers. The
    large laser equipped ARC-2K Archers would continue to be converted. And nearly a century
    later, the Dragon and Grand Dragon would go into production. Though lighter armed and
    armoured that what had been envisioned for a "heavy trooper" at the start of the Third
    Succession War, by the end it was the solution the DCMS had in quantity with entire lances
    and even companies.
    
    And there is nothing stopping any House of the Inner Sphere or Periphery from producing new
    ARCHammers. With the technology recovered with the use of the Helm Memory Core, double heat
    sinks would make it an even better hammer.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            18                     8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             33       
    Center Torso (rear):                              10       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                         CT (R)              2          2.00             
Machine Gun                                               RT                1          0.50             
Machine Gun (Ammo 100)                                    RT                1          0.50             
PPC                                                       RT                3          7.00             
Machine Gun                                               LT                1          0.50             
Machine Gun (Ammo 100)                                    LT                1          0.50             
PPC                                                       LT                3          7.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: REAR1/1/-