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                 BattleMech Technical Readout

Name/Model:         Nukekubi II (NK-B2)
Designer:           tonyblitz1
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3040
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         13,850,590 C-Bills
Battle Value:       1,559

Chassis:              Endo Steel
Power Plant:          GM 380 380 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Imperator-B Autocannon/10
    4 Argra 3L Medium Lasers
    3 Sperry Browning Machine Guns
Manufacturer:         Luthien Armor Works
    Primary Factory:  Luthien
Communications:       Cipher ComSys 3
Targeting & Tracking: Neko Megane 7

================================================================================================
Overview:
    The NK-B1 Nukekubi was designed to dominate peer mechs in dusk and nighttime engagements.
    It sports a hefty GM 380 engine, propelling it to 64kph;
    As close to dogfighting speed as one could squeeze from the new, Starshield Armor-clad,
    Yokai V-95 Assault chassis.
    
    It's armed with gauntleted hands, an Imperator-B Autocannon/10 fed with 20 rounds of tracer
    ammunition, four Argra 3L Medium Lasers, spread across the right and left torsos, and three
    Machine Guns, two arm mounted, for emulsifying infantry.
    All weapons are tied to a Neko Megane 7 Targeting & Tracking computer.
    
    It also mounts a vehicular grenade launcher capable of loading a variety of canisters,
    including inferno or smoke.
    Pilots have been known to remove these in favor of a fourth MG, complete with external ammo
    feed.
    
    Controversially, the NK-B1 boasts an early attempt at a full head ejection system, thus
    being dubbed the Nukekubi after the head-detaching vampiric creature of Japanese myth.
    While the engineers of Luthien radiated pride while demonstrating this system, the Kuritans
    were dismissive, immediately understanding that their samurai class would be loath to use
    such a feature, even in dire situations.
    
    Furthermore, when balancing the head for level ejection, while packaging an upgraded sensor
    package, a design flaw of thin, poorly treated ferroglass was overlooked.
    An oversight so grievous that, in testing, a single medium laser was capable of penetrating
    into the cockpit.
    Combine leaders, being understandably livid over this revelation, demanded solutions.
    
    The flaw was largely remedied with a Tyrlon United armored cowl, rapidly made to order,
    giving the mech the distinctive visage of an open, fanged, maw;
    With twin head-mounted spotlights resembling ghostly eyes piercing through the dark.
    Although, under direct forward fire, the flaw persists.
    
    Despite this, it remains a haunting sight.

Capabilities:
    Positive Quirks:
    Cowl (4) Improved Sensors (1) Searchlight (0)
    
    Negative Quirks:
    Weak-Head-Armor (4)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     380 Fusion                41.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             28       
    Center Torso (rear):                               7       
    R/L Torso:                         20             28       
    R/L Torso (rear):                                  7       
    R/L Arm:                           16            28/26     
    R/L Leg:                           20             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Autocannon/10 (Ammo 20) [Tracer]                          RT                2          2.00             
4 Medium Lasers                                           RT                4          4.00             
3 Machine Guns                                            LT                3          1.50             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Autocannon/10                                             RA                7         12.00             
2 Jump Jets                                               RL                2          4.00             
2 Jump Jets                                               LL                2          4.00             

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 3 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 8
Specials: AC1/1/-