Distribution
Name/Model: Aparctias [BASE]
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. QuadVee Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. QuadVee Cockpit 4. Foot Actuator
5. Conversion Gear 5. Sensors 5. Conversion Gear
6. QuadVee Wheels 6. Life Support 6. QuadVee Wheels
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. Compact Gyro (IS) 4. Roll Again
5. Roll Again 5. Compact Gyro (IS) 5. Roll Again
6. Roll Again 6. XL Engine 6. Roll Again
1. Roll Again 1. XL Engine 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. Roll Again 3. Roll Again
4. Endo Steel 4. Roll Again 4. Endo Steel
5. Endo Steel 5. Roll Again 5. Endo Steel
6. Endo Steel 6. Endo Steel 6. Endo Steel
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Conversion Gear 5. Conversion Gear
6. QuadVee Wheels 6. QuadVee Wheels
Battle Value Breakdown
Name/Model: Aparctias [BASE]
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Defensive Battle Rating
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Armor (Standard): 264 x 2.5 x 1 660.000
Internal Structure (Endo Steel w/ XL Engine): 138 x 1.5 x 1 x 0.75 (+) 155.250 = 815.250
Gyro (Compact): 85 x 0.5 (+) 42.500 = 857.750
Defensive Movement Factor: +2 (*) 1.20 = 1,029.300
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Final Defensive Battle Rating: 1,029.300
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) = 24
Total 'Mech Tonnage: (+) 85.000 = 85.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 85.000
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Final Offensive Battle Rating: 85.000
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BattleMech Battle Value
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Defensive Battle Rating: 1,029.300
Offensive Battle Rating: (+) 85.000 = 1,114.300
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Final BattleMech Battle Value: 1,114
Alpha Strike Conversion
Name/Model: Aparctias [BASE]
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
QuadVee with Wheels = 6"qw
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"qw
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) -2 = 22
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Unit is Efficient: 22
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) -2 = 22
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Unit is Efficient: 22
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 264 armor points x 1 264.000 = 264.000
Armor Factor Conversion (/) 30 = 8.800
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Final Armor Value: 9
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Convert Structure
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Engine: Clan XL on a 85 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
Unit is a QuadVee 'Mech = QV
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 25.500 = 26.250
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 26.250 = 28.250
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Final Point Value: 28
Cost Breakdown
Name/Model: Aparctias [BASE]
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Structural Cost
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Armor (Standard): (264 pts) 16.5 x 10,000 165,000.00
Internal Structure (Endo Steel): 85 x 1,600 x 1 (+) 136,000.00 = 301,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 471,000.00
Engine (XL): (20,000 x 255 x 85) / 75 (+) 5,780,000.00 = 6,251,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 8,051,000.00
Cockpit (QuadVee): 375,000 (+) 375,000.00 = 8,426,000.00
Life Support: 50,000 (+) 50,000.00 = 8,476,000.00
Sensors: 85 x 2,000 (+) 170,000.00 = 8,646,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 8,706,000.00
Leg Actuators: 85 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 119,000.00 = 8,825,000.00
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Total Structural Cost: 8,825,000.00
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Weapons and Equipment Cost
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QuadVee Wheels (750 x 255 x 85) / 75 216,750.00
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Total Weapons and Equipment Cost 216,750.00
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BattleMech Cost
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Structural Cost: 8,825,000.00
Weapons and Equipment Cost: (+) 216,750.00 = 9,041,750.00
OmniMech Conversion Cost: (8,825,000.00 + 216,750.00) x 0.25 (+) 2,260,437.50 = 11,302,187.50
QuadVee Conversion Cost: (8,825,000.00 + 216,750.00) x 0.5 (+) 4,520,875.00 = 15,823,062.50
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 29,272,665.63
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Final BattleMech Cost 29,272,666.00